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Nemithia

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Nemithia screenshot 1
Story Intro trailerWatch trailer on Steam ↗

Nemithia

Nuno "Omega Leo" Diogo · Published by Nuno "Omega Leo" Diogo · Official site ↗

14 achievements

Last updated 27 Sept 2026

Embark on a heroic journey in Nemithia, where three destined heroes must save their planet from the corrupt Drakians led by Amolon Morrowstar. Battle through perilous realms, unlock ancient powers, and rally allies in this epic indie adventure. Will you rise against darkness and save Nemithia?

Early AccessESRB e10Steam WorkshopFull Controller Support

£1.69

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £1.69 · Highest: £1.699 Oct 2026

Action, Indie, RPG, Early Access · 2021 · More under £5 games

Embark on a perilous journey as one of three heroes in Nemithia, battling through dangerous realms and rallying allies against the corrupt forces led by Amolon Morrowstar. Unlock ancient powers and fight for your planet's survival in this early access indie adventure.

About this game


In the captivating world of Nemithia, embark on an extraordinary adventure as three courageous Nemithian children: Leo, Max, and Fred. As summer break begins, their lives take an unexpected turn when they discover their true destiny as the Legendary Saviors of their beloved planet. Tasked with a monumental mission, they must liberate Nemithia from the clutches of the sinister Drakians—corrupt beings hailing from distant worlds, led by the malevolent dark lord Amolon Morrowstar.

Time is of the essence as the Drakians threaten to engulf the entire planet and transform its innocent inhabitants into their malevolent kind. However, our valiant trio is not alone in this perilous journey. Joining forces with Nicole Dayflame, daughter of one of Nemithia's guardians and a proud member of the esteemed Dragon clan, they forge a formidable alliance. Together, they shall face countless trials, encounter intriguing allies, and unveil the untold secrets of their extraordinary world.

Prepare to be enthralled by the immersive tale of bravery, friendship, and the indomitable spirit of the Legendary Saviors. Will they rise above the darkness and save Nemithia, or will the Drakians prevail, forever shrouding the planet in eternal despair? Unleash your inner hero and unravel the destiny that awaits in this epic journey.

Story roadmap

  • Chapter 1 - Done but needs some changes to reflect the changes for the storyline;
  • Chapter 2 - Currently in the works
  • Chapter 3 - 5 - TBA

Starting from Chapter 2 the storyline will start to branch out depending on your decisions so be careful, you may end up with a more difficult storyline.


Explore dungeons to fight powerful enemies and obtain valuable loot!

Dungeons can be found throughout the world of Nemithia and contain powerful monsters and valuable loot that may come in handy throughout your adventure.


Play minigames to level up your parties' stat points!

Dodge the Rocks


Dodge from all the falling rocks within a certain time to increase your party's base Speed stat.

Guess the Card


Choose 1 of 5 cards presented to you on the board, the number that is on the card represents the increase to your party's base Luck stat, but be careful, you can also lose base Luck points!

Memory Game


Memorize all cards on the board and successfully avoid flipping a BOMB card in order to increase your party's base Mana, Magical Attack, and Magical Defense stats.

Breack the Rock


Spam the action button in order to do damage and eventually break the rock, the more rocks you break the bigger the increase to your party's base HP, Attack and Defense stats.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1+
  • Processor: Intel Pentium 4 or newer
  • Memory: 2048 MB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Portuguese - Portugal, Portuguese - Brazil
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Current Game State

    Hello everyone,It is with a heavy heart that I come to you with this announcement.For the last couple of months, I've been arguing with myself on where I wanted to go with this game, even voicing this during my streams, and after much struggling with it, I've concluded that I've bitten off more than I can chew by making an RPG game as my first published game. Overall, I was no longer having fun developing, and I realized I couldn't deliver the experience I envisioned and that you deserve.I'm truly sorry. I've taken time to make this decision thoughtfully, and I believe it's the right one.Going forward, the game will remain on Steam, although I've heavily reduced the price to $1.99. For now, it'll remain in its current state, and I'll work on fixing any bugs that you all may encounter. Hopefully, in the future, once I'm more experienced in writing and overall game design, I can deliver a better game to all of you.Kind Regards,Nuno "Omega Leo" Diogo
    Read full article on Community Announcements (Professor Leo)
  • AnnouncementsOfficial

    Release v1.5.1

    Greetings, Apologies for the delay in delivering this update, but it is with great joy that I can say that the release v1.5.1 is now available! Below are the patch notes for this release. Release Notes New Features New Options Menu Revamped the existing options menu to be divided into multiple categories and included the new input remapping system and some gameplay related settings. New Dungeon System Revamped the dungeon system to display a new window with paths the player can take to reach the final boss, instead of a procedurally generated dungeon map Button mapping System Implemented a new system in the options menu to remap the keybinds Replace shop with merchants Replaced the "supermarket" from Aramore Town with new shop stalls with plans to create more in the next release. Redesign Aramore Town Started redesigning Aramore Town to look more appealing and lively Bugs FixedMana Blast is casting Lightning Fixed certain spells not showing the correct name, example: in certain cases, Lightning was showing up as Mana Blast Carrot item is displaying as "Black Pants" in it's name Fixed the "Carrot" item displaying as "Black Pants" when picked up from crops and in the item menu. Bat sprite is missing Fixed bat monster not displaying the right sprite when fighting Shop options displaying on top of Shop Window Fixed an issue where the message options for the shopkeep were displaying on top of the Buy/Sell window Shop window is open, the NPC can still be interacted with Fixed an issue where the Shop window was open but the NPC could still be interacted with, causing an issue where the message for that shopkeep would appear even though the Shop window was open. That is all for this update. I hope you continue to enjoy the game! For the progress of the next release or to give feedback/report issues, please go to: Issue Tracker - Nemithia Thank you for reading and I'll see you on the next update!
    Read full article on Community Announcements (Omega Leo)
  • AnnouncementsOfficial

    Release v1.5.0 is now live!

