
Screenshots

Watch trailer on Steam ↗Dumpy and Bumpy
Programancer · Published by Retroware · Official site ↗
Positive — 90% positive (39 reviews) · 12 achievements
Last updated 27 Sept 2026
Experience a clever take on retro Japanese puzzle games. Bite, blow up, and break your way through 80 charming, but challenging levels. Play solo as Dumpy (or have a friend join you as Bumpy) to crush the evil Ghostlord! But don’t take too long, or the Ghosts will get you!!
£3.39
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, Casual · 2021 · More under £5 games
Embark on a clever puzzle adventure where you bite, blow up, and break your way through charmingly tricky levels. Team up with a friend or play solo as Dumpy to take down the evil Ghostlord before time runs out.
About this game
80 HANDCRAFTED PUZZLES ACROSS 10 WORLDS
Within each world, players will encounter 10 carefully handcrafted levels that offer a diverse range of puzzles to solve. Throw and bite blocks, dodge past danger, blow up bombs, breathe fire, teleport, or even golf!2 PLAYER MODE
In Dumpy & Bumpy, players can choose to work as a team in 2P mode or mess with each other to master gimmicks and clear stages. Teamwork and coordination are essential as players combine the abilities of both characters to overcome challenges together. Alternatively, players can engage in playful competition by sabotaging each other's progress, adding an extra layer of excitement to the gameplay.WATCH OUT FOR BADDIES
Time is of the essence, as the Ghosts Minions of the Ghostlord are always on the hunt for Dumpy and Bumpy. Players must race against the clock, making quick decisions and executing precise moves to avoid being caught by the relentless foes.System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Memory: 512 MB RAM
- DirectX: Version 9.0
- Storage: 75 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Introducing The Transylvania Adventure of Simon Quest!
Lead developer Programancer’s cookin’ up something NEW! AND IT’S… The Transylvania Adventure of Simon Quest (TASQ)! {STEAM_CLAN_IMAGE}/40525068/17d018457265d1b21b491d3bc5fa6d3c4c360eed.gif You’re supposed to be the hero, but your spotlight was taken away! Rival Stan Helsing defeated Dracula first, now Simon Quest must embark on a journey of retribution to raise the Count from the dead piece-by-piece, slay him, and obtain the glory he deserves! {STEAM_CLAN_IMAGE}/40525068/3c60ea30336107842aa5484913d75a6dc9b68c4a.png Go on a perilous journey through the world of Transylvania. Explore dark mansions, discover minigames, and collect different parts of Dracula to raise him from the dead…then kill him! {STEAM_CLAN_IMAGE}/40525068/d85a1818fad2a0834abc5f7aea3a7be4f6fe0d19.png {STEAM_CLAN_IMAGE}/40525068/20a7583f60581d1a50e3ce60fd060b1742ee5b37.png {STEAM_CLAN_IMAGE}/40525068/e48d165cfd87ad404ccaff90661f2a4cdfe3fe46.png {STEAM_CLAN_IMAGE}/40525068/55d3a3740022272187c588f027fe58f67610f138.png Create different equipment chains and customize your experience with a host of adjustable settings! {STEAM_CLAN_IMAGE}/40525068/871811dac65663c3e87756e519a388e3126f411a.png Wanna take a break from your journey? Enjoy a fine platter of minigames that include: Memory, Fishing, Crabbin Races, Crane Game, and even some Launch Surfing! {STEAM_CLAN_IMAGE}/40525068/3d2b93c44d1d20359440f2ddcf96f1420540c657.png {STEAM_CLAN_IMAGE}/40525068/6e9372e099e0caf4053fb3c662a2a050f4c8a213.png We’re excited to announce this new project in development with Programancer! AND, if you’re itching to get your hands on playing a preview of The Transylvania Adventure of Simon Quest (TASQ), YOU CAN at MAGFest 2024 at the National Harbor from Jan. 18 - Jan. 21! {STEAM_CLAN_IMAGE}/40525068/4ae75f2a4248160f07d34ebfc00650448d5cb1d6.png Look for the Retroware booths in the MIDDLE of the MIVS hall! We’ll also be featuring Toxic Crusaders right next to our TASQ booth, so be sure to stop by both! We can’t wait to have player...Read full article on Community Announcements (ryan.rasing)AnnouncementsOfficial
The Modern Retro Publisher Sale is ON!!!
