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Star Trek: Infinite

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Star Trek: Infinite

Nimble Giant Entertainment · Published by Paradox Interactive

Mixed — 42% positive (3,525 reviews) · 50 achievements

Last updated 27 Sept 2026

Star Trek: Infinite is a grand strategy experience that lets you play your own Star Trek story as the leader of one of four major factions in the galaxy. Follow the specially crafted story or blaze your own trail in the first Star Trek grand strategy game.

£26.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £26.99 · Highest: £26.9911 Oct 2026

Adventure, Simulation, Strategy · 2023 · More £15 - £30 games

Lead one of four iconic Star Trek factions through strategic decisions that shape your galaxy. Experience both the crafted narrative and endless possibilities in this immersive grand strategy adventure.

About this game

DELUXE EDITION



Star Trek: Infinite: Deluxe Edition gives you access to the base game, as well as the following:

U.S.S. Cerritos & California-class Uniforms

Add the ship class with the most heart to your fleet and don the uniform to match. From Star Trek: Lower Decks, take on the California-class ships and iconic uniform of the crew for yourself!

Klingon Voice Pack

Bringing an extra layer of authenticity to your Star Trek story, the pre-purchase bonus also includes a Klingon advisor voice.

Downloadable Soundtrack

Take the sounds of Star Trek: Infinite with you anywhere to keep your mind firmly fixed on leading your faction to victory, even when you are not.

More Star Trek Music

Additional Star Trek music tracks to help explore the galaxy to, added into the game via a content pack.

Art Book

Like many crews before us, we have documented our voyage for posterity. Explore the birth of Star Trek: Infinite from concept to completion with a 70-page artbook!


About the Game






With Star Trek: Infinite there is no singular way to play. Whether you wish to take the route of diplomacy, espionage, warfare, or a mix of all of these, there are multiple paths to victory. You are in the command, and the fate of the galaxy is in your hands!


Choose between the United Federation of Planets, Klingon Empire, Romulan Star Empire, or Cardassian Union. You will take on the role of the leader in charge of all the major decisions of your faction as the game unfolds. With each faction having their own unique styles of play, your decisions determine how successful you are in reaching your goals.


Star Trek: Infinite has been meticulously created to provide an immersive Star Trek experience while allowing you to shape the story of your playthrough according to the choices you make as the leader of your chosen faction. As you take on the role of the Federation, you'll have the opportunity to recruit iconic captains and officers, including Picard, Janeway, Sisko, and Data to name a few. Meanwhile, other factions offer their own set of iconic characters to enlist, such as Gowron, Makbar, Garak, and many more.


Beyond the potential cast of characters you recruit to your faction, the game grants you access to a range of starships from the Star Trek universe, tailored to each faction's arsenal. From the Federation's reliable Intrepid- and Defiant-class ships, the menacing Cardassian Galor-class vessels, the sleek Romulan D'deridex, or even the formidable Klingon Negh'Var battleships.

Of course, the Enterprise-D can be developed and added to the Federation fleet through the bespoke storytelling system developed for Star Trek: Infinite.


Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 SP1 64 Bit
  • Processor: Intel® iCore™ i3-530 or AMD® FX-6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
  • DirectX: Version 9.0c
  • Storage: 15 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® iCore™ i5-3570K or AMD® Ryzen™ 5 2400G
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) or AMD® Radeon™ R7 370 (2 GB VRAM)
  • DirectX: Version 12
  • Storage: 15 GB available space

Supported Languages

English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Dev Log #12 - All Good Things...

    Stardate: 23954.9 As we are wrapping up this year, we are also capping off the weekly patches. Last week's 1.0.7 patch was our last planned weekly patch for this year. With the patch we closed off our top rated bugs and cleared out a huge backlog of minor issues. We are now in discussions on what our future roadmap looks like, what the game needs and what type of resources we need to hit those goals. We are still in the early stages of this discussion however and don’t have any information to release at this time. But one thing I wanted to dive a bit more into was a minor point in this week's patch notes: Cerritos and California class ships' 3d models were adjusted to follow the lore more closely. This was something we had been working on in the background for a while, and I wanted it as an example of how development works and give everyone a peek behind the scenes. When we initially launched, our approval of the Cerritos had gone a bit fast. We aligned on the ship in early August, and had a model up and running for mid-late august. Lots of time before the October release right. Problem was, we needed everything ready for our Game Feature and Pre-Purchase bonus video that went live on September 7th. The date was important to hit, as it was supposed to align with the release of Season 4 of Lower Decks, and hit the day before Star Trek Day. This was to get into the water before the wave of Trek news hit on the 8th. It was a solid plan until the morning of September 7th, when we got a notification that there was a blocker for our video, it could not be released. Major issue: The ship was missing the registry number. The scene we had at 0:43 was supposed to mimic the Lower Decks opening credits, with an over the ship arc shot. The camera ends up behind the ship before it goes into warp. {STEAM_CLAN_IMAGE}/44256858/826f638c270aaa750990d019f73e0258d44ec3de.jpg After a few minutes of freaking out and a few calming coffees, we did a call with our trailer team and we got an ...
    Read full article on Community Announcements (Saerenne)
  • Patch NotesOfficial