    Greetings everyone! I'm happy to announce that the newest version of Nemithia is now live, after a long development process. I want to also apologize for the delays in getting this update out. I had a lot of personal issues during the last year and ended up not being able to proceed with the development as I had hoped to. Hopefully, the next updates won't take as long to come out! With that out of the way, let's go to the release notes! Release Notes New Features Menu Overhaul Fight menu: Changed from buttons with text to icons Pause Menu: Added icons to the options in the Pause Menu Stat growth popup Remade the Victory screen to show the character's exp gain/level up separately and then show the item drops earned from the fight;Remade the Defeat screen to be separate from the Victory Screen to better highlight a defeat. New Music Added new music for the following: Title ScreenArcadeBoss battleAramore ForestFightsIntro Chapter when the Drakians are invading Fight music Fixed fight music speeding up whenever a party member is below 25% and make it trigger only when the party's average hp is below 25% Chapter 1 Remake The 1st chapter of the story has been remade to include more lore about the world, the tale of Arthur Runescar, and more. Team + Character + Item menu overhaul Party now shows as orange-colored characters in the Team MenuThe team menu now shows characters on both pagesThe item menu was changed to a tabbed window that filters items by categoryCharacter summary now shows tabs for:Character info + statsGrimoire and SpellsEquipmentElement mastery Improvements to load times Slight improvement to the load times by optimizing the code to generate sprites based on the character's equipment. Crops respawn time Crops respawn timer has been set to 30 minutes of real-world time. Intro Added Story Intro and tutorial so the player can learn more about the world and the story New Character Sprites Remade all character sprites in a new style Minigame adjustments Less ti...
    Read full article on Community Announcements (Omega Leo)
  • Patch NotesOfficial

    19th February 2024 Public Beta Update

    Greetings everyone, I apologize for the delay on bringing a new update for the game's public beta v1.5.0, been having some trouble balancing my work, university studies, and my duties as the game developer, work has been quite demanding these past few months and it has taken a bit of a toll on me and I apologize. With that out of the way, here are the changes brought with this new update: Bugs Dungeon generation Temporarily disabled dungeons due to an issue with the way dungeon rooms are generated, allowing the possibility for the player to get soft-locked if the dungeon key is generated on a side blocked by the boss room; In place of the usual dungeon entrances, there's now a statue in the forest part of the map that generates fights with the bosses currently available in the game, and future bosses as soon as they are made available. Spells not launching Fixed an issue with spells like Lightning Bomb appearing on top of the character and not being launched, causing a soft-lock mid-fight. Crops collision detection Fixed an issue where the collision detection for crops wasn't working properly so the player wouldn't be able to pick up the crop they were looking at. Changes Post-fight screens The victory screen has been remade to show the character's exp gain/level up separately and display the item drops after the characters; The defeat screen as been remade to be separate from the victory screen so as to better highlight a defeat. Menu overhaul Removed the party option from the pause menu as it was no longer necessary Team menu Party members are now highlighted in orange; The menu now shows the list of characters on both pages; Item Menu The item menu was changed to a tabbed window that now allows players to filter them by category. Character summary screen This screen now shows the following tabs Character information and stats Grimoire and spells Equipment (and allow equipment to be changed in this screen) Element mastery (which will have a big role later on in th...
    Read full article on Community Announcements (Omega Leo)
  • Patch NotesOfficial

    Beta Update Week 1 August 2023

    Greetings everyone, I know it's been a long time since I last posted an update to the game and I want to apologize for that, these last few months have been demanding both with my work and my private life and because of that, the game's development has suffered some delays. With that said, I want to announce some new changes that can be tested in the public beta channel: Story Intro The game now has a proper story intro that shows some tutorials regarding movement and fighting and the battle between Arthur and Amolon Morrowstar. Changes to the fight screen The fight screen has been revamped and now has new icons for HP and MP and the old buttons with text for the various actions(Fight, Spells, Item, Switch) have been replaced with icon buttons to make it more compact. https://pbs.twimg.com/media/FvUK2TjX0AMkzOr?format=jpg&name=medium Changes to crops After some feedback regarding the crop respawn timers some changes were made to reduce the times to an average of 30 minutes instead of being a daily occurrence. Interior Lighting The interior map has been changed to add lighting sources(Ceiling lights, moonlight through windows, etc.) during nighttime. New Title screen The title screen now has a new background that demonstrates the influence of the Drakians on Nemithia and new social icons have been added that lead to my discord server, youtube channel, and Twitch channel. Quests Quests are now being implemented and can be seen by pressing O to toggle open the Quest Panel. For now, only some main quests will appear and side quests are planned to be implemented at a later update. Quest tracking icons have also been added to the minimap and will always show to help point to where the player needs to go. New character sprites I'm currently in the process of remaking the overworld and fight sprites for all characters as will be apparent throughout this beta's gameplay, these are not final and some bugs may occur with rendering. This has been everything that's been done so ...
    Read full article on Community Announcements (Omega Leo)

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