
Juno
Synrec · Published by Synrec
Last updated 27 Sept 2026
An RPG game unique employing elements of strategy and action!
Action, Adventure, Indie, RPG, Strategy · More free games
Embark on a journey through challenging puzzles and combat in Juno, an indie RPG that seamlessly merges action and strategy. Developed by Synrec, this unique title offers a fresh take on the genre with its innovative gameplay mechanics.
About this game
As a response to this, a Hunter's Hall has been established to combat the ever endless threat of the danger beasts. Our protagonist, Grey, is one such Hunter.
Features:
- A completely fresh battle system which focuses on combo input and battle field navigation
- Unlock abilities when defeating certain bosses and completing missions.
- Dynamic world, as the day passes, you might find that NPCs move around, items spawn in certain places and gates to another realm begin spawning
- Rune system, it replaces the standard JRPG equip system and allows you to equip how many ever runes you can find and fit on the soul board.
- Swim, Fly, Jump and Ghost through the world

The pace of progression is completely determined by the player. How events occur and when is determined by the speed at which the players clear those missions. Clearing missions unlock scenarios which progress the true story of the game.

Despite being made with RPG Maker MV, Juno does NOT use turn based combat. Instead, it uses a rather active form of strategy combat in which you must navigate around attacks, pace your resources and combo skills for devastating effects!

Combat navigation allows for moving, regular attacks, special skills, guarding and evading.
Combining certain skills unleash a combo finisher which has boosted power, limited invincibility and amazing effects.
The game is not all about combat as missions can only be taken once a day, players can spend that down time clearing realms for crafting resources or taking part in certain special events.
Crafting in Juno is not like other RPG Games in which you simply collect the items on a list, press OK and then BOOM, you get the item. Juno has an optional Match3 style crafting system in which players can take part in for additional crafted items.
The game possesses a unique character customization feature in the form of [Soul Board].

