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DeadPoly

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DeadPoly

TFL Games · Published by TFL Games · Official site ↗

Mostly Positive — 78% positive (6,246 reviews) · 12 achievements

Last updated 27 Sept 2026

DeadPoly is a polygon arcade zombie survival looter shooter with base building, crafting, scavenging, leveling, questing, and more, but your only goal is survival, everything else is optional.

Early AccessDJCTQ 10Co-opPvPFull Controller Support
-69%

£3.09

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£3.09£9.99

Price history

3 Sept 2026Lowest: £3.09 · Highest: £3.0910 Oct 2026

Action, Adventure, Indie, RPG, Massively Multiplayer, Early Access, Casual · 2022 · More under £5 games

Explore and survive in a vast polygonal landscape filled with zombies and resources. Craft weapons and gear, level up your character, or just scavenge for supplies as you choose in this indie RPG from TFL Games.

About this game

DeadPoly is a polygon arcade zombie survival looter shooter with base building, crafting, scavenging, leveling, questing, and more, but your only goal is survival, everything else is optional.

  • Play Your Way - Play single player, online server based multiplayer, or online co-op with friends

  • Character Creation - Create a character just for you

  • Base Building - Find materials to fortify a building and use it as your base, or create your own from scratch

  • Crafting - Create hundreds of items for all types of situations

  • Scavenging - Search the world or kill enemies to find items

  • Gathering - Raw materials like wood, stone, metal, and more

  • Gun Customization - Find and craft many different attachments to build a gun that suits your playstyle

  • Survival Mechanics - Keep your hunger and thirst under control to stay alive

  • Vehicles - Find, repair, and maintain drivable vehicles

  • Farming - Plant crop plots to grow food and other resources

  • Hunting - Hunt wildlife for food or sport

  • Fishing - Simple fishing system to find unique items and food

  • Vaulting - Dynamic vault / mantle system to climb basically anything

  • Collect - There are hundreds of unique items to collect

  • Day/Night Cycle - Prepare for the darkness beforehand or you'll regret it

  • Weather Cycles - Enjoy many different weather cycles during your adventures

  • Grid Inventory - In depth inventory management

The world is in the beginning stages of a zombie apocalypse. Lawlessness has broken out around the globe. Survive at all costs.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 6600K / Ryzen 3 1300
  • Memory: 8 GB RAM
  • Graphics: RX 580 / GTX 1060
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: DirectX12 Compatible Hardware Required.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, French*, Italian*, German*, Spanish - Spain*, Greek*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Turkish*, Ukrainian*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Preview: Patch 0.6.8

    Hello again, Survivors! It's been too long, so let's jump right in to what's on the near horizon.--Factions - most NPCs are now a part of a faction which you will have increasing and decreasing reputation with. Reputation can unlock new tasks, purchasable items, better vendor prices, and more.Faction Hubs - each major faction has an area designated as their hub, and you can help increase a factions power through tasks and resources, which will make changes to their hub. Changes can include visual changes, more NPCs, additional tasks, new vendors, and more.Tasks - Much, MUCH more of the total story is now in the game; continue the tasks to learn more about the world in DeadPoly.Vendor Rework - the buy/sell setup is changing quite a bit, and you’ll finally be able to level bartering when spending and receiving money with vendors.Rescuable Survivors - There are now survivors scattered across the map can be saved (or not) and they’ll travel with you to help you on your adventures. These survivors have stats which can make them better at specific jobs. Some survivors are already a part of a faction and will be sent back to the faction hub rather than becoming part of your group.Liquid System Overhaul - Liquid containers can now hold any of the types of liquid you’ll find in the world if they’re empty. Most will spawn with a semi-random liquid type, which can be swapped between any of the other liquid containers. This overhaul is bringing things like Fuel Siphoning from vehicles, new build parts, craftables, and items in the world to be used alongside the new system.Crop Plot Expansion - Crop plots have gotten a bit more advanced, and now require seeds, tilling, and some other things as well.New Bosses - there will be a handful of new bosses around the map to conquer. The majority are not random spawns like Big Boy and will require play actions to spawn.Raider / Hunter Updates - Just more progress on the overall actions and activity on how the non-zombie AI behave.As usua...
    Read full article on Community Announcements (DeadPoly)
  • Patch NotesOfficial

    Patch 0.6.7 - Hello new faces + Translations

    Additions New character faces are here!Additional character customization options have been added (more on the way)New collectibles addedTranslations for multiple languages have begun and are located in the Settings menu (these are community driven, please report any and all errors!)Official No Travel PvP servers are going to begin wiping on the 1st of every MonthMantling has been improved significantly and is now much more usable (vaulting through windows is on the way!)Multiple new vehicles addedAdded color options for some existing vehiclesBushes are now melee-able for fiber (previously could only interact harvest with interact hotkey)Added character respawn / reset button in the inventory menu above the hitpointsManual connection settings now save so you can rejoin private servers easier Changes Mantle / Vault while falling is no longer performed automatically and now requires player inputBolt Action Rifles no longer eject a casing when reloading if you haven't fired a bulletDexterity now increases fiber yield from bushes slightlyAdjustments to death while in swimming in waterAdjusted inventory screen to allow dropping items by dragging them under your inventory (previously couldn't drop here, had to be closer to the middle of the screen)Changed the compass visualsMain menu now caps at 60fps to prevent unnecessary GPU usageRight clicking while in inventory no longer zooms in and out (similar to crouch change to stop crouching while using your inventory)Characters should no longer have skin tone and body type 'popping' while loading in, more improvement to this laterCharacter no longer looks away while in the customization screen, silly characters Bug Fixes Player once again spawns in the same location if rejoining the same world rather than having to select a spawn point or random spawnFixed left hand placement on multiple gunsFixed Model 12 shotgun showing muzzle attachment while on the groundFixed Kar98k not being able to reload while movingFixed a few bugs wi...
    Read full article on Community Announcements (DeadPoly)
  • Patch NotesOfficial

    Patch 0.6.6b

    Additions Updated the water visuals to something a bit more stylized and more performant Changes Vehicle animations have once again been updated to add more fluid motion while drivingFirst person driving camera is now attached to the vehicleFirst person driving camera raised a bit to have a better view of the road aheadAdjustments to vehicle power overallRespawn points on map adjusted to show if they're on cooldown or blockedSplint no longer repairs destroyed limbs (Use a Surgical Kit)Surgical Kit now heals to 5 instead of 1 hitpoint after surgerySurgical Kit now fixes fracture Bug Fixes Guns left behind from errant raiders will no longer remain in world floating ominouslyVehicles should be able to reverse up much steeper inclines nowHighlight around objects no longer draws through your player characterFixed hand placement on Mini 14Fixed model issue on Mini 14Note - This is a smaller update mainly to fix some fairly annoying bugs, and I decided to push what I had mostly finished up with it. Larger update with a good bit of new stuff (collectibles, cars, more vehicle changes, etc) should be launching in about two weeks.
    Read full article on Community Announcements (DeadPoly)
  • Patch NotesOfficial

    Patch 0.6.6

    Additions Main menu level is now interactiveAdded save system redundancy through atomic saving structureAdded automatic save backupsAdded exit locations for vehicles Changes Log Walls, Rock Walls, Stone Walls are now considered flat for building and set down (just the walls, not doorframes, windows, etc)Starting position when joining a game is no longer in the groundSave system overhaul for performance and reliabilityAdditional refinement to AI perception for performance and scalability with larger build countsRocket explosion radