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Away From Home

Screenshots

Away From Home screenshot 1
Main Trailer trailerWatch trailer on Steam ↗

Away From Home

Squishy, Cameron Smith-Randick · Published by Squishy, Cameron Smith-Randick · Official site ↗

Mixed — 69% positive (83 reviews)

Last updated 27 Sept 2026

A Rhythm based RPG experience. Providing detailed pixel art and expressive animation. Experience a fun world with lots of colorful characters. Come and disrupt their peace! This is a prequel to a larger story.

DJCTQ 141 DLC available ↗Full Controller Support
-35%

£9.74

£14.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£9.74£14.99

Price history

3 Sept 2026Lowest: £9.74 · Highest: £9.747 Oct 2026

Action, Adventure, Indie, RPG, Strategy, Casual · 2025 · More £5 - £15 games

Embark on a colorful adventure where rhythm and strategy blend, as you disrupt peace in a vibrant world filled with expressive characters. Away From Home combines indie charm with pixel art detail, offering a unique prequel experience from Squishy and Cameron Smith-Randick.

About this game

Michael ^

Late at night you enter their world. You will inhabit a girl named Abby and influence the world around her. Accompanied by her brother Michael you will traverse unfamiliar places, character conflicts, and story affecting decision making. You have the power to help the world or let it rot. Careful your presence has caught the attention of something sinister...

Many indie RPGs claim to be a new quirky game, but Away From Home is a mix of many great RPGs. The characters are full of emotion and let you empathize with them. Don't forget that this world needs you.

Papa Frinkle ^

Imagine if a JRPG and a Rhythm game had a love child. This game plays like Earthbound when it comes to walking and talking in it's overworld, but when it comes to missions and battles it throws in rhythm games related to the event. Characters also have real voices to help create mood and feeling to them. The big highlight of the gameplay is the huge amount of animations. The characters in this world are alive and through your gameplay you will begin to understand.

The amount of things to do in locations are never ending. Chocked full of lengthy side missions that unlock you new moves and items as well as random chance based events. The progression of side quests and random town events are based from entertaining games such as Yakuza 0!

The world is large and will take you hours to complete everything, not to mention alternate routes that bring replay-ability. Some routes include game changing decisions as well as items and battles you wouldn't be able to do had you made different choices.

The Slickerz ^

The battles are in a 3rd person view with rhythm based function. The UI has a fight button, special button, items button, and block button. Using arrow keys your actions will be in sync with the music. If you press a key on the beat, you gain action points for special attacks.

For the first time, skill and strategy are balanced out by the battle system. You will need to use skill to time your choices and hits in time. Mean while you will need to use strategy to counteract opponents special attacks. Such as if you have an opponent with poison, you will want to apply anti poison items in your arsenal. Both you planning and action will be put to the test.

Items are unlocked by completion of side quests and can be purchased at the stores, some items are very powerful and can only be received once. You must plan 3 items to bring into battle and have immediately available. As well as unlock special moves that pair well with your arsenal.

The battles are stocked full of special effects to keep the fight lively! Rather than being told what's happening around you like in a traditional RPG, you will get to witness everything from falling confetti to flashes of lightning!

Enemies have special attacks as well. Enemy specials send you into a full on quick time event with high detailed pixel art. Where you must hit provided keys. Failure to hit them in time results in major damage taken.

Bogart ^

This game has may talented artists including yours truly. We bring life to the game in visually stunning ways. We focus on facial expression as well as detailed animation. Many people have poured their souls into this project. Some animations in the game took over 100 hours and I'm exited for you to see them.

We hope to convey emotion and expression in ways similar to games like Mother 3. With the high rendered detail in this game, every pixel counts. One pixel could change frown to a smile. So attention to detail goes a long way.

Akai ^

This game has an outstanding soundtrack so far. Music determines so much in a game such as mood, atmosphere, and tension. The OST has many amazing artists including NickNuwe, Chaotrope, Zakku, and Nelward.

