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Puzz/LR

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Puzz/LR

i-Team · Published by i-Team · Official site ↗

Positive — 82% positive (11 reviews) · 10 achievements

Last updated 27 Sept 2026

Every puzzle you solve restores a lost memory. Rebuild the seven memory-rooms of the Archive's first Archivist in a voice-narrated story campaign — then race your rival ghost through timed trials and Grand Prix championships. Free to play, in VR or on your desktop.

Free to PlayVRFull Controller Support

Free

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Indie, Free To Play, Casual · 2021 · More free games

Navigate through puzzles to restore lost memories as you rebuild the Archive's first Archivist. Race against rival ghosts in timed trials after completing the voice-narrated story campaign. Free to play on both VR and desktop platforms.

About this game

The Archive of Lost Memories

In the Archive, memories are kept as rooms you can walk through. You are its newest Archivist — and the Archive is coming apart.

Your work is strange and simple: every puzzle you assemble restores a memory the corruption has shattered. Complete the room, and a life comes back into focus.

Book I: The First Archivist

Seven chapters. Seven memory-rooms belonging to Elara Voss, the woman who founded the Archive — from a childhood forest, to a buried temple with her name carved a thousand years too early, to a door standing open among the stars.

The Curator narrates your work, and he is not telling you everything. Chapter by chapter he admits what he knows: the corruption eating the Archive isn't decay. It's a transmission. Something on the far side of the door Elara opened is calling through — and it seems to know your name.

Elara's own recovered logs tell you what the Curator won't.

  • Seven themed memory-rooms — druid hall, tavern, crystal sanctum, buried temple, drowned observatory, mountain lodge, and an observation station at the edge of the stars

  • Voiced narration that responds to your progress, not just your arrival

  • Collectible audio logs in Elara's voice, replayable any time

  • The Archivist's Primer — in-world clue pages that teach the game as they tell the story

Three ways to chase a clock

Timed Mode — Solve against a depleting survival clock. Every correct placement buys back seconds; hesitation spends them.

Solo VS — Race head-to-head against a rival ghost. No lobby, no queue, no waiting — your opponent is already on the board.

Grand Prix — A championship event: multi-lap timed rival races, scored across the full run.

Six power-ups, two per stage

Each stage deals you a different pair, so "fast" means something new in every room:

  • X-Ray — see through to the piece underneath

  • Clue Reveal — surface your next placement

  • Slow Motion and Freeze Time — buy back the clock

  • Auto-Snap — place clean under pressure

  • Gravity Shift — change how the board behaves

Reach out and build it

Full OpenXR support with one-to-one hand tracking — pieces follow your controller exactly, with tremor stabilization so an unsteady hand never costs you a placement. Rain sweeps the forest, fog rolls through the village, embers drift across the desert.

Prefer a screen? Every mode plays with mouse, keyboard, or gamepad, and the difficulty adapts to how you're actually doing.

Free to play

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1660 Ti
  • Storage: 600 MB available space
  • VR Support: OpenXR

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Book I: The First Archivist — story mode

    Book I: The First Archivist PuzzLR has a story now — and this is the biggest change the game has had since launch. The Archive of Lost Memories keeps memories as rooms you can walk through. You are its newest Archivist, and the Archive is falling apart. Every puzzle you assemble restores a memory the corruption has shattered, so finishing a board isn't a score screen anymore. It's the job. Book I follows Elara Voss, the woman who founded the Archive, across seven of her memory-rooms: a childhood forest, a village tavern, a crystal cavern, a buried temple where her name is carved a thousand years too early, a drowned observatory, a mountain lodge, and a door standing open among the stars. The Curator narrates your work in full voice-over. He is not telling you everything. Seven chapters, each with its own themed room and weather Voiced narration that reacts to your progress mid-puzzle, not just when you arrive Collectible audio logs in Elara's voice — her account doesn't always match his Six power-ups, dealt two per stage, so no two rooms play the same A word about multiplayer .... Online multiplayer is going away. We'd rather tell you here than let you find out by pressing a button that doesn't work anymore. If you ever tried to start a match, you probably already know why. Matchmaking on a small free game means sitting in an empty lobby hoping a stranger turns up in the same minute you did. That isn't a game mode, it's a coin flip. Maintaining it kept taking time away from the parts of PuzzLR people actually play. So we made a call: one thing done properly instead of two things half-working. Your achievements are safe. All ten are cumulative puzzle counts — none were tied to multiplayer, and nothing you've earned is affected. You still get someone to beat Solo VS — Race head-to-head against a rival ghost. Your opponent is already on the board when you press start. Grand Prix — A championship event: multi-lap timed rival races, scored across the full run. Timed Mode...
    Read full article on Community Announcements (Mike Giga)
  • Patch NotesOfficial

    Support for Steam VR!!!

    Support for Steam VR to enable full cross-platform multiplayer on supported devices Additional bug fixes
    Read full article on Community Announcements (Mike Giga)
  • Patch NotesOfficial

    Support for Steam Achievements

    Implemented support for Steam Achievements Implemented support for Puzzle completion stat tracking Preparation for future item drops
    Read full article on Community Announcements (Mike Giga)

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