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Soulash

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Soulash

Artur Smiarowski · Published by Artur Smiarowski

Content notice: Violence, blood, death

Mostly Positive — 71% positive (546 reviews) · 69 achievements

Last updated 27 Sept 2026

Eat the villagers, murder bunnies, milk cows, or exterminate gods! Soulash is a traditional, turn-based roguelike where your goal is to consume the souls of the living, conquer the vast fantasy world and decide its fate.

DJCTQ 14Steam Workshop

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.798 Oct 2026

Indie, RPG · 2022 · More £5 - £15 games

Embark on a turn-based journey through Soulash, where you command your fate by eating villagers or conquering gods. Decide the world’s destiny in this indie RPG from 2022.

About this game

Bored of playing the protagonist that saves the world? Remember the times when it was good to be evil? In Soulash you'll be able to unleash your Berserker rage at annoying NPC characters and butcher them for meat. You will torture mortals with fire and electricity as a powerful Warlock. Summon an unlimited army of zombies and skeletons and rot everything in your path as a Lich Necromancer. And if you prefer the unexpected, you can't go wrong with a Goblin Inquisitor!

This world is yours for the taking


A forgotten god versus the whole world. A dark being, ready to regain his might using souls ripped from hundreds of enemies. Soulash is a turn-based combat-heavy roguelike told from the villain's point of view, where an open world exists only for the pleasure of complete destruction. From gnome villages, through dwarven keeps, into the hot deserts, with massive Capital City and the Black Pyramid - everything is to conquer, destroy and cover in blood.

And the rivers will run red


Kill other gods and change the landscape of the entire world. Rivers will turn into blood, winter will come, the world will cover in darkness as the sun dies.
Consume the souls of gods and change the world on a massive scale!

Your souls are mine


Every soul you take will not come back to life. You can kill everyone in the world and do as you please with what's left. Soulash tells a story of a long-forgotten god that escaped his prison to reign in destruction and terror. Everything was born from you and will die because of you.


Fight to the death


Use over 100 different abilities to intimidate, corrupt or exterminate everything in your path in tactical, turn-based combat affected by weather conditions and terrain.

Oh sweet, sweet loot


You have no idea how Big Bertha got her hands on the Ring of Invisibility - but it's your precious artifact!
Enemies are created with different sets of magic items during every playthrough, just watch out for the peasants casting Armageddon!

Nice day for fishin' ain't it?


Even gods need to rest on Sundays. How about growing some cabbages, milking cows, gathering honey, or cooking some elves, while chilling at the village you cleared of pests.
Soulash has multiple crafting and item production skills available, like woodcutting, mining, harvesting, gathering, threshing, fishing, butchering, skinning, and more.

Unlimited power!


With in-game editors and configuration files, you can quickly mod a lot of new content into the game. Design your own maps, create your own abilities, professions, races, items, or weather conditions. You can even make a total conversion mod and create your favorite fantasy world to conquer. We plan to integrate Steam Workshop to leverage the power of your godly creativity.

Features & content

  • Huge open world made out of 350 alternative regions, with multiple starting positions, alternative routes to victory, 8 professions, and 15 races, making the game replayable with lots of interesting locations to discover, and character builds to try.
  • Tactical turn-based combat with more than 150 abilities available, against hundreds of different enemies, including over 50 powerful unique enemies, bosses, and gods to beat.
  • Destructible terrain and different weather effects that affect combat situations, the world is changed by your actions forever.
  • Interesting story told through character monologues, dialogues, and location descriptions during encounters.
  • Tons of useful loot, everything used by your opponents is dropped when they die, including powerful artifacts and magic items.
  • In-game modding tools with Steam Workshop integration - for even more content!
  • Steam leaderboards and achievements integration for competitive players.
  • No limits to summon count for necromancers!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2 cores
  • Memory: 500 MB RAM
  • Graphics: OpenGL
  • Storage: 400 MB available space
  • Additional Notes: The game can benefit from SSD drive. You can try the free demo to make sure it runs well on your machine.

Recommended

Recommended:
  • OS: Windows 10
  • Processor: 4 cores
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 2 GB available space
  • Additional Notes: The game can benefit from SSD drive. You can try the free demo to make sure it runs well on your machine.