{STEAM_CLAN_IMAGE}/40525068/fb411ef82b0e25269012b615222a757be25224bb.gif {STEAM_CLAN_IMAGE}/40525068/93dd9bb89cfd7396be17381c1045ab091e95e285.png Follow Retroware's developer page to stay up-to-date on all our games, news, and more! https://store.steampowered.com/developer/RetrowareRead full article on Community Announcements (ryan.rasing)Patch NotesOfficial
New Update! 2.0.4.0 "BYOG" (Bring-your-own-gamepad)
Hello everybody! It's been a while, hasn't it? I wanted to touch base with everyone and let you know we've noticed the confusion regarding adding a 2nd player and which gamepads work, and made an entire update addressing this! In previous versions, you were required to use XInput devices (or use a 3rd party emulation layer for DirectInput) for Dumpy & Bumpy to recognize the gamepad, and you could only add a 2nd player by hitting START on a connected gamepad and then pressing right to assign it to Player 2- This could also be done in the overworld menu. This has been completely changed and overhauled! You can now use any DirectInput gamepad, and new menus have been added to assign and configure them. Note: For Playstation 4/5 and Nintendo Switch controllers, you still need to run an emulation layer. If Steam is open, you're able to use that to use those devices. The biggest change, and probably the most important one, is that when the game starts, the first input you use from a configured/recognized gamepad on the title screen when you see "Press Any Button to Begin" determines Player 1's input device. This means you no longer need to navigate menus to switch to a controller if you've previously set keyboard as primary input. If you have an unrecognized gamepad connected, Dumpy & Bumpy will let you know it needs to be configured before use: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40525068/b0d16a9d0aea63fcba61d9e6ce16ea0a93c3bb3e.png By selecting Options and going to the Action Mapping menu, you're shown a new option- "DirectInput Mapping": https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40525068/c665907e957af340047ae4760bf3558b35179ea9.png This menu will allow you to map any DirectInput gamepads you have connected to correspond with an XInput (XBOX) gamepad's buttons: https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40525068/ed22a92089163854547633c4b7027a0de8bb11ba.png https://cdn.cl...Read full article on Community Announcements (Programancer)AnnouncementsOfficial
Dumpy & Bumpy v2.0.3.4 is Here!
Dumpy & Bumpy are going GLOBAL! This update brings language settings, gameplay tweaks, performance improvements, bug fixes, and more! Here is the full change log: 2.0.3.4 - "Going Global!" & Console Update Note: While this is largely console focused, there are some changes that affect all versions Performance/Behind the scenes: -Project converted to GMS 2.3x -Save format has been changed. They are no longer encrypted. On first run for this version, the old save file is opened and saved as the new format, so you won't lose your progress. This will allow you to upload your saves, and even edit them if you're crafty. Just be on your best behavior! -Important to note that your pre 2.0.3.4 save file wasn't deleted during the upgrade process. Just copied and converted. If for some reason the save doesn't transfer (you run this version and there's no level progress), read the last section of this changelog. The following changes have been made to allow the game to maintain 60fps on slower devices -Optimized tile rendering, using simpler/faster rendering functions to display basic square tiles -Optimized ice rendering -Optimized torch rendering, and replaced fire particles with an animated sprite for slower devices UI: Most of this has to do with the string externalization/localization system I implemented in the previous update, however it's important to note that it was never officially "launched" as a feature until this update. -An Autosave disclaimer has been added to the start of the game -Fixed an issue where the OPTIONS header in the overworld wasn't pulling from the language file -Added support for LanaPixel fonts, and subsequently added support for most languages, including Chinese, Japanese, and Korean -Along with the above, I've effectively rewritten the way text displays to allow for non-Latin based text -Localizations have been added to the game for a number of regions, available in the menu -Extra logo graphics made to reflect the game's title in other regions...Read full article on Community Announcements (Programancer)Patch NotesOfficial
Update 2.0.3.3 (aka The "Spit-Shine" Update!) is now LIVE!
I hope you're ready for some peak Dumpy & Bumpy!! Lots of really great things in version 2.0.3.3! It's my intention to bring you absolutely the best experience while you're Dumpin' & Bumpin', so I've partnered up with Screenwave Media to make that possible! This new update focuses heavily on both the visuals and the feel of the game. Here's a detailed changelog: A partnership with Screenwave Media is now reflected in new splash screens. The resolution of the game has been fixed to be 16:9 (instead of 16:9.6, which was a dumb oversight from early on in development). As a result of the above change, a number of UI elements have been adjusted. Spike Sliders no longer start moving on the first frame of detecting the player- instead, they shake for 12 frames before moving, allowing you to walk past them within a 16px gap. This was done because they were triggering on 4-6, despite attempting the level as intended. Spike Sliders were never supposed to slam toward you if you enter a portal in their path, but adding a delay fixes this. Along with the spike slider change, a bug where they could teleport through a portal when stationary has been fixed. "PAR" times have been relabeled to "PRO". They were never meant to be an indication of how quickly a stage should casually be beaten, but rather, how quickly you should be able to beat it if you're familiar with the puzzle and skilled in the mechanics. PRO time for 8-5 has been increased by 1 second (as it would be impossible to achieve now with the slider's functioning differently). The timer for levels no longer starts as soon as the level starts. Instead, it waits for the player to make an action first. I had intended on adding a pause feature inside of the levels, however structurally the game isn't set up for that - it would require a pretty in-depth rewrite of every motion-based action and a lot of testing after each change (SORRY). This is a happy medium, and it kind of suits the game well! A Spicy Tip has been added to 2...Read full article on Community Announcements (Programancer)