    1.0.7 Patch Notes

    Errata One of the patch notes (now struck through) has been changed to the following: The "Shut Up, Wesley!" event can now only spawn after the player has built the Enterprise. Hello everyone, Another week of updates comes to Star Trek: Infinite! Here's what we have in store for you. Gameplay Missions Fixed bug concerning Enterprise Missions Availability. Users who have the Enterprise will now correctly receive missions suitable for it, ensuring appropriate gameplay challenges. Cardassian Mission Tree node Education is Power node will now show the correct effect: +35% when the node is claimed. Espionage mission Hack Starbase will no longer be possible in Neutral Zones. Fixed the issue by which Minor Powers could finish the First Contact process during the Mission Tutorial: First Contact. Minor Powers will no longer be able to finish First Contact before the Player has finished said tutorial mission. Events Reworked The Gas Dilemma event to make it less punishing and more clear: Increased the energy and mineral costs of some of the options. Took out the effects that killed pops (save for the first one). Made a new, lesser version of the Exotic Fuel Source modifier granted when you keep one of the negative ones. The “Shut Up, Wesley!” event will no longer be required for the Enterprise to be built to spawn. Content Tooltips: The Liberation War Casus Belli tooltip will now explain clearly what the player must do to declare this type of war via the Diplomacy Window. Minefields tooltip will now correctly show the effect they cause on ships when entering the system. Balance We reworked the formula for pop conversion probability. There will now be more probabilities for a pop to convert when using Reeducate Pops. Fixed a bug where the Unrepenting Exploitation civic was deducing resources. It will now cancel the resource siphoning when fleets stop bombarding the enemy planets. Bugs Fixed bug where you couldn't deprioritize research, it will now be possible to deselect prior...
    Read full article on Community Announcements (demasiri (Arc CM))
  • Patch NotesOfficial

    Patch 1.0.6 hotfix 2

    Rules of engagement for cloaked ships fixed to prevent infinite standoff
    Read full article on Community Announcements (demasiri (Arc CM))
  • Patch NotesOfficial

    Patch 1.0.6 hotfix 1

    Science points are no longer required to Start research special projects, only complete them Nausicaans no longer have closed borders and are now also hostile UFP Reform the Chapters Mission node no longer requires construction of any Starfleet Academy buildings (since its an empire unique building granted from start)
    Read full article on Community Announcements (PDX_Ruk)
  • Patch NotesOfficial

    1.0.6 Patch Notes

    Hello all, we are here to bring you this week's Patch Notes. I am happy to report that Font Scaling is now out of our testing branch and live with this patch. If you ever had issues with playing on a 4K or above, you should now have a much better experience. Crashes​ Fixed a crash occurring when swapping to and from Galaxy/System View. The game will no longer crash when loading a save game in which the UFP was eliminated. Gameplay Events Legacy events will no longer be triggered upon the destruction of a Ferengi country. The "The Birds" event will no longer trigger on any colony that was already devastated by the Crystalline entity. Content To avoid confusion, Leader gain level messages will no longer show the Skill level effects item when no effects are produced. Gas Giants will no longer be used as moons of lighter planets. Balance Fixed never-ending war cases. Wars will now end in surrender or status quo if one side is fully occupied (the exception is the wars that require some missions like coup wars as an attacker). Special Projects with no cost will no longer require an assigned Researcher scientist to progress. Players will no longer be able to exceed the maximum amount of claims using the 'Ratify Claims' diplomacy option, aligning with the expected claim limits. Nausicaan Enclaves: it will no longer be possible to destroy Nausicaan systems (both Destroyers and Skullcrushers), preventing that threat from disappearing completely. Pirates are not affected by this change. Bugs Empathic Diplomacy progress will be recovered when Minor Powers are integrated. Highway Stabilization Field tech: It will now properly reveal all highway nodes Lore​ According to lore, only one "Starfleet Academy" building will now exist, the one the UFP starts with on Earth. Updated Worf’s portrait to use his admiral outfit from DS9. Music​ Players who own the Deluxe edition will now hear the Deluxe Playlist by default. Said playlist will now include standard tracks and skip the main them...
    Read full article on Community Announcements (demasiri (Arc CM))

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