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The Bolt Age

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The Bolt Age screenshot 1
The Bolt Age Trailer v1 trailerWatch trailer on Steam ↗

The Bolt Age

Cut-out studio · Published by Cut-out studio · Official site ↗

8 user reviews — 50% positive (8 reviews) · 47 achievements

Last updated 27 Sept 2026

William Bolt is a former pupil of Nikola Tesla, trained militarily to deal with hordes of various evil beings. In order to stop the world invasion, Bolt must use all his combat and intelligence capabilities. In a world with steam-based technology, Tesla’s electric weapons will make a difference.​

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£19.49

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £19.49 · Highest: £19.497 Oct 2026

Action, Indie · 2021 · More £15 - £30 games

Navigate through a world powered by steam and fueled by electric prowess in The Bolt Age. Utilize Nikola Tesla’s inventions to combat waves of adversaries, blending combat skills with strategic thinking for survival.

About this game

About the game

‘The Bolt Age” is a dynamic action game, full of prodigious retro-futurist designs (Steampunk – Raygun Gothic) and shadowy creatures from another dimension. In story mode, the player will enjoy hours of fun with this 3d Cover Shooter. We will put ourselves in the shoes of William Bolt, an intelligent apprentice of science, Nikola Tesla’s pupil, but trained in the art of war with the purpose of stopping the announced invasion of inconceivable beings, coming from a dimension of death (H.P. Lovecraft creative Worlds)

The Story

Nikola Tesla accidentally discovers in a scientific experiment, a dimension replete with horrible ancestral beings. Without proof to prove it, he begins to prepare the defense of the earth of a future invasion prophesied in esoteric sources. At the same time, he sends his pupil, William Bolt, to train in the art of war, in order that him, with the fabulous weapons developed by Tesla, will be the hero that will faces hordes of extra-dimensional beings

Innovation

With original retro-futuristic atmosphere, halfway between Steampunk and Raygun Gothic, you can use up to 30 different weapons, based on the use of electricity and other types of unconventional energy.
The use of some peculiar non-lethal weapons can be a great advantage, but misused can become a setback. The intelligent and strategic use of these weapons will be a key point.

Features

  • Interfaces; Options and inventory menus. Steampunk aesthetic.
  • Levels; 4 levels (20 sub-levels). 13 locations.
  • Progress of the game; Each level responds to the 4 main plots of the game, with different goals. To reach each objective, you must go through different scenarios facing enemies. At the end of levels (and highlights) you will face Heads of level. The ultimate goal is to activate the Wardenclyffe Tower to prevent the arrival of Cthulhu. At the beginning and between each level there will be a kinematics to drive the story.
  • Characters; Player (Will Bolt). Secondary; Tesla (not playable)
  • Enemies; 24 + 6 Boss.
  • Abilities; The player can cover himself to avoid damage, carry 4 weapons at the time, basic melee, run, overcome obstacles and bearings.
  • Weapons; 29 (5 strategic)
  • Items; Recharge, First aid kit, thophies, reward system etc.

System Requirements

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Minimum

Minimum:
  • OS *: SO: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
  • Processor: Intel Core i5-2500K@3.3GHz or AMD FX 6300@3.5GHz
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4GB)
  • Storage: 14 GB available space

Recommended

Recommended:
  • OS *: WINDOWS® 7, 8, 8.1, 10 (64-BIT Required)
  • Processor: Intel Core i7-4770K@3.5GHz or Ryzen 5 1500X@3.5GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8GB)
  • Storage: 14 GB available space

Supported Languages

English*, Spanish - Spain*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Enemies rechargin energy or ammo properly

    Enemies were not replenishing energy or ammo properly, and were sometimes paralyzed in the recharger nest. In this update it has been fixed. Improvements in the AI, for correct detection of the Player
    Read full article on Community Announcements (cutout_studio)
  • Patch NotesOfficial

    08 22 2021

    Enemies from the "Spawn" phase are now in the Player and behaving aggressively (previously they did not see him and ignored him)
    Read full article on Community Announcements (cutout_studio)
  • AnnouncementsOfficial

    ROADMAP - AFTER RELEASE

    We have been working towards full compatibility with the use of the controller, but unfortunately we have not reached the goal at the time of the game's release. Despite this temporary setback, our main goal on the roadmap will be to achieve controller compatibility. When we have achieved it we will make the announcement. Sorry for the inconvenience.
    Read full article on Community Announcements (cutout_studio)
  • AnnouncementsOfficial

    The Bolt Age release

    Almost everything is ready, and the release date is clear. Until now "The Bolt Age" was marked as "COMING SOON". The sale date is in sight. Available within 7 days. August 20, 2021. {STEAM_CLAN_IMAGE}/40917386/88dc5fb01f33ef220d15940797dfe738bebfbfc4.jpg
    Read full article on Community Announcements (cutout_studio)
  • AnnouncementsOfficial

    08-10-2021. Pre-release fixes and improvements.

    Fixed collision issue on some stairs (especially level a3). Reviewed colliders in general. Fixed the problem in the behavior of the AI ​​of enemies that cornered in "berserker" mode the player without leaving the reaction option. Added automatic generation of "Special Weapon mode of use" pickups so that the use of the "Lithiocatche" can be varied more frequently (Consult manual to learn more about the use of the Special Weapon) Fixed problem with weapon pickups, so that when taking a weapon of the same category as another present in the inventory, it ejects the previous one. Restoring the energy level to 100% when continuing the game at the last save point after being killed. Temporarily suppressing the first sub-boss and the malfunctioning collider, until the malfunction can be definitively corrected. Necessary to be able to advance. Fixed issue with explosions (grenades and explosive items) now dealing damage and exerting force. Improved the "recognition" problem whereby enemies sometimes did not see the player. Added "skip intro" button in cutscenes. (Although we recommend seeing them to understand the story). Changed the startup tutorial to avoid "invisible walls" that force you to follow it (although we recommend following the tutorial before playing). Changed the position of the "Phonograph" when starting, so that it is taken by instinct. Improved the climb of stairs at the beginning, and lowered the resistance of the spring of the first door, so that the player advances more easily at the beginning.
    Read full article on Community Announcements (cutout_studio)

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