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Paquerette Down the Bunburrows

Screenshots

Paquerette Down the Bunburrows screenshot 1
Launch Trailer trailerWatch trailer on Steam ↗

Paquerette Down the Bunburrows

Bunstack · Published by Abiding Bridge

Overwhelmingly Positive — 96% positive (1,290 reviews) · 79 achievements

Last updated 27 Sept 2026

The buns... you HAVE to capture them!! Think outside the bunburrow or get outsmarted by bunnies in this cute pathfinding-based puzzle game!

DJCTQ l3 DLC available ↗Full Controller Support

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.999 Oct 2026

Adventure, Indie, Casual · 2023 · More £5 - £15 games

Navigate through charming bunburrow mazes as you capture elusive buns in Paquerette Down the Bunburrows, an indie adventure from Bunstack that challenges your pathfinding skills.

About this game

The bunburrows are filled with the cutest bunnies... and you have to capture them!! But they won't let you corner them so easily!
U=๏ x ๏=U U=๏ x ๏=U U=๏ x ๏=U



Pâquerette Down the Bunburrows is a pathfinding-based bunny-catching puzzle game.
The bunnies flee when Pâquerette gets too close: they dash through tunnels carefully avoiding dead ends. Will you let the lil buns outsmart you?
Each level is carefully crafted to teach you new, surprising and tricky ways of catching bunnies~

Features

  • Use the bunnies' smart yet predictable behaviours against them!
  • Resort to various tools such as traps, pickaxes and carrots when simply manipulating the bunnies' moves isn't quite enough!
  • Explore 5 bunburrows, each featuring their own distinct 16-bit visual and musical themes
  • Drop by the surface for a quick chat with Ophéline, she's a meanie but really sweet deep down!
  • Maybe she'll even offer you some upgrades?
  • Capturing 100+ bunnies is all fun and games but Pâquerette would also love to find some baby bunnies, but how?
  • Secrets lurk deep down the bunburrows...
  • and the most important feature: BUNNIES

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: x86, x64 architecture with SSE2 instruction set support, ARM64
  • Memory: 2 GB RAM
  • Graphics: DX10, DX11, DX12 or Vulkan capable GPUs
  • DirectX: Version 10
  • Storage: 400 MB available space
  • Additional Notes: (If you can run any recent Unity game, you should be able to run this one!)

Supported Languages

English, French, Simplified Chinese, Japanese, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Turkish

Latest news

  • AnnouncementsOfficial

    Happy 3rd Bunnyversary!!!!

    Heya sweet bunny-bunbuns!!! Happy Bunny Day!! It's been 3 years since the release of Pâquerette Down the Bunburrows! ːpaquerette_happyː 3 years of catching buns, making babies and contemplating evil meta bunplay... Pâquerette is very proud! This year marked the release of the Into the Bunframe major update (finally!) featuring Hèrbe, new hint systems, new interfaces and new languages! As you already know, we're currently working on the final Bunspeakable Depths update! It's a bit of a hot summer here in France so the whole gang has been camping by the Pillars waiting for the hole to open~ {STEAM_CLAN_IMAGE}/40562761/44e2acefe657ee48b52cd5c319c4426f95ffb344.jpg We anticipated it would happen and it did: While working on Bunspeakable Depths, we integrated some new QoL features we figured we could release early in their own update, so here are some little teasers: Musics Jukebox ːopheline_smirkː Currently Hèrbe's Jukebox is used to change the mood of the surface soundtrack, it will also allow to change how musics behave in-game: You will get to pick whether you want to always hear the chill versions, the energetic versions or keep the current dynamic versions! You can also listen to the whole OST without moving from the surface! {STEAM_CLAN_IMAGE}/40562761/63a1769d0599a7f0391ea3645d499ab5f91deb2f.png Holophéline If Ophéline can project holographic bunnies through the burrows, what prevents her from projecting herself? {STEAM_CLAN_IMAGE}/40562761/e8e8f004a49a6c972f10c5dcb8098d71fcdc4f10.gif But then... why would she do that???? -- Alongside some fixes and community requests, this will be released ahead of Bunspeakable Depths, since we rework and improve stuff while working on the main content anyway! We'll obviously also be back with Bunspeakable teasers when we have enough surprises to show ːpaquerette_happyː!! Can't wait to show you what's next, y'all are a blessing! ːpaquerette_happyː Happy bunnyversary! See ya soon bunbuns!! - Lenophie
    Read full article on Community Announcements (Lenophie)
  • Patch NotesOfficial

