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Universe999999

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Universe999999 screenshot 1
New Universe 999999 trailerWatch trailer on Steam ↗

Universe999999

softpak · Published by softpak

1 user reviews — 100% positive (1 reviews) · 8 achievements

Last updated 27 Sept 2026

Universe sandbox simulation game.

Early AccessDJCTQ l

£4.18

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £4.18 · Highest: £4.1810 Oct 2026

Indie, Simulation, Strategy, Early Access · 2021 · More under £5 games

Delve into strategic simulations and independent gameplay in Universe999999. Since its 2021 release, players have explored this innovative sandbox experience crafted by softpak.

About this game

Four years have passed, and looking back, Universe999999 has always been closer to a personal experiment than a conventional game.

I started with an ambitious idea: to simulate the universe from a Big Bang, letting the four fundamental forces define everything that followed. Matter, energy, stars, and structures were meant to emerge on their own, guided only by underlying rules. During that period, I was deeply focused on one thing—whether the theory could be recreated, whether the system made sense.

For a long time, I convinced myself that this was enough. Watching a universe slowly take shape felt meaningful. But eventually, a quiet discomfort set in. There was beauty in the simulation, yet there was distance. Players weren’t shaping the universe—they were waiting for it. Observing instead of deciding. Understanding instead of acting.

That discomfort led to a difficult question I couldn’t avoid anymore: Was I trying to simulate a universe, or was I trying to make a game?
No matter how intricate a system is, if it doesn’t allow players to feel present—if it doesn’t let their choices matter—then something essential is missing.

Admitting that wasn’t easy. It meant accepting that years of work, while not wasted, weren’t pointing in the right direction as a game. But it also opened a new path forward.

The direction began to change. I kept the ideas of cosmic formation and structural evolution, but moved them beneath the surface. What came forward instead were decisions, trade-offs, management, and expansion. The universe stopped being something that merely happens—it became something that asks something of the player. Responsibility, involvement, and consequence became part of the design, along with a few philosophical questions I still don’t have clear answers to.

The current version of Universe999999 is undeniably different from what I first imagined. Yet for the first time, it feels like it’s asking the right questions: Is this engaging? Is this meaningful? What does the player take away after playing?

This update is only a moment along a much longer path. It includes early in-development visuals, and many systems are still evolving. To everyone who believed in this project early on and chose to support it—thank you for giving me the time and space to find what this universe was truly meant to become.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: WIndows
  • Processor: 1.0 GHz Dual Core
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0
  • Storage: 500 MB available space

Supported Languages

English, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    The New 999999

    Four years have passed, and looking back, Universe999999 has always been closer to a personal experiment than a conventional game.I started with an ambitious idea: to simulate the universe from a Big Bang, letting the four fundamental forces define everything that followed. Matter, energy, stars, and structures were meant to emerge on their own, guided only by underlying rules. During that period, I was deeply focused on one thing—whether the theory could be recreated, whether the system made sense.For a long time, I convinced myself that this was enough. Watching a universe slowly take shape felt meaningful. But eventually, a quiet discomfort set in. There was beauty in the simulation, yet there was distance. Players weren’t shaping the universe—they were waiting for it. Observing instead of deciding. Understanding instead of acting.That discomfort led to a difficult question I couldn’t avoid anymore: Was I trying to simulate a universe, or was I trying to make a game? No matter how intricate a system is, if it doesn’t allow players to feel present—if it doesn’t let their choices matter—then something essential is missing.Admitting that wasn’t easy. It meant accepting that years of work, while not wasted, weren’t pointing in the right direction as a game. But it also opened a new path forward.The direction began to change. I kept the ideas of cosmic formation and structural evolution, but moved them beneath the surface. What came forward instead were decisions, trade-offs, management, and expansion. The universe stopped being something that merely happens—it became something that asks something of the player. Responsibility, involvement, and consequence became part of the design, along with a few philosophical questions I still don’t have clear answers to.The current version of Universe999999 is undeniably different from what I first imagined. Yet for the first time, it feels like it’s asking the right questions: Is this engaging? Is this meaningful? What does the ...
    Read full article on Community Announcements (Poor Man Junior)
  • Patch NotesOfficial

    Update 0.4a

    New incoming modes to be played {STEAM_CLAN_IMAGE}/40575255/3e3f54e316443bf2495794984d84b6a64de58eb4.png 9 save slots {STEAM_CLAN_IMAGE}/40575255/d82958b71a5e5af7b277cbd990ed5ee9a84c201f.png New bless button {STEAM_CLAN_IMAGE}/40575255/654a05e835091af650404750cd0ef4e505820e85.png Optimized UI and model {STEAM_CLAN_IMAGE}/40575255/80719293bf0d704059b51ba5a96708245a73b8e5.png It takes a long time to develop the universe. Not only a game, but also science research. Through the model constructed by theoretical physics, you can observe how the 2D universe rise and decline. Higher level civilizations like 4 or 5 is not easy to comply. There are always wars between one to another. Next update will have some new features like a relic after a civilization falls. Multiplayer optimized. Most of all, the adventure mode. It`s a single-player mode that you need to survive int the universe you have created.
    Read full article on Community Announcements (Poor Man Junior)
  • AnnouncementsOfficial

    0.4a is under development

    The progress is slow but I`m working on it. There will be 2 modes in game. One is the original version as you played and I do some tweaks for it. The second one is new mode called adventure mode. {STEAM_CLAN_IMAGE}/40575255/a7a306fb08aefc5da394f001831ec92b3d14cd38.png The next update includes explorable universes that you create(single player). Players can explore, collect resources in the universe at any time as a multiverse species. The game is still effect with the fundamental forces in the universe. You have to populate your civilization with dangers in it. The shape and the functions of the ship can be modified as you wish. {STEAM_CLAN_IMAGE}/40575255/687474496500ac1d6d546031658b807438ee3109.png {STEAM_CLAN_IMAGE}/40575255/22295d8316d3dcafb690be307afb1d36fa710206.png
    Read full article on Community Announcements (Poor Man Junior)
  • Patch NotesOfficial

    Update 0.3a

    1.Use parallel function for interactions. Support multi-core processor and uses half of them. 2.Fix network connections. Now online players can show properly. 3.Add new cursor. 4.Add gravity string 5 times stronger. Allows players to control easily. 5.Fix quantum entanglement activities from server side. 6.Now can move screen by dragging mouse with left button.
    Read full article on Community Announcements (Poor Man Junior)
  • Patch NotesOfficial

    Update 0.2a

    1. Update openjdk to 11. 2. Add error log. 3. Add achievements. 4. Tweak requirements about Lifes and Civilizations.
    Read full article on Community Announcements (Poor Man Junior)

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