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Watch trailer on Steam ↗Equin 2: The Warren Peace
DXF Games · Published by DXF Games · Official site ↗
Positive — 100% positive (15 reviews) · 19 achievements
Last updated 27 Sept 2026
When an evil wizard writes a 6000-page book to bore the townspeople to death, it's up to you to take the damn thing and return it FROM WHENCE IT CAME.
£7.19
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Price history
Indie, RPG, Strategy · 2021 · More £5 - £15 games
Embark on a unique adventure where strategy and role-playing intersect as you navigate Equin 2: The Warren Peace, crafted by DXF Games. Defend your town from the perils of an evil wizard’s insidious plan through clever tactics and character interactions.
About this game
Dive back into the roguelike world of Equin: It's rabbit warriors vs evil enemies in a challenging traditional roguelike! Specially-designed to not need a MENSA membership to figure out. Fight monsters, not the controls!
FEATURES
- Holy cow, a roguelike that's an actual roguelike??!: Permadeath, Tile-Based / Turn-Based movement, randomized dungeons. Huzzah!
- Easy to learn control scheme: One of the things that keeps me from playing traditional roguelikes very much are the complex keys to figure out. In Equin: The Warren Peace, every action is tied to a context menu that pulls up by pressing the Space Bar. Near a well and next to a door? Press space to have the option to either drink the well water, fill an empty bottle, or enter the building. No more 1,000,000 keyboard possibilities. "Fight monsters, not the controls!"
- Four classes that play differently: Warriors can use two handed weapons and excel with all armor and shields, but are very weak vs. magic. Thieves can use inspect chests for mimics or steal from shops. Wizards cast offensive magic and can convert unwanted items into XP to help them grow. Clerics are holy champions who excel fighting undead enemies, making them REGULAR dead enemies.
- Your adventure takes you through a swampy temple, arid desert, undead crypt, frozen prison, magical forest, and the wizard's tower. Discover special event rooms, powerful statues, treasure chests, deadly traps, and devious monsters along the way.
- Battle enemies in GLORIOUS 1st person combat: Gain fighting options depending on what you're holding- Slash with swords, bash with shields, chant magic from books, stab with knives and more. Manage your stamina like a pro or equip the "The Warren Peace" book to help you.
- Fight boss enemies at the end of each area to get a special key that opens the vault for great rewards. Or don't and take the escape ladder out instead- it's up to you.
- Special floor events can spice things up: Rain, Darkness, Anti-Magic, Time Bombs, Firestorms, Jailbreaks and more!
- Colorful graphics, with hundreds of equipment pieces that show up on your guy while worn: Never have to guess what your character is wearing again! If he's using a huge battleaxe and wearing heavy iron armor then that's what he'll look like on the screen.
- Original OST: A soundtrack featuring drums, bass, keyboards, guitar, and thankfully no singing this time!
System Requirements
Will my PC run this? →Minimum
- OS *: Win 7, 8, 10
- Processor: Fully tested on 2GHz, older machines
- Memory: 512 MB RAM
- Graphics: Anything that handles basic hardware acceleration
- Storage: 23 MB available space
- Sound Card: Nothing fancy will do
Supported Languages
Latest news
Patch NotesOfficial
I'm not dead (like we originally thought!)
Wow, well it sure has been a super long time since I did anything game making-related at all! To save everyone a giant story, the gist is that I pretty much retired from doing this and have been concentrating on making music instead. That said, there have been a few things that always bothered me a bit with Equin 2 that I never changed. And so today I blew the cobwebs off the computer and made some minor changes and graphical bug fixes: ADDITIONS Cactus Pricks (stage 2 desert enemies) now have both gold and iron nuggets added to their loot pool Mystery Scarabs (also desert enemies) have had gold nuggets added to their loot pool as well CHANGES The Warrior skill "Decapitate" has been drastically improved and will work much more often than before. The exact formula now uses DEX x 8, whereas it used to be DEX x 5.5 before. A Warrior at level 8 with only a DEX score of 6 will have a 48% chance to instantly execute any enemy in the game. So some minor DEX boosts will increase this a bunch of course. Drinking a Yellow Potion and in fact ANY source of Bonus Gold found that's like this now gives a +200% gain (used to be +50%) HP regen during combat now regenerates +3 life per turn (was +1) Stamina regen during combat also now regenerates +3 STM per turn (was +1) FIXES The endgame boss "Cat on Pillow" now displays the correct graphics if either frozen or plagued in combat Stone Golem enemies now display the correct graphic while frozen in combat If a Chicken Stone is selected while you have either an Upgrade Dust or Max Gem in your backpack, the correct possible upgrade path window is now properly displayed ---- And that's it! You know, I hadn't even opened my laptop to do anything with games since Feb 2023. This was a weird experience- not even remembering how to do this stuff for a while. I hope these small doo-dads will help make this game more fun for current and future players! -Dave / Del_DuioRead full article on Community Announcements (Del_Duio)Patch NotesOfficial
Update, 10/8/22