    Update 1.1.4

    Heya bunny-bun-buns!!! Smol update for smol bugfixes! Fixed text box color in Spooky Bunburrow Fixed selection flower getting horizontally squished on some lines in options Fixed resolution sizes being displayed on two separate lines in options Fixed non-latin languages not using the default UI font to display numbers in FPS Caps and Resolution options Slightly increased foot steps volume (they were barely audible with some themes) Fixed SFX volume getting too high when making stacks of bunnies that had already stacked Happy bun-catching! - Lenophie
    Read full article on Community Announcements (Lenophie)
  • Patch NotesOfficial

    Update 1.1.3

    Heya bun-buns!!! Please enjoy this new update featuring many QoL features including the map baby-bundar! Map baby-bundar!! {STEAM_CLAN_IMAGE}/40562761/69c419e524655856e69d9c72899dd3dbe586113f.gif You can now pin bunnies on the map (after unlocking the baby-bundar and enabling the couples map hint) to check for remaining potential mates, it’s neat! Map Add visual selector effect around levels Add void blink to map header info when appropriate Add missing sound when switching depth Add color to bunny icons Improve performance Reduce movement speed Depth switching now supports input holding Remove unnecessary empty space from bunny info box Add new $*!!/'$% bunnies in NE?-22, SW?-24, SW?-25, SW?-17 Implied some minor changes to W-24, W-25, C-17 and E-22 Better dialogue boxes! Fix minor pathfinding issue: Only when in tunnels, bunnies will no longer prefer trespassing over a deadend IF they have to turn to trespass. This specific setup was not present in the game until this update’s minor level design changes. Cheese Fixes Fix cheese in W-24 Fix cheese in E-10 Fix cheese in E-12 Hint fixes Add second hint solution to E-12 Fix incorrect solution hint in E-10 Fix hints orientation in N-13 and S-3 Capture icons next to the in-game level name are now refreshed when capturing bunnies if the level indicator is still displayed Add pile of bunnies on the save files, reflecting progression (existing saves may need to be loaded once to update them) Prevent Hèrbe from going missing before having talked about Hèrbe to Ophéline Improve “beat” of hell vignette visual effect Add additional achievement-hiding conditions to Achievements window Add auto-scroll to achievements’ descriptions that are too large to be displayed Add auto-scroll to support lines that are too large to be displayed Add support lines to the Logs window Add faint whistles in Hay bunburrow and levels neighbouring Crossroads when Hèrbe is missing Change font used for level and bunny names in map in some languages Ma...
    Read full article on Community Announcements (Lenophie)
  • Patch NotesOfficial

    Update 1.1.2

    Heya bunny-buns! Smol 1.1.2 hotfix update for a critical bug Changelog: Fixed ability to open the map with the shortcut while inside elevators, which allowed for nasty item and bunny manipulation when teleporting Improved some spanish lines Happy bun-catching! - Lenophie
    Read full article on Community Announcements (Lenophie)
  • Patch NotesOfficial

    Update 1.1.1

    Heya bunny-buns! Smol 1.1.1 hotfix update for common issues with the Into the Bunframe update! (sorry!) Changelog: Fixed the Baby Bundar not actually unlocking, it will be retro-actively unlocked if you should have gotten it (same with its associated achievement) Fixed the achievement for the first ^$*!!?^( bunny capture not unlocking Fixed the need to leave and come back to the pen to get the next Ophéline dialogue after using the Bunbot for the first time There are other known issues we are working on, here is an acknowledging so you know you're not crazy ːopheline_smirkː : Some texts, particularly in german, russian and turkish, are overflowing in some UIs A feature of the Baby Bundar (the one related to the map that Ophéline advertises) was cut from the release (we had to get the update out ahead of the Steam daily deal!), it will be added soon! The toggle to deactivate all birds sounds on the jukebox has no effect in some instances Bunsweeper best time may show "99:59,99" incorrectly in some instances (fixed by playing a second round) We're struck by your overwhelming support for the update, thank you so much! Stay tuned for next updates, particularly Bunspeakable Depths ːbunnies_loveː - Lenophie
    Read full article on Community Announcements (Lenophie)

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