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Watch trailer on Steam ↗The Tau Ceti Terminus
Light-Year Simulations, LLC · Published by Light-Year Simulations, LLC
5 user reviews — 60% positive (5 reviews) · 13 achievements
Last updated 27 Sept 2026
Explore an alien planet with adverse conditions and dangerous life. Solve relevant puzzles and repair your ship. Along the way uncover an ancient story in this cerebral sci-fi exploration and survival VR game. Takes full advantage of nearly every aspect of VR.
£3.39
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Price history
Action, Adventure, Indie, Simulation · 2021 · More under £5 games
Embark on a cerebral sci-fi journey through adverse conditions on an alien planet. Use your wits to repair your ship and uncover ancient mysteries, all while exploring with immersive VR technology from Light-Year Simulations.
About this game
BACKSTORY
Set over 100 years in the future, humanity has just started to explore the stars. Using large Space Exploration Vessels (SEV) we have established a colony at Epsilon Eridani and the SEV Intrepid has has just arrived at Tau Ceti, planet j. One of the earth sized moons around Tau Ceti j seems to be capable of supporting life.
You are a new Lt. in the Planetary Survey Corps. The corps collects data on planets and does the first manned landing and exploration. It is one of the more interesting jobs on the Intrepid.
Today is an exciting day. Geologists can't explain an anomaly on the satellite images and have requested a surface investigation. Your first solo survey. Take planetary landing craft 118 down and investigate the area. Should be a milk run.
GAME PLAY
But it wasn't. You are waking up hurt and confused after a depressurization event on your landing craft. It auto-landed, but just barely. Any immediate help from the Intrepid is unlikely, they may not even know where you are. Even if they do it'll be hours before a rescue can be planned. Survival point procedures, survey the damage, repair what you can, carry out your mission.
Remember, you are on your own. You will have to identify and solve problems, avoid danger and carry out your mission. Don't get yourself into a pickle. Here's the deal:
- VR - Best in room-scale. Uses open VR and tested with VIVE, Oculus, and WMR. Application button toggles window for instant controller help and hints. Supports teleport, glide, comfort glide, and rotation using thumbstick or trackpad as defined in the user settings. You can walk up and down hills, step on obstacles, fall (or jump) off cliffs. User settings allow items to be picked up using the trigger or grip. Seated play is available while using glide on one controller.
- Health - If you get hurt, health points return, but slowly. Death sneaks up on you, take care. There is a health and environmental monitor on your left hand.
- Difficulty Level - There are three difficulty levels that affect puzzles, items, and health. On the EASY level puzzles are considerably reduced in complexity, you take less damage. The MEDIUM level is no cake walk and presents a good challenge on all fronts. The HARD level, well if you are looking for the maximum dopamine hit, this level's for you.
- Saving - Each game is identified by a mission name. Every time you return to the main menu scene, the mission is saved. Under some circumstances the game is saved automatically as well. If you've gotten yourself in the aforementioned pickle, you can just return to a saved point in the mission and re-start from there.
- Length - Estimated play time is 10-12 hrs.
ENVIRONMENT
We like a little science in our science fiction. You play in a realistic and scientifically accurate environment including:
- Day / Night Cycles - Nighttime? Nah it'll be fine.
- Gravity - Things fall faster or slower, either way it's taken into account.
- Atmospheric Pressure - In space no one can hear you scream, in low pressure they can though. Feel better?
- Temperature Changes - See that blue creeping in from the edge, that's a problem.
- Orbital Mechanics - Know what a Hohmann transfer orbit is? Pretty sure you will by the end of this game.
- Astronomical Spectroscopy - They will never believe you back home unless you get some readings.
- Star Locations/Sizes/Colors - Star-maps, ever wonder where the stars are in 3 dimensions?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-9600K CPU @ 3.70 GHz or equivalent
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1060 or equivalent
- Storage: 4 GB available space
- Sound Card: Required
- VR Support: Open VR
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-6800K @ 3.40 GHz or equivalent
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1080 or equivalent
- Storage: 4 GB available space
- Sound Card: Required
- VR Support: Open VR
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Time to correct that mistake...
Corrected a bug in the brightness setting where a bug in Unity's post processing caused a loss of half the horizontal resolution.Read full article on Community Announcements (Light-year Simulations)Patch NotesOfficial
All is Illuminated
Brightness control added, minor updates and GJ-34 cutscene updated. Try the new brightness control if you have an LCD based headset, it brings out the colors and improves playability.Read full article on Community Announcements (Light-year Simulations)Patch NotesOfficial
Plato's Stepchildren
Graphics update and seated play improvement. Can now tele-grab items when seated by using the grab motion (grip or trigger depending on setup) when the teleport beam turns magenta on items that can be grabbed. List of Improvements: Launch sequence OTW view improved, new radio contact. Tele-grab items when playing seated. Cleaned up wake sequence. Second planet sounds randomized. Bug Fixes: Delay added to hand physics to reduce hand sticking in walls (usually while taping). Improved pyramid light leaks. Correct issue where reds might still be around after paralyzing.Read full article on Community Announcements (Light-year Simulations)Patch NotesOfficial
The Shadows
Update to Wolf 25 graphics and assorted bug fixes. Minor terrain improvements, clouds and shadows, more glowiness in the underdark. Improvements Second Planet: Terrain textures tweaked. Some grass and plant updates. Mushrooms, cave spiders glow. Added clouds and shadows. Added 2 environment sounds. Changed sun flare. Other Improvements: Drone is draggable in low gravity. Portal distributes teleported items according to size. Additional solution to planet 3 puzzle. Alien weapon reduced in size by 10%. Bug Fixes: Fixed astrodynamics radial controls touched too far from surface. Fixed bug where weapon locks up when drone removed from scene.Read full article on Community Announcements (Light-year Simulations)Patch NotesOfficial
Crystal Clunk Update
Update with small improvements. Corrected issue where used power crystals did not hinder or indicate to players that the socket was already occupied. Squeezing the trigger with an empty hand results in an extended index finger pose. Change List Added finger point animation for more precise UI control. Added radial "phone" like touch control for Astrodynamics menu. Attached crystals resist attempts to attach another crystal. Empty power crystals are slightly darker to appear real (not ghost attachment indicators). Attached power crystals make a clink sound when colliding with items. Additional hint and native glyph added to second planet structure.Read full article on Community Announcements (Light-year Simulations)