The soul board allows you to fit runes based on level and shape. There are certain penalties and benefits runes can give with some penalties causing catastrophic penalties once certain lower limits are exceeded.
System Requirements
Will my PC run this? →Minimum
- Processor: Intel Core2 Duo or better
- Memory: 4 GB RAM
- Graphics: DirectX 9/OpenGL 4.1 capable GPU
- Storage: 1 GB available space
- Additional Notes: *System requirements are not final.*
Supported Languages
Latest news
AnnouncementsOfficial
Development Log #3?: State of the game so far
The development of Juno has come far. Initially, what was a zoomed out amalgam of madness in which you must squint your eyes in order to see what was on the screen and keep track of an extremely busy UI has now been simplified into a very streamlined experience. {STEAM_CLAN_IMAGE}/40500559/87da3d2564a7c52a4976931936d8e1fe8dbffda1.png The map UI itself has been upgraded. There is now a hot key system where you can quickly slot in consumables and blow through them with never before seen godly goodness speed! There is now a time gauge which easily lets you keep track of time in the game which in turn allows you to know when to move to designated areas for special events! Keep in mind NPCs have different move paths based on whether it is a weekend or holiday. {STEAM_CLAN_IMAGE}/40500559/20a7d5eca6cf1a01c6a53a30af93fd92cd1ff5e2.png The battle system has been rehauled with regards as to flow. There is no battle command anymore. Instead, depending on which button you press, there is a circular gauge which pops up allowing you to cycle through each skill and swap them out as per necessary. This is accessible only when the battle gauge is full or at the start of battle. The weird overlay with actors when in abnormal or crisis state has been disabled by disabling those motions {STEAM_CLAN_IMAGE}/40500559/33c697b8401733064b648211d2f7ef673cf24764.png{STEAM_CLAN_IMAGE}/40500559/26de07cfeb44ae39ad29d11a04c4ff5628a88a20.png Currently finished is the spirit realm generator. This ties in with certain story elements and as such cannot be elaborated on upon further. The layout of these realms are different every time and as such, trying to memorize a path through them is pointless. Some may also loop infinitely. They come with the general fare of pitfall traps, monster spawners, teleport into lava, the nice stuff. {STEAM_CLAN_IMAGE}/40500559/a4f3b0b04babcbdd3529cf6a23099940e660d34a.png With so many changes (Mostly under the hood) the demo has been disabled. progress of development may...Read full article on Community Announcements (Grimsol)AnnouncementsOfficial
Juno Devlog #2: UI and Scene Reworks, Story Write up started
It's that time again! Devlog!!! To start things off, this devlog deals with the modifications to the game UI mainly and some functionality updates as well. UI MODIFICATIONS Main Menu To start it off, let's talk about the main menu updates: First is the modified inventory. In game, players can hold a maximum of 30 items at any given time. It is currently still under debate as to whether to allow similar items to stack but the final decision will be made based on the story and crafting elements once those are finalized. {STEAM_CLAN_IMAGE}/40500559/957b7fba987834c322e527d33f79ab1bd2c8ddca.png The first thing you'll notice on the inventory tab is that you can see the remaining avatar transformations, your HP (Health Points), EP (Energy Points) and stats. below everything is a rank progress bar which shows the % till the next level. The next tab shows the status of Juno in that you are able to view states affecting Juno as well as, when unlocked in game, runes and their status effects as shown below: {STEAM_CLAN_IMAGE}/40500559/32d21e1e8fbda07855b2399b9e1734220e880e50.png Runes occupy a space on the soul board which will be explained in game but in short, it's an equipment system which does not follow traditional RPG rules in that you must equip a weapon on a weapon slot and an armor on an armor slot. You are free to place as many runes, however you want barring the in-game explained limitations. Skills in Juno are plentiful and as such, it was a task to navigate through all those menus looking for a particular skill or even to equip/unequip them when closing and reopening the menus as such, a sort and filter mode have been added to the skill modification: {STEAM_CLAN_IMAGE}/40500559/4acee15df1070ce6a0eef89ea2f4681881e36f49.png This makes it super easy to navigate throughout all the nearly 200 skills in game. There is a limit to only being able to carry 10 skills into battle at a time however. The social tab has also been reworked to bring it more inline with the rest of...Read full article on Community Announcements (Grimsol)AnnouncementsOfficial
Development Log #1: UI Reworks and Maps
Good day everyone, this is the first development log for Juno RPG. Since releasing the demo, multiple changes have occurred with regards to the game UI, maps and skills. First to discuss would be the UI reworks. {STEAM_CLAN_IMAGE}/40500559/af01e8e4c5d8afe67b1c598fd8b990a8ceafa97e.png The inventory scene as seen in the demo version of the game is rather annoying in that the item data window covers up the player status window making it hard to see what items you need to and don't need to use. Whilst still in progress, the scene rework also comes with an inventory limitation which means that you can't exactly run around with every single item in the game on your person at the same time. This still needs more work to be done on it as development move towards centering the game more on a progression focus of crafting and relationship building. {STEAM_CLAN_IMAGE}/40500559/1f52ed82291d763d2b7608d3bd936fdf0ed04163.png Next would be the menu. In the demo, when the menu is called, everything still progresses as normal which leads to certain bugs. The new menu scene changes this by allowing players to quickly be able to take a breather whenever and wherever they can. From the menu, already discussed was the inventory above, so for status, it remains more or less the same as it is in the demo version with a modification towards the rune system parameters and zero stat penalties. {STEAM_CLAN_IMAGE}/40500559/3df964386566caf2f33b0b29ee50e86522bdc9af.png With no penalties to having zero (0) stats, a player would have been able to make hilariously lopsided builds which maximized attack and speed whilst having no guard whatsoever. This has been fixed and now, if a player has too many zero stats, they may find that all other stats begin falling towards zero no matter how many runes they add to their board. It is still possible to make max power characters but in the full version, this requires creativity. {STEAM_CLAN_IMAGE}/40500559/83417a5c5ba47d0320c71d5ddf8a511d5ceb670b.png The bat...Read full article on Community Announcements (Grimsol)AnnouncementsOfficial
DEMO Released!
The Juno Demo is intended for players to test out the battle system. The music and certain elements to the introduction are placeholder. The game demo is set for open world exploration and as such, beyond the introduction, there is no story to truly progress in. There is 1 boss and area to explore besides Nexus City. Enjoy! {STEAM_CLAN_IMAGE}/40500559/989faeb6ba4ddc132491d722a79441d8e6b4ad5b.png This is the rune board system which lets you customize Juno as uniquely as you wish. In the demo, you can buy the runes to modify HP, POW and GRD. {STEAM_CLAN_IMAGE}/40500559/7a14420956c2b9e34ad1d2e39820b4fc09c9bdd5.png Crafting is different in this game where, unlike other games where you have to simply collect items and you get the item with RNG chance or just get it pop out at you, in Juno, you can work on it whilst crafting. In the demo, you only get the item after you successfully meet the essence requirements whereas in the full version, you get the item + bonuses based on how far beyond you go beyond the essence requirements. {STEAM_CLAN_IMAGE}/40500559/451872f4c2a0d37f32262bd4c04a7cc2e55861c3.png This is the battle scene. You have free movement over the red area whilst the enemy holds the blue area. Using certain skills, you can modify the battle arena size from 3 * 6 to 4 * 8, steal enemy area or have your area stolen. You can use union of which three are available in the demo once you find the NPCs, to gain unique skills and stat bonuses (stat bonus not available in Demo.). Be warned, once you unify with another character, your own skills are sealed until it wears off. A graphical and textual explanation of this system is available in game.Read full article on Community Announcements (Grimsol)






