
Screenshots

Watch trailer on Steam ↗Color Escape: VR Coop
La Compagnie des Projets Secondaires · Published by La Compagnie des Projets Secondaires · Official site ↗
Positive — 100% positive (12 reviews) · 12 achievements
Last updated 27 Sept 2026
An asymmetric VR game where you will have to cooperate in order to solve puzzles.
£7.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Casual · 2021 · More £5 - £15 games
Tackle intricate puzzles as a team in Color Escape: VR Coop. Developed by La Compagnie des Projets Secondaires, this casual indie game requires cooperation for success, making it perfect for friends looking to escape together.
About this game
Communication will be your only way out!
Discover a new kind of cooperative puzzle-platformer VR game released yet in a totally new version!
One player is wearing a VR headset while another is controlling the levels on the computer screen, but there's a twist: computer screen are only 2D!
Will you be able to send the correct information from the headset to help them make a bridge for you to the end of each level?
So grab a friend and explore more than fifty levels (including new secret ones) that will defy your understanding of space and challenge your communication skills.
What's inside the game ?
- Two player asymmetric cooperation with one computer and one VR headset
- 50+ puzzles to challenge your skills
- Local record system
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8/8.1/10 (64bit)
- Processor: Intel Core i5-4590 (AMD FX 8350)
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 970 or equivalent
- Storage: 1 GB available space
- VR Support: SteamVR
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Color Escape 5.0 is out now!
Color Escape v5.0 is out! Linked to the upcoming release of the "Love Levels", the first DLC for the game that will add a lot of new gameplay mechanisms, a new version of the game is available to download. Mainly technical, it makes adding new levels easier for me, but also for you if you want to make some using the Godot Engine (feel free to ask more infos). There is also a huge improvement on the drag'n'drop that is now both smoother and more precise (blocks do not try to reach the center of your mouse anymore). If you missed some levels, that's a good time to go back to the game and its secrets. Release Notes Possibility to add pre-formatted .pck files to add levels Improved Drag'n'Drop See you on February 14th for the DLC release, Le DoubleSeptRead full article on Community Announcements (Double Sept)Patch NotesOfficial
Re-Enter The Darkness (Bug Fix)
Hello everyone, A bug was present in the game preventing you from finishing it, it is now fixed! If you want more details about it and how it passed my vigilance, it is an issue in Godot due to a filename going from "glassWall" to "GlassWall". Some files, including the first one in "The Darkness" level, were still referencing the old one. If the editor seems to not be case-sensitive on loading a file, it is now clear that the Windows build was. Hoping you'll enjoy the second part of the adventure (it was blocking 40% of the content...) Le DoubleSeptRead full article on Community Announcements (Double Sept)Patch NotesOfficial
Everyone can achieve their goals.
Hey! A very small patch after the big change to "Color Escape". It contains: Achievements !!! The main reason for the patch, you'll be able to brag with your virtual medal. Small fixes including one that could crash the game in the fourth level of the fourth run/environment.Read full article on Community Announcements (Double Sept)AnnouncementsOfficial
Color Escape: New Name, New Look, New Levels!
Hello, Today a big big new version of the game was just released, changing a lot of appearance of the game and changing its name. Why a new name? I was in an intense brain-storming with myself on how to have more people try the adventure and give feedbacks when I found that the "echochromy-austere" look of the game could be sending wrong signals to the audience and I chose to rebrand everything (levels, menus, logo) to a more "casual coop fun" way. But the name was not matching with the new game look. You cannot have a funny balloony "Escape From The Void" without creating a neural paradox. What's new? There is new quality-of-life improvements, such as a new way of moving blocks around on the computer, clearer menus and some levels have been reworked to keep the pace of the adventure. Also, I added more than 10 new secret levels. I chose to add secret levels and not just new ones at the end of the adventure to keep this increased pace and make them facultative. I wanted to have some kind of replay value and reward system. So say hello to "Color Escape: VR Coop" Have fun :) Double SeptRead full article on Community Announcements (Double Sept)Patch NotesOfficial
The 3.1 version is out!
Hi :) I just released a new version of the game (v3.1) that fixes a lot of small (and bigger) bugs. The most important change is on the way the block moves, as they now try to reach your mouse position at all time. Some levels that were really to long has been simplified (mainly on advanced levels) Some levels that were not playable due to a bug are no playable again I tried to test this version way more intensively that the previous one but if you still find a bug let me know. This 3.1 version should be the last one before a big, big update (allegedly bigger than the 2.0->3.0 update)Read full article on Community Announcements (Double Sept)






