
Screenshots

Watch trailer on Steam ↗Insect Adventure
MAYO-FORCE LLC · Published by MAYO-FORCE LLC
Positive — 84% positive (25 reviews) · 50 achievements
Last updated 27 Sept 2026
In this high speed action focused metroidvania, cute bug critters face off against dark abominations from the abyss. Grab a hammer and unleash fury on soulless beasts while blasting through open ended underground zones where you dictate the pace.
£7.19
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Price history
Action, Adventure, Indie · 2021 · More £5 - £15 games
Explore endless caverns filled with adorable bug creatures battling sinister abominations in Insect Adventure, an indie action-adventure game from MAYO-FORCE LLC.
About this game
Bugsy the cockroach has had a rough day when his tree was invaded by evil parasitic shadow monsters. To make things worse, a lizardman from underground kidnapped his friend Mayo, believing her sacrifice is the only thing that will stop them! The only thing to do now is grab a hammer and start smashing things until answers start to reveal themselves. Explore vast underground ruins, power yourself up to ridiculous heights, and solve the mystery of where the shadow monsters are coming from in Insect Adventure.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 10
- Processor: Intel(R) Core(TM) i3 CPU
- Memory: 250 MB RAM
- Graphics: NVIDIA GeForce 310M
- DirectX: Version 9.0
- Storage: 500 MB available space
- Sound Card: Realtek High Definition Audio
- Additional Notes: Room transition times will be faster with more memory
Supported Languages
Latest news
Patch NotesOfficial
Update 1.14.25
-French Language Added -Fixed oversight in Mantis Tennis minigameRead full article on Community Announcements (MAYOFORCE)Patch NotesOfficial
Version 1.55 hotfixes - French language is coming soon!
French language update is coming soon. The translator found several issues I corrected. -Fixed bug where you can get trapped in certain types of collision when summoning a dragonfly for fast travel -Fixed text where certain text characters wouldn't display properly -The in-game font graphics can be edited from the local files -Fixed formatting with directional signs in Spanish and Portuguese -Moved an item that frequently caused the map to display misleading information -Some graphical tile errors fixed -Normal boss achievements update properlyRead full article on Community Announcements (MAYOFORCE)Patch NotesOfficial
Patch notes 11/3/24
Came across some issues when talking to the person relocalizing the game to French: -Fixed the way rows are added in dialogue boxes -Increased the maximum length of dialogue boxes for NPCs -Fixed a bug where two NPCs near each other wouldn't overwrite the text, running across two NPCs near each other will change the text accordingly as you touch them The French localization will come out sooner rather than later, thank you for your patience.Read full article on Community Announcements (MAYOFORCE)AnnouncementsOfficial
Insect Adventure version 1.5 is here!
Hey y'all, I started working on this update with the attempt to make the game focus more on it's good aspects and make the bad aspects less bad. That was one and a half years ago, there was so much that had to be changed, from the way enemies work to the cutscenes, and those changes needed other changes to make them work together, and they needed extra graphics, and so on and on... Needless to say, this is Insect Adventure in a new form. It's faster, even more freeform, and possibly most controversially, I leaned into the combat being button mashy, but added elements to increase tension and strategy. The story of the game is different too. Largely the same events happen, but with more involvement between the few characters and made more in line with the ideas I've had of a sequel. I don't think I'm the best writer in the world, but the idea is to add more coherence and momentum to the actions, whereas the original was literally made up as it went along. In terms of difficulty, I think the game has been made easier across the board, but less irritating. Hard and Nightmare difficulties will still give people who master the game's new mechanics a run for their money if that's a concern, but being fluid and fun to speed through was always the bigger priority. Lastly, I still want to continue to make games, but I'm going to learn a new engine to do so. I have a couple ideas for what I could do in the future, and I'm sure someone will find bugs that I'll hotfix, but further developing this game will no longer be a big priority. Thank you all for your support, if you enjoy the game please let other metroidvania fans know, this was a passion project from the very first sketch of Bugsy I made when I was 10. List of documented changes: -New combat, charge into enemies and beat them with a flurry rush, but some need to be stunned first -Start off with uppercut, hammer pogo, and limited a wall run ability -Dodge roll replaced with parry, parrying stuns most enemies and deflects...Read full article on Community Announcements (MAYOFORCE)AnnouncementsOfficial
Looking for Spanish Translators
Things are winding down as I make the last few tweaks left for the update, but I got a problem. I'm no longer able to get a hold of the person who made the Latin Spanish translation of the game's script. Very large chunks of the game's text have been replaced and rewritten, and I don't want people who were able to play the game in Spanish suddenly lose the ability to read it in their language. So I'm reaching out to you guys from this community to ask if anyone would be willing to help me out with this translation. If you are interested, send a direct message to Mayo1929 on discord offering to help. Alternatively, leave a message on the game's official discord server: https://discord.gg/vV7mx85 Here is what I am willing to offer: -Your name in the game's credits -The ability to put your work on this game into a resume -A negotiable amount of money sent through paypal for your troubles If you are interested in translating the game into a different language besides Spanish, we can discuss that as well. I have someone working on it in French right now. All in all, thanks.Read full article on Community Announcements (MAYOFORCE)






