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Master of Magic

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Master of Magic screenshot 1
Trailer Through the Myrror trailerWatch trailer on Steam ↗

Master of Magic

MuHa Games, Eerie Forest Studio · Published by Slitherine Ltd.

Mostly Positive — 71% positive (1,233 reviews) · 12 achievements

Last updated 27 Sept 2026

Take up the role of a great wizard, wield powerful spells, command fantasy races and challenge your rivals in this remake of a cult turn-based strategy classic. Do you have what it takes to become Master of Magic?

£33.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £33.50 · Highest: £33.5011 Oct 2026

Indie, RPG, Strategy · 2022 · More £30+ games

Embark on a turn-based strategy adventure as you command fantasy races and cast powerful spells. Test your wizardry against rivals in this engaging remake, developed by MuHa Games and Eerie Forest Studio.

About this game

INCLUDED CONTENT


About the Game

Master of Magic is a combination of an RPG and a strategy game, a remake of a classic from the 90s.

In Master of Magic you take up the role of one of 14 unique and diverse great wizards who compete with each other to dominate the worlds of Arcanus and Myrror.
Choose from different schools of magic and fantasy races to command, then lead your minions and expand your influence and power across the land.

Recruit and command mighty armies of elves, dragons, dwarves, orcs and many more. Support them with powerful spells. Fight tactical turn-based battles and affect the outcome with your magic.

Research new spells, engage in alchemy, perform rituals and use your arcane powers to change the world around you.
Always beware of the machinations of your rival wizards, who seek to reach your same goals. But in the end, remember: there can be only one Master of Magic.

Features:
  • 14 unique playable powerful wizards
  • 5 schools of magic and 18 traits to customize your wizard
  • Over 60 special abilities
  • Over 200 spells to research
  • 14 fantasy races to command, including elves, dwarves, trolls, draconians, orcs, klackons, gnolls and many more
  • 196 unique unit types
  • Over 250 unique magical items, as well as custom crafting
  • Two parallel dimensional planes, Arcanus and Myrror

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64 bit)
  • Processor: i5-4460 (or equivalent)
  • Memory: 12 GB RAM
  • Graphics: Direct X 11 class GPU with 2GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound device

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64 bit)
  • Processor: i5-6400 (or equivalent)
  • Memory: 16 GB RAM
  • Graphics: Direct X 11 class GPU with 4GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound device

Supported Languages

English, French, German, Spanish - Spain, Simplified Chinese, Italian, Polish

Latest news

  • Patch NotesOfficial

    Master of Magic - Hot fix 1.09.17.3 released

    Greetings Wizards. There is a new Master of Magic hotfix that has been released today. It fixes a crash that occurs when reporting issues (pressing F8).Good luck casters!
    Read full article on Community Announcements (Cherry)
  • Community & EventsOfficial

    Stormbinders Showcase Event: Join us on April 10th

    It’s official! You can now explore the key features of Stormbinders on our store page, complete with new GIFs and updated details as the game continues to develop. But that’s not all: mark your calendar for April 10th at 5:00 PM CEST, when we’ll unveil an exclusive deep dive into gameplay during our showcase event on Twitch. Don’t miss it! Join our Discord server: https://discord.gg/FzwedWg3Vv Wishlist Stormbinders https://store.steampowered.com/app/2134720/Stormbinders/
    Read full article on Community Announcements (Cherry)
  • AnnouncementsOfficial

    Master of Magic: Important communication

    Greetings wizards, Since the enchanting unveiling of Master of Magic in December 2022, our journey has been nothing short of mystical. Together, we have delved deep into the arcane depths of the game, unearthing treasures, engaging in battles with formidable sorcerers, and conjuring spells of unparalleled potency. Currently, we have no plans for additional DLC or extra content. Nonetheless, we remain devoted to cultivating and enriching this cherished universe. MuHa Games, an independent studio, is now exploring new horizons with their own projects. We are truly grateful for their work in bringing a fresh perspective to this remake of a classic from the 90s. We are curious to know what they have in store and wish them all the best. Master of Magic will continue to thrive, thanks to your passion for the game and the vibrant community you have created and shared during this journey. We look forward to unveiling exciting developments in the future and continuing to shape the destiny of this enchanting realm.
    Read full article on Community Announcements (Cherry)
  • Patch NotesOfficial

    Master of Magic: Hotfix Version 1.09.17 is out now

    Greetings, wizards, a small hot fix has been released: FIX Crash resulting from units stacked one on top of the other during a battle, which in turn was a result of battle map data cached by request from invisible unit before walls were setup (it allowed units to plan a path through walls, but stopping before entering them, in some cases one on top of one another) FIX Crash when targeting enchantments of other wizards in case that wizard was not encountered yet (ie to dispel world enchantment of an unknown wizard) Thank you
    Read full article on Community Announcements (Cherry)
  • Patch NotesOfficial

    PATCH notes version 1.09.14

    Greetings, wizards! Please see the patch notes below for the details: Legend: FIX - Fixed an issue. MOD - Modified MOD Tweak to some roaming armies allowing them to join endangered towns in some cases MOD Improvements to AI behaviour forbidding it to send armies to POIs (points of interest that are not war related) without considering current danger to the town that army is to be taken from (These should address the AI ‘runaway issue’ reported by players) FIX Lag resulting from screen refresh calls linked to Build Queue (Town screen and/or Build Queue Popup) FIX Lag resulting from screen refresh calls on Spell Casting screen FIX Negative Gold rewards when taking/razing cities FIX Issue with generic event references not being cleared between runs (i.e. new game/load game) resulting in them being reevaluated possibly multiple times at the end of the turn for no reason and/or incompatibility issues if some runs used DLC while others did not. FIX Rare crash resulting from adventures unable to handle "No Lairs" setting FIX Festivities event corrected FIX Meteor Storm spell error corrected Thank you
    Read full article on Community Announcements (Cherry)

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