System Requirements

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Minimum

Minimum:
  • OS: 64-bit processor + operating system
  • Processor: intel 3-3220
  • Memory: 2 GB RAM
  • Graphics: GT 430
  • DirectX: Version 8.0
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: 64-bit processor + operating system
  • Processor: Intel Core i3-6100 and up
  • Memory: 8 GB RAM
  • Graphics: GTS 250 and up
  • DirectX: Version 9.0c
  • Storage: 2 GB available space

Supported Languages

English, Spanish - Spain, Japanese, Korean, Russian, French, German, Polish, Portuguese - Brazil, Simplified Chinese, Turkish

Latest news

  • AnnouncementsOfficial

    Updates on part 2!

    Hey everyone! I'm in a good mood lately since I've been making some major strides in the development of part 2 for AFH. I plan to put together a kickstarter pre-launch page for it soon and will likely link it in future posts. I also will be revisiting part 1 to add new content as well as fix some rare bugs I'm hearing about. I do apologize for how mid some of the minigames turned out, I really want to edit some of those to be cooler. I'm thinking in part 2 I'm going to make the minigames part of battles as special moves as well as the overworld and make them much more rhythm heaven inspired as well as having death animations like slay the dragon. I'm feeling very confident in the projects development and actually have a small team working on these things with me now, instead of just me! I learned ALOT from part 1, especially about launch dates and bug testing lol! I appreciate all of your continued support, you're all amazing and here's a few WIPs from part 2.I'll be upgrading graphics in part 2, I was going to make them large like on the right, but realized the animation is super straining. (May as well make a cartoon by that point) so I decided to shrink the upgrade! Tell me your thoughts on this new style!Disco Dave's dog is dying now and is in a machine that keeps it alive. The machine is powered by his dancing so he can never stop moving.As punishment for letting you escape the Bigg Suits arm was taken away and replaced with an augmentation. He won't let you escape this time.Slickers will now have motorcycles.I have ALOT more under wraps right now, stay tuned (:
    Read full article on Community Announcements (Frog)
  • AnnouncementsOfficial

    NEW ADDED CONTENT + (Next Part INFO)

    I put in all the hatman minigames, including half the announced town minigames. Also added an easy, normal, hard mode. A ton of bug patches as well. I pushed these a week or 2 after my car crash, I was going to wait until my next visibility round to officially announce, but I'm just doing it now. Do keep in mind when I work on the game and push updates, I'm not well off financially and this game is definitely a passion project atm and may be forever. I am 100% way in over my head, I tried to solo dev a AAA level art/code game and in doing so, it produces AAA problems that only long sit down dev times can solve since I don't have a team. Chances are when I get to the sequel, I'll need to do a kickstarter or something to expand my team and make dev time faster. I will say though, thank you to all who have been supportive and let me know your thoughts on the added minigames. Also honestly give your thoughts on my deving and work as a whole if you can, feel free to be brutally honest.I am started on part 2 with a friend, but may need to dial it back since the art itself may make it so we never finish that game lol.Here's some pics:
    Read full article on Community Announcements (Frog)
  • Patch NotesOfficial

    News on the upcoming update + sale

    -Minigames are practically done, just being bug tested and will be added in a week.-Some Cutscene additions are being worked on still and will give a proper release on that soon.-Difficulty settings will be added very soon and possibly alongside the minigames within a week.-Might be adding cutscene skipping in this or next update as well.
    Read full article on Community Announcements (Frog)
  • Patch NotesOfficial

    UPCOMING HUGE content update!

    -7 new quicktime/rhythm minigames-2 new cutscenes-Major Update to hatman battle (new moves/events)
    Read full article on Community Announcements (Frog)
  • Patch NotesOfficial

    Content update.

    -Fixed all reported bugs-No crashes-Added a scene for after you defeat the final boss.
    Read full article on Community Announcements (Frog)

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