Supported Languages

English*
*languages with full audio support

Latest news

  • Community & EventsOfficial

    Soulash Series -40% off in Endlessly Replayable Fest

    Greetings fellow gods, It's been a while! I keep getting occasional messages from those of you who remembered the good old days of being a wrathful god, and finally discovering a sequel in the works after over 2 years since Soulash was completed. Unfortunately, my Steam announcement went to "cross-promotion," so probably nobody saw it, and many of you who weren't on our Discord missed the chance to find out about it. So, I hope this one will find its way to you if you haven't heard about Soulash 2 yet. Soulash 2 was announced a few months after Soulash was released, and I've shared over 40 devlogs documenting the series' new direction based on your feedback for Soulash. You wanted a more replayable experience, with NPCs that are not necessarily aggressive, with a procedural world, simulated history, you wanted to build structures, trade to amass your fortune, and have more depth in progression and crafting - I heard you, and I decided the best course of action was to redesign the game from the ground up to offer what you asked for without destroying what so many already loved. There's no durability in the sequel, too. All of the mentioned features have already made their way into the continuation, and more are coming. Soulash 2 will continue the story after the ash ending of Soulash when the 1.0 release hits next year. Right now it's an open-world sandbox roguelike RPG with no predefined goals or endings, where we begin as mere mortals. How I always think about the sequel since the very first devlog is Soulash + some Dwarf Fortress Adventure inspiration, mainly the world generation with history simulation, with simulation continuing with the same rules independently of us affecting the world or not + some Mount & Blade Bannerlords inspiration mainly around the conquest and leading armies aspect from the single-character perspective that I believe will fit the roguelike genre very well. It's already becoming something quite unique, unlike any of the mentioned games, ...
    Read full article on Community Announcements (Artur Smiarowski)
  • AnnouncementsOfficial

    Soulash 2 Announcement

    Greetings fellow gods, As many of you may know, I've been able to commit myself fully to game development for the past year, and I've been hard at work on the sequel to Soulash. I've decided to begin a new project to redesign it from the ground up with all the features I had in mind during the failed Kickstarter in 2021, with all the stretch goals we had at the time - procedural world and history simulation, procedural locations, factions, building, and skill-based progression system. I've also included many of the requests I've received from players, adding trading, expanding the crafting system, adding mouse movement, removing durability, expanding the modding capabilities, adding procedural portraits, and more. I might not have left a stone unturned. :) https://i.imgur.com/hV8yM3v.png https://i.imgur.com/wc1Fw2P.png Soulash 2 will be a unique mix of traditional roguelike, roleplaying, sandbox, and strategy genres. The easiest way to describe where I want the game to end up is somewhere between Soulash, DF Adventure, and M&B Bannerlord. I don't want to oversell this idea because the game is developed by me and a single artist on a very low budget and attempting to make a game unlike any available today, but I believe strongly in this vision and that it will result in a unique and fun gaming experience that will fit the theme of world conquest perfectly. The story will continue after the world's destruction in Soulash, but progressing through it will be optional, and there will be more opportunities in the game to pursue your own goals. I've been documenting the entire development process in devlogs every 2 weeks (26 by now) if you would like to know the details about the changes and current state of the game, as well as my plans for where the game is going. New devlogs are announced on Discord every other Friday. And today, I'm happy to announce that we have a Steam page for Soulash 2 to gather wishlists in preparation for the EA launch that will happen sometime t...
    Read full article on Community Announcements (Artur Smiarowski)
  • Patch NotesOfficial

    Hotfix 1.0.12.3

    Greetings fellow gods, Small hotfix today to address issues with UTF-8 characters in Windows username causing crash on startup. Fixed - Fixed a crash related to Windows username using non-latin characters. - Fixed a crash related to attacks performed by some not aggressive animals, like deer.
    Read full article on Community Announcements (Artur Smiarowski)
  • Patch NotesOfficial

    Hotfix v1.0.12.1 & 1.0.12.2

    Greetings fellow gods, Quick hotfix today to address the crafting menu crash. Changed - Resting and sleeping no longer closes the Crafting Screen. Fixed - Fixed crash in Crafting Screen when hovering over Heavy Crossbow. Edit: Hotfix 1.0.12.2 fixes the issue related to rest until healed and sleep not being canceled correctly.
    Read full article on Community Announcements (Artur Smiarowski)
  • AnnouncementsOfficial

    Soulash v1.0.12 Deck of Entities

    Greetings fellow gods, Today's update addresses some bugs and improvements reported on the official Soulash Discord server, as well as a new unique item - Deck of Entities, a single-use item designed by Sinful, one of our Patrons, that can provide a random benefit or disadvantage. See the full changelog below: Added - New unique item Deck of Entities designed by Sinful. - The delete key will now clear the contents of an active input field. - Mouse wheel can now be used to zoom in or out in the Map Editor. - Temporary entities now have information on when they will disappear in their tooltip. Changed - Improved navigation in Mod Editors and added hotkeys for New Entity, New Ability, and New Animation buttons. - Items of type Resource like tree trunks that have Armor no longer display resistances in its tooltip. - Recipe learning message during salvage now displays the base item name instead of the name changed by applied affixes. - Increased backpack tabs from 2 to 4. - Increased damage of Heavy Crossbow by 2. - Enemies will now attack the player on different z-level when it blocks the stairs. - The camera no longer changes position when moving between different region maps in Map Editor. Fixed - Fixed an issue with abilities not being learned by the player on killing gods by summons. - Fixed the "on impact" and "inner animation" mappings in non-overwriting mods. - Fixed AoE animations in mods sometimes being displaced and centered around the character despite correctly damaging a selected area. - Fixed an issue in Map Editor that caused the last spawn group to not show up if there were more than 12. - Some rings and amulets couldn't be crafted with affixes. - Fixed sidebar scroll in Entity Maker not resetting position when creating a new entity. - Fixed crash in Data Table modding screen. - Fixed rare crashes during the new world generation. - When Golden Lamp durability drops to 0, it's no longer possible to cast Summon Djinni that comes from the item. - Having an ...
    Read full article on Community Announcements (Artur Smiarowski)

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