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EMUUROM

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EMUUROM screenshot 1
EMUUROM Launch Trailer trailerWatch trailer on Steam ↗

EMUUROM

borbware · Published by Coyote Time Publishing · Official site ↗

Very Positive — 90% positive (322 reviews) · 20 achievements

Last updated 27 Sept 2026

A creature-scanning metroidvania. Explore an ancient paradise before it's lost forever. Study the EMUUROM creatures, document your findings in the EMUUDEX, and use what you learn to unlock new paths.

DJCTQ lFull Controller Support
-20%

£8.79

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.79£10.99

Price history

3 Sept 2026Lowest: £8.79 · Highest: £8.799 Oct 2026

Adventure, Indie · 2026 · More £5 - £15 games

Embark on a journey through EMUUROM, an indie adventure where you scan and document unique creatures to uncover hidden areas.

About this game

  • Discover rules, gather information, and use the gained knowledge to find new paths forward.

  • There are layers of secrets hidden in plain sight!

  • Bit by bit, the lost world of the EMUUROM creatures begins to unfold.

  • Study creatures and reveal hidden pathways with your trusty scanner beam.

  • Traverse an interconnected world full of mysteries and use your scanner to solve puzzles ranging from obvious to obscure.

  • Your every scan is stored in the EMUUDEX. Connect the dots as you gather more information about the world and its denizens.

  • No hand-holding! It's up to your wits to figure out the workings of the world.

  • Unique retro look and feel arising from the TIC-80 fantasy console restrictions.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: 2GHz+
  • Memory: 1 GB RAM
  • Graphics: 128MB
  • Storage: 10 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    1.0.8 Patch notes

    To commemorate the Steam summer sale, some new fixes are now live! Bigger fixes - achieved achievements are saved to the savefile to record them even when there's no connection to Steam API - on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved - change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!) - fix Käpälikkö remaining hidden on death (thanks, someone from disborb!) - fix a rare comet bossfight bug where the fight continues during a cutscene (thanks, oposdeo & Space-G!) - add a safeguard for the rare case of some entities staying on screen from the previous form in the comet bossfight (thanks, oposdeo!) - show Kulukija on the map more consistently (thanks, MrTechnodromE!) Smaller fixes - fix Kuovi & Suorastas not always appearing where they should - do not show passage rite effects in Forest's cover - edit level design in phase 5 comet bossfight to make instadeath less probable (thanks, Lorgon111!) - remove confusing skip to Vuarapeora room (thanks, MrTechnodromE!) - change colour of some runes to blue - make escaping an almost-softlock in 4-1 easier (thanks, MrTechnodromE!) Smallest fixes imaginable - fix star colours in the 8-8 stone - make some tiles in Forest's cover prettier - add warning if FPS is too low (thanks, eebrozgi!) - edit Forest's cover music tiles - edit description in 6-3 and 4-3 - fix small mistakes in some runes That's it! Now that EMUUROM's 20% off, Tell your friend they should get it NOW (or just buy the game for them as a surprise)!! - borb
    Read full article on Community Announcements (borbware)
  • Patch NotesOfficial

    1.0.7 Patch notes (+update to achievements!)

    ...aaaand of course I broke a thing with 1.0.6, so 1.0.7 is already here. Quite a lot of other small fixes ended up in this one, as well. And one big one! Change to the achievement logic - The big one is a change to how some achievements are added and removed. - Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away. - When you have gotten an achievement, the game will reward the lesser ones when entering the title screen, so you will now be able to get the missing ones by opening the game. - If you still don't get all of the grade achievements, however, you will now know there is something you have not found in the game... - Also, do note that three achievements are still NOT YET achievable. Regression fixes - fix Luikero form 3 regression - this fixes the number of EMUUROM scannable to the same as before 1.0.6 (thanks, Dee_Code and friends!) Smallest fixes imaginable - fix wrong pronunciation being displayed (thanks, Smol Birb!) - fix Tonttu form 2 sprite missing from Emuudex - edit Kotilomamma pronunciation QoL changes - spacebar is printed prettier if mapped to a button (thanks, Hesuvius!) - wake from sleep when underwater (thanks, MLRed!) - fix Kisukisu flashing in 5-2 (thanks, Godlyvex!) - rename "dark red" to "bright red" in a hint - one scan makes Pomppu rot now - Pomppu unfreezes faster now - Pomppu cannot change its form while frozen anymore (popup displays its form correctly now - thanks, Milan & flzzzzy!) - fix broken Ohtomuer' if going asleep in the room before the fight (thanks, MH!) Yellow ending fixes - make the end of the chase sequence line up with the end of the song. You get a few bonus seconds to complete it! - fix softlock with the scanner when entering the Yellow ending - fix camera if leaving 8-8 after triggering the Yellow ending (thanks, AndyPandy27 and DustInComp!) - fix Kulukija spawning on the wrong screen during the chase sequence (thanks, Dorako!) - fix Kulukija ge...
    Read full article on Community Announcements (borbware)
  • Patch NotesOfficial

