
Screenshots

Watch trailer on Steam ↗Soran
Joseph Keenan · Published by Jazzcharles Games · Official site ↗
Positive — 81% positive (16 reviews)
Last updated 27 Sept 2026
Arena FPS & RPG set in a world where stats and respawns are a way of life, and guns are used for just about everything.
Action, Adventure, Indie, RPG, Early Access, Sports · 2021 · More free games
Embark on an action-packed journey in Soran, an early access indie game where you navigate through an FPS and RPG world. Use guns for survival as you level up and face constant challenges.
About this game
Credits:
Joseph Keenan - Jazzcharles Games
Erica Enriquez - Art
Lauren Maraday - Art
Casey Tebbetts - QA Team
Thomas Pruitt - QA Team
Ricky Williams - QA Team
Alec Romano - QA Team
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 Home
- Processor: 4-Core
- Memory: 8 GB RAM
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Goodbye "Rad Supporter Hat Pack"
I want to start by thanking everyone who bought the hat pack and has supported Soran's development in other ways. You're all awesome, and I'll forever appreciate your help on this project. I recently started a new job in the video game industry, and a part of that commitment is that I have agreed to no longer profit off of this personal passion project. Soran isn't going anywhere, and I intend to continue to invest free time in it's development and play testing it with the community.Read full article on Community Announcements (daniel radcliffe)Patch NotesOfficial
Beta 1.15.54: A Totally Valid Update
In this update I've done some long overdue housekeeping. As a solo developer, I've been continuing to learn Unreal Engine over the 4 years I've been making Soran. And because I don't know what I'm doing, I managed to ignore a few thousand null reference errors over the years. They piled up, but generally didn't seem to break the build. Well in this update I managed to reduce that number to 2 pesky errors that I'm still working to fix. I did that by ensuring that every reference my code tries to point to is considered "Valid" before it grabs them. If you're an Unreal developer and haven't heard of validated gets, I highly recommend looking into them. They're great for helping fix a few thousand "accessed none" errors. Also in this update I found a reproduction and fix for the worst and most elusive bug we have. This bug would occasionally cause a player to spawn without any of their weapons. This should be fixed now. Please tell me if it's not, and I'll happily return to pulling my hair out over it. Also also I've added the vaulted maps "Horizon" and "The Bridge" back to the game and matchmaking rotation. There are still some occasional netcode issues relating to things like ammo pick ups, swapping weapons, and CTF. Please report these if you see them! Once I fix them, Soran will finally become 1.16 updates old, and I'll begin on my next big art pass. That's all for now, thanks for reading and playing Soran!Read full article on Community Announcements (daniel radcliffe)Patch NotesOfficial
Beta 1.15.50
In this update I'm trying out some balance changes to address the gameplay goals of "defenestrating players off of the map should be fun" and "the player should never accidentally fall off of the map." Here's what's new... -New Arena "Sym2" added to Custom Matches for Testing -Vertical knockback increased on the Defenestrator -Melee boost slightly increased -Wavedash boost slightly decreased -NLL or "No Lives Lost" mechanic disabled (falling off of the arena will always grant your enemy a point) -Air control increased from 0.1 to 0.2 -Various small bug fixesRead full article on Community Announcements (daniel radcliffe)Patch NotesOfficial
Beta 1.15.32
That's right, I've made 22 iterations since I last wrote any patch notes. Most of the changes have been small fixes and tweaks to help 2v2 and CTF play better. This update, however, has a few pretty significant changes that help me prepare for 1.16 which will include fully operational CTF and 2v2 for customs and matchmaking. Here's what's new in 1.15.32 -Finishing Custom Matches should now return players to the lobby -Finishing Matchmaking Matches should now run a rematch (yup, you'll just indefinitely rematch whoever you find in matchmaking until someone backs out) -CTF is now available for testing in Custom Matches (I actually snuck this in a few updates ago, but it works pretty well now) -Geometry changed on Corporate to make Red Team's spawn safer, and allow for more Sun Beam -Geometry changed on Summit to make Blue Team's spawn safer -Overhauled Hitmarker and Kill System to be more reliableRead full article on Community Announcements (daniel radcliffe)Patch NotesOfficial
Beta 1.15.10: Introducing the Skill Ceiling
https://i.imgur.com/z1OzD6b_d.webp?maxwidth=760&fidelity=grand This update introduces many new elements for testing in anticipation of the 1.16 update which will feature full 4 player matchmaking support. Here's what's new... -New Arena, "The Skill Park" added to Custom Match Options for testing -2v2 support added to Custom Match Options for testing -Friendly Teammate Bot introduced for 2v2 Bot Matches -Phlood, Fire Hose, and Sun Beam ammo increased from 36 to 60 -E.O.D.L.R. ammo decreased from 36 to 12 -E.O.D.L.R. damage increased from 25 to 35 -E.O.D.L.R. knockback multiplier increased by 50% -Bug fixed causing auto weapons to decrement ammo twice per shot -Bug fixed causing client weapon sounds to not replicate to the server -Bug fixed causing client to see server with feet stuck in the floor -Bug fixed causing players to occasionally clip through floor on "Bow" Arena -Bug fixed preventing client's equipped weapon slot to persist into the next lifeRead full article on Community Announcements (daniel radcliffe)






