
Screenshots

Watch trailer on Steam ↗Eigengrau
Martin Mauersics · Published by Martin Mauersics · Official site ↗
Very Positive — 100% positive (99 reviews) · 66 achievements
Last updated 27 Sept 2026
A twist at every turn! Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
£7.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie · 2023 · More £5 - £15 games
Venture into Eigengrau, a 2023 indie action game by Martin Mauersics, where exploration and combat are redefined with every twist. Experience diverse gameplay that goes beyond the usual shooting and dodging, crafted to keep you on your toes.
About this game
Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
Journey across burning mountains, frozen plains, below the ocean, and outer space, driven towards an unknown goal. Collect ancient fragments of mysterious origin, and try to find yourself, while the world around you falls into darkness.
Are you really doing the right thing?
Have Fun (Gameplay)
Experience more than 50 different handcrafted arcade stages and 10 challenging bosses across 8.5 areas.
Swing around enemies, hide in the dark, jump through space and time, rotate with the environment, and avoid tricky obstacles.
Each stage is carefully introduced, gradually advanced, and twisted into countless exciting variations.
Be in Control (Accessibility)
You can change difficulty and game speed, or equip a shield to fit your playing style.
Practice individual stages and find the best strategy, or play everything at once in Classic Mode.
Disable unwanted effects, adjust the interface, rotate the screen (Tate), and remap controls to your liking.
Reach the Top (Scoring)
Race against time, keep up your multiplier, and break the highscore.
Solve additional tasks to receive bonus points and try to get the highest medal in every stage.
Unlock trophies/achievements by turning the rules upside down and thinking outside the box.
Work Together (Multiplayer)
A completely new experience: Local co-op changes how some of the stages work and feel.
Play with a friend on the same computer and support one another. Or don't. 🙂
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or higher (32-bit, 64-bit)
- Processor: Any CPU (x86, with SSE3 support)
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 or higher (with FBO support), DirectX 9.0c or higher
- Storage: 150 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Version 1.3.11
This update includes some quality-of-life improvements suggested by players, some fixes for issues which came up during the Steam Deck compatibility review, and many general engine improvements. added alternative render style unlock, to enable pixel shading, retro shading, sepia shading, or overdraw mode added per-area leaderboards for classic mode (already filled with real data) added badge and trophy descriptions to the pause menu added a new option to configure game brightness changed screen-shake effect to actually shake the GUI instead of the game, but the old behavior can be restored by setting the screen-shake option to a negative value fixed game running too slow when playing with forced vsync or with a framerate limiter (like on Steam Deck) fixed rain drops on water not working on some graphics drivers fixed not being able to change the game resolution on Steam Deck and Gamescope improved high DPI support for Linux and macOS improved gamepad hot-plugging behavior for co-op mode improved overall performance The game now also includes various alternative render styles as can be seen in the screenshots below. They can be unlocked by beating the true last boss or with the password UMBER. Creating the update took a bit of time, as I kept finding new issues during testing which I wanted to fix before the release. If you find any bugs, please don't hesitate to let me know. Thank you and have fun! 🙂 Martin {STEAM_CLAN_IMAGE}/42874460/6da26d4c280d178e0dbced9c41cbb97292068937.jpg {STEAM_CLAN_IMAGE}/42874460/67a9c16a12c124e98473bda380bc59d87745fac6.jpg {STEAM_CLAN_IMAGE}/42874460/4c6b2db0a36090090875c9f3273332eb67841257.jpg {STEAM_CLAN_IMAGE}/42874460/ac7c6ec6f61571fa3f9398ea0f3198629d16e190.jpgRead full article on Community Announcements (Martin)Patch NotesOfficial
Version 1.3.10
fixed another graphics driver crash on Linux with AMD GPUs, including Steam Deck (since Mesa 25.2.X) fixed broken trophy/achievement display state in stage 5-2 fixed occasional wrong input when playing in mirror mode improved text layouting and render performance, also to resolve some issues with custom language patches (like for Korean) improved responsiveness when playing with the right thumbstickRead full article on Community Announcements (Martin)Patch NotesOfficial
Version 1.3.9
fixed a graphics driver crash on Linux with AMD GPUs, including Steam Deck (since Mesa 24.3.X) fixed not using the correct font for leaderboard and replay names, especially for names in Simplified Chinese and Traditional Chinese fixed wrong default buttons when using a gamepad with reversed button layout, like Nintendo Switch™ Pro Controller or Joy-Cons™ fixed auto-fire sometimes getting canceled when leaving the pause menu fixed visual glitches in some of the backgrounds improved texture sharpness improved overall performance updated engine backend from SDL2 to SDL3, which should improve system compatibility, controller support and application responsivenessRead full article on Community Announcements (Martin)Patch NotesOfficial
Version 1.3.8
fixed an issue where the rendering performance deteriorated permanently after entering the pause menu 🤦 fixed the configuration menu always reporting pending changes when Standard Mode was enabled improved the in-game text writer and added many new charactersRead full article on Community Announcements (Martin)Patch NotesOfficial
Version 1.3.7
added subtle highlighting of changes in the configuration menu fixed an issue where enemies in stage 6-5 were not properly destroyed in co-op mode (and also made sure a possible surviving enemy no longer prevents progression) fixed menu navigation not working anymore when mouse buttons were assigned to player movement keysRead full article on Community Announcements (Martin)






