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Watch trailer on Steam ↗EverWorld
Light Up Game Studios · Published by Light Up Game Studios
9 user reviews — 33% positive (9 reviews)
Last updated 27 Sept 2026
EverWorld is a procedurally generated adventure life sim with deeply simulated artificial intelligence.
£8.29
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Price history
Adventure, Indie, RPG, Simulation, Early Access · 2022 · More £5 - £15 games
Embark on a procedurally generated adventure in EverWorld, a 2022 indie RPG and life sim from Light Up Game Studios. Navigate through dynamically created worlds, where every choice you make influences the story and your survival.
About this game
EverWorld is a procedurally generated life sim with deeply simulated artificial intelligence.
- Randomised world - deeply detailed and uniquely generated for you
- NPCs with personality - NPCs that have goals, personality, opinions and memory - they make decisions and talk to each other about real things in the world
- Everything is a thing - if you can see it, it's real and you can interact with it
- Deep simulation - the world progresses whether the player engages or not
- Life simulation - NPCs actually go to work, actually do jobs and fulfil their own day to day wants and needs
- Free text dialogue - say anything to NPCs (current contextual understanding is limited but growing every update - they might not understand everything but they'll try!)
- Dynamic quests - Daily quests plus NPCs will raise their own quest based on real wants and needs
- Dynamic crafting - Discover recipes and use any material with the right properties to craft items
- No loading screens - Building interiors are no different from the world outside
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64-bit)
- Processor: Intel i5-750/AMD Phenom II X4-945
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 470 1GB /AMD HD 7870 2GB
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10 (64-bit)
- Processor: Intel i5-2400/AMD FX-8320
- Memory: 32 GB RAM
- Graphics: NVIDIA GTX 780 3GB /AMD R9 290 4GB
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
24 April release notes
Features - NPCs now understand more phrases and expressions, and are less likely to misunderstand the player Quality of life - NPCs can explain why they’re doing what they’re doing in a more natural, conversational way Bugfixes - Fixed bug where NPCs would try and talk about things they didn’t know anything aboutRead full article on Community Announcements (lightupgamestudios)Patch NotesOfficial
8 April release notes
Features - Added basic skills and exp gaining mechanisms: woodcutting, mining, crafting, socialising, woodcarving, smithing, magic and cooking - Added unlockable talents that provide extra abilities to skills. This is an early stage feature, and will iterate based on feedback in play testing. - Added a chance for tree seeds to drop when chopping a tree - Added farms and farming as a job - NPC farmers will till earth, obtain and plant seeds, tend and water crops, and harvest and sell their produce - NPCs can now explain why they’re doing a particular action, whether it’s part of their job or because it’s part of a broader goal they have Quality of life - Improved cooking UI layout and text - Hide equipped entity when parts of UI open - Improve on screen player messages so messages won’t be lost if they are interrupted Bugfixes - Fixed bug where no message was shown to player if they couldn’t use an item - Fixed some items appearing too small in inventory - Fixed bug where NPCs would sometimes use the player’s name in dialogue before knowing it - Fixed bug where player dialogue that included the word ‘what’ would be interpreted as saying hello - Fixed bug where cooking ingredients placed on cooking tools couldn’t be picked up until the tool was picked up and replaced - Fixed bug where NPC planning would occasionally become corruptedRead full article on Community Announcements (lightupgamestudios)Patch NotesOfficial
22 Feb Hotfix
Fixed bug where NPCs sometimes wouldn't finish their current actionRead full article on Community Announcements (lightupgamestudios)Patch NotesOfficial
22 Feb release notes
Features - Added a world map which can be accessed by pressing , and can be filtered on terrain, structures, natural features and lots Quality of life -Updated minimap to show more useful information about the world, not just locations - Added an unequip shortcut button which can be used by pressing with an item equipped - Transfer liquid from one container to another directly by clicking on the target - Added more audio for cooking and general world interactions - Improved new game world generation performance - Minor UI tweaks Bugfixes - Fixed bug where NPCs would continue to try and move even when stuck - Fixed bug that would create a warning log message every time the inventory was opened - Fixed bug if player tried to say something while looking at an inanimate object - Fixed bug where NPCs would try and do impossible actionsRead full article on Community Announcements (lightupgamestudios)Patch NotesOfficial
8 Feb release notes
Features - Added dynamic floor dependent player footsteps - Added more audio to cooking and using items Quality of life - Added more early game tutorials and hints - Reduced the likelihood of critical bugs - Refreshed settings menu and added mouse sensitivity as an option - Added wait screen messages and hints when a new game is starting Bugfixes - Stopped NPCs from asking to be unstuck when already talking to the playerRead full article on Community Announcements (lightupgamestudios)