    1.0.6 Patch notes

    Surprise! Accidentally broke a minor thing with 1.0.5, so 1.0.6 is already here. Long overdue fixes - fix Ohtomuer' softlock (thanks to watermalone1, boink, Cy, Arc Impulse) 1.0.5 Regressions - fix broken puzzle in 6-4 (thanks, PoZZ!) Late-game fixes big and small - fix Forest's cover data persisting when deleting save (thanks, PoZZ!) - fix Kuakkur' room transition bugging (thanks, Paah!) - remove Emuu skip (thanks, PoZZ!) - fix Emuukehto softlock (thanks, PoZZ!) - remove cheese from Kerreejä last phase - remove cheese from Vuarapeora last phase - fix a block not getting removed without resetting the game (thanks, PoZZ!) - fix Piäkonna not always respawning after going to Forest's cover mid-bossfight (thanks, MariiMu!) - fix clip to 6-7 from 6-8 in Forest's Cover (thanks, Drauce!) Let's hope I didn't break anything this time... - borb
    Read full article on Community Announcements (borbware)
  • Patch NotesOfficial

    1.0.5 Patch notes

    It took a bit longer time to add these fixes in... but here they are! Smallest fixes imaginable- fix Muavilukko pronunciation - fix the dots in 6-2 signpost (thanks, Brian!) - fix 4-1 4-8 boundary in Forest's cover map (thanks, Infomantis!) - fix Varotus sfx playing offscreen (Thanks, calfromkansas and Space-G!) - fix Rain world name in credits (thanks, Goggles_Dreaming. sigh) QoL stuff- remove Ohto respawning too early offscreen (thanks, Trost!) - make Pomppu despawn slower offscreen - fix Pomppu despawning if seen as Astral ghost - make throwing Pomppu easier in 6-4 - fix boss music not triggering (thanks, Brick and Olexa!) - simplify glitch logic, do not glitch Myrryshattu hat - reveal bear stack with the Astral ghost in 8-1 - reveal clouds after Räkätin is beaten - reveal clouds after Per'sus is beaten - fix 3-8 cloud puzzle in Forest's cover - fix rain not appearing if a cloud evolves in Forest's Cover (thanks, h1data, Perseus and RedScare!) - add visuals for the Tonttu hat when the sound plays Softlocks etc game-breaking things- fix 5-7 Luikero glitching out when scanned (thanks, demuredemeanor and Joe!) - fix softlock in Emuukehto (thanks, alsatian-dalmatian!) - fix golden bossesbroken if save never loaded (thanks, pjootrz & PoZZ!) - fix ***TANA fast nodeath scan - add a fix if bear stack not high enough (thanks, Belak!) - fix unscannable Kisukisu (Thanks, Arthur!) - fix softlock in 8-8 (thanks, DustInComp!) More fixes to come, have fun exploring! - Borb
    Read full article on Community Announcements (borbware)
  • Patch NotesOfficial

    1.0.4 Patch notes

    It's the biggest patch yet! Let's get to it:Smallest fixes imaginable - fix Vuara music triggering too early - make Ilives form 2 appear only after the birds have escaped - fix tile in dex (thanks, MH25) - add keys for the rest of keycodes (thanks, Yagamoth) - fix wrong message in a signpost 6-2 - fix 7-2 signpost area missing (thanks, Perseus!) - fix text missing from stone (thanks, Infomantis!) - fix dots in 3-8 (thanks, MH_25) - fix signpost numberings (thanks, Lhumm) - fix water tile (thanks, fizzzzy) Small fixes still - fix clipping from Ohto in 6-8 - fix data rate displayed in RED end - make any hat with the orange hat work for a rite signpost (thanks, I1an!) - fix Tonttu hat in the astral mode (thanks, Olenananas and Perseus) - fix Luikero length not preserving on teleport (thanks, Kin and Perseus!) Skip prevention procedures (sorry, speedrunners) - fix skip in 2-8 Forest's cover(thanks, Lhummm) - fix BLUE end being accessible too early, still (thanks PoZZ) - move Kuakkur' spawn point to right to prevent accessing 8-8 too early, making the previous skip pretty useless tbh Softlock fixes - move 4-1 savepoint to the right to prevent clipping on load - make it impossible to drop kotilomas in 5-6 (thanks, Furloolzy) - fix softlock in Emuukehto (thanks, Jewel!) - lock paths in the end sequence A big spoilery change - edit conditions for acquiring different endings. Some achievements and endings are now only achievable in the intended waySo, there you have it. I hope I didn't break anything this time...Have fun exploring! -Borb
    Read full article on Community Announcements (borbware)

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