
Screenshots

Watch trailer on Steam ↗Dunnigan's Trail
Banana Hammer Games, LLC · Published by Banana Hammer Games, LLC
Last updated 27 Sept 2026
You're a merchant looking to strike it rich. Lead a wagon of hired swords on a trail of danger and hijinks that's a different experience every time. Defend your wares in turn-based tactical battles in this choose your own adventure fantasy roguelite. Make decisions, manage resources, and survive!
Embark on a unique journey as a merchant facing endless challenges. Lead your hired swords through treacherous trails, making critical decisions that shape your fate in this engaging fantasy roguelite RPG.
About this game
Features:
Never the same trail: navigate the generated trail and manage your party through a variety of biomes. Each biome has its own unique encounters and enemies;
Heated turn-based battles: defend the wagon from a variety of threats in complex turn-based tactical battles on procedurally generated battlefields. Take control of your hired swords to strike down your foes or run when you are outmatched;
Decide your own fate: and the fates of your companions. Make tough decisions in choose your own adventure events that have lasting impact on your journey. Options and results vary depending on your companions and biome;
Manage your party: of generated characters and recruit more along the trail. Equip them with your exotic wares to give them an edge or save the items to unlock elite classes;
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System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
- Processor: 1.2 Ghz
- Memory: 1024 MB RAM
- Graphics: OpenGL 3.3 compatible video card with 512 MB
- Storage: 1500 MB available space
Recommended
- OS *: Windows 7, Windows 8, Windows 10
- Processor: 2+ Ghz
- Memory: 2048 MB RAM
- Graphics: OpenGL 3.3 compatible video card with 1024 MB
- Storage: 1500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Demo Build 121209 Live
121209 - Gave entities consistent stat lines depending on their class - Increased hit chances in combat due to better stat lines - Fixed damage reduction so that heavy armor loadouts aren't invincibleRead full article on Community Announcements (bhannasauro)AnnouncementsOfficial
Demo Version 121202 is live on Steam and Itch!
Fixed some stuff this week. Changelog: - Cleaned up AI to allow time for animations to finish in between actions - Move animation finishes before removing entity from map when retreating - Entities wait until they have been hit before they are pushed by some abilities (Shield Bash, Knockback) - Increased size of Tooltips in combat for Entities and Tiles - Camera moves to active entity on new turnRead full article on Community Announcements (bhannasauro)AnnouncementsOfficial
Dunnigan's Trail Demo Launch
Hey Everyone, The Dunnigan's Trail Demo is now live! I'll be updating it as development progresses. I've already fixed a few of the bigger bugs encountered by some players over the weekend. I'll be taking the rest of the week off for holiday, but will start up again on the 29th. Changelog: Fixed issue where player was stuck after defeat in combat Fixed issue with new games when they would start at the last played biome instead of starting biome I stream development on Tuesdays on Twitch: https://www.twitch.tv/bananahammergames Feel free to join the Discord and give feedback! https://discord.gg/e9mJwYFBfH Thanks for playing! BananaRead full article on Community Announcements (bhannasauro)