Happy October (so far) and all that, it's time for another game update! This time we have some new content, as well as the regular balance tweaks and etc. ADDITIONS New enemy: Ghoul Girl. These are uncommon undead who are slightly tougher versions of regular zombies. The can appear in the Temple from floors 3+. Any zombie has a 20% chance to instead spawn as a Ghoul Girl. They carry everything a zombie does, as well as many adventuring supplies like Torches, Fishing Poles, and other useful things. New event: Potion Master. For a small fee he'll give you a valuable tip on one of two potions. For now it's just between two but I might add more tips like this later down the road Zombies can now drop shovels Orcs can now drop pickaxes Looking at the Brewing List (or Pro Brewing List) from the Item Log will now also show you the potion recipes they had. This is very handy! Items that revive the player upon death now have a special effect and a new unique sound effect. There aren't many items that can do this, but they're in there. Selecting any gear that is part of a set will outline the stats with this pink/purple color. This goes for if an item is for sale at the shop too. This won't tell WHICH set it's a part of, only that it will go with something else. More map variation for the Temple Area CHANGES All classes got a +5 max HP boost at character creation. This should help players make it a bit further Time Bombs now no longer spawn if it's raining (makes sense, the fuse would go out) The cleric's 'Status Shield' skill now more clearly states in its description that it both prevents and cures any negative ailment - i.e. Plague or Poisoning Getting a splinter from opening a crate will now only damage you 1 point maximum (was 1-2 points before) The set bonus pop up overlay was changed slightly to look better The maximum amount of lifeblood you can offer at a Cultist Den (i.e. max HP) was lowered to 12 from 15. The possible rewards remain the same. FIXES Fixed a bug where...Read full article on Community Announcements (Del_Duio)Patch NotesOfficial
Update 9/28/22
Some small stuff but it's good: Reading The Warren Peace in battle now gives you +5 stamina (was +3). I did this mostly because I found myself not using it very much, as the 3 stamina gain usually didn't warrant the round of being asleep and defenseless. +5 though is much more viable for classes with high stamina-cost skills (Thief's "Drops" or "Dart", Cleric's "Heal" and etc) The chances of Fishing and catching giant-class enemies was reduced quite significantly. It can still happen of course, but this game was hard enough! Bat Gangs now count towards the regular Bats when it comes to Auto Kill level 1 and will be instantly destroyed upon walking into them at level 4+ Searching a sword display and finding "useless junk" in the desert area now removes the sword display completely, letting you know you've cleared that tile. Some Streakyama status effect texts were wrapping around to 2 lines on the status screen. This has been fixed. Recolored the yellow trim to brown during the "Escaping" graphics. It was too garish before IMO The Orc Warlord boss now has roughly twice the chance as showing up as before. I found that out of all the game's bosses he almost never appeared, due to there having to also be enough bricks around to put the boss vault in. The title screen's sky has been darkened a bit and made purple... But why?? That's it, take it easy! -Dave / Del_DuioRead full article on Community Announcements (Del_Duio)Patch NotesOfficial
Sept 21, 2022 Update
Very small one this time, designed to make the game a TAD easier for players. Players will now gain: Attack +1 at level 4 Physical Defense +1 at levels 7 & 10 This goes for every class. These new character bonuses coincide with when you receive your Autokill abilities. Well isn't that swell?? --- The other thing is that I went back into some different enemy item drop lists and made the four main stat rings available in their pools as possibilities. Bats can now drop Nimble Rings (DEX) Buzzards can now drop Power Bands (STR) Blood Bats can now drop Yew Rings (MAG) XGA Guards and Orcs can now drop Stalwart Rings (CON / DEF) And a reminder, you can also 'Use' these rings as a consumable to increase their associated stat permanently if you don't want to wear them personally. --- That's all for this time, see you next! Dave / Del_DuioRead full article on Community Announcements (Del_Duio)Patch NotesOfficial
August 6th, 2022 Update
Hello I haven't been able to work on games in general the past couple months so this took longer than I expected. Not a ton of things this time but some important stuff. Additions Now when you have a full set equipped (and the purple flashing under the items is going on) selecting any one of these items will pull up a little pop up to the right side and show you which items are giving you the bonus, and what the bonus is. Though this info is pretty self-explanatory already and the set bonus is already listed on the Stats page, it's handy to have it right there in front of you. Changes No changes this time Fixes If you manage to freeze the final boss, he now looks like a frozen version of himself. Before it was defaulting to another frozen enemy's sprite. It was only graphical, but still I can't let this slide. No idea what happened there but it's fixed now. Same thing went for if you managed to plague the final boss- his sprite did not match up while diseased. This has also been fixed. That's all for this time, thanks and have a good weekend Dave / Del_DuioRead full article on Community Announcements (Del_Duio)






