
Screenshots

Watch trailer on Steam ↗Tanks, But No Tanks
Set Sail Games · Published by Set Sail Games · Official site ↗
Positive — 96% positive (23 reviews) · 27 achievements
Last updated 27 Sept 2026
Battle your friends in this multiplayer arena shooter, where you'll ricochet bullets off of walls, collect coins, and purchase upgrades in between rounds. Use a diverse array of weapon types, ranging from deployable turrets to teleportation projectiles to cause extra mayhem on the battlefield!
£6.69
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Simulation · 2023 · More £5 - £15 games
Explore a multiplayer arena shooter where ricocheting bullets and coin-collecting battles define your strategy. Use unique weapon types to outmaneuver opponents in this indie simulation from Set Sail Games.
About this game
Tanks, But No Tanks is an updated take on a classic top-down arena tank shooter. This multiplayer madhouse will keep you on your toes as you balance collecting coins on each map with shooting projectiles at your foes. Upgrade your tank’s weapons, armor, and special abilities in between rounds with the coins you accrue.
Use your mouse or a controller to aim your bullets and shoot your way through each level. Just be sure that you don't ricochet a bullet right back toward yourself!
Use a diverse weapon set, ranging from deployable turrets to teleportation projectiles to cause extra mayhem on the battlefield!
Features
- 15+ Unique Levels (With More In Development!)
- 15+ Weapon & Character Upgrades
- Tournament Style Play Rewards The Player Who Survives The Most Rounds
- Full Controller Support
- Play With Up To 4 Local Players
- Different Game Modes Including Free-For-All & Teams
- Adjustable Bot Difficulty
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 4000
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Oct 5th Bug Fixes
Alright gang, short and sweet today. Changes: Hide cursor during gameplay if only controllers are being used Fixed an issue where some bots would spawn with random powerups when they shouldn't (only Hard & Very Hard should spawn w/ powerups) Fixed issue where bots would easily kill themselves by shooting a teleportation bullet directly into a wall Fixed one map where bots could drive off screen More on the way! Feel free to send feedback in the feedback form or on my discord!Read full article on Community Announcements (ThomasWStewart)Patch NotesOfficial
Mouse Friendly Update!
Hey there guys and gals - here's an update coming at ya by popular demand. Apparently y'all like to click stuff - so now you can click stuff! What's New? All in-game menus are clickable Lobby has been overhauled to allow for better readability and mouse clicks You can add bots before marking your own player as "Ready" Mouse cursor SHOULD scale with monitor resolution now Fixed a few errors around turning camera zoom off & enemy bots shooting through walls {STEAM_CLAN_IMAGE}/41481310/c9686db03f484a891a0c6368433f500036972f6a.png That's all for now, folks! Please let me know if you run into any issues 😘Read full article on Community Announcements (ThomasWStewart)Patch NotesOfficial
Better Lobby UX, and Bug Fixes!
Thanks for all the feedback from launch day!! Keep the feedback coming! (And feel free to leave a Steam review!) Here's What's New In The Recent Build Fixed bug that let you shoot through walls (sorry MLG gamers) Added "Active" or "Passive" labels to shop items, so it's more intuitive if you will replace your active powerup Much better UI/UX in lobby Now you can add numerous bots before marking your own player as "Ready" The active tank panel that you're editing is highlighted in your player color There's now a little panel banner to tell you to hit A to Ready yourself Start banner is aligned to the top of the screen to not obstruct the lobby view Better highlighting colors Now you can press any key to get past the rewards screen & tutorial screen Coins no longer spawn if the Store is deactivated Fixed bug where the Store Frequency config was disabled after playing a match with the store disabled Adjusted spawn positions on store level so you don't spawn directly on a chest Fixed Play text font in Store sccene Adjusted lava level so it no longer clips above the floor Reworded confusing lobby menus Aligned the controls/tutorial icons Now tracking input before round starts (previously, if you had the move button held before the round started you'd have to un-press then re-press the move button)Read full article on Community Announcements (ThomasWStewart)AnnouncementsOfficial
Launch Date Sept. 25th!
This game started as a hobby project in 2020. And now, I'm working on it full-time. It's been an incredible journey, and I'm excited to bring it to the public and begin a relationship with the game's players. I want to make sure the launch is as smooth as possible. I've included a link to a bug form in the game as well as a link to my Discord channel where I can address feedback, bugs, feature requests, etc. I'm very excited for you all to be able to play it!Read full article on Community Announcements (ThomasWStewart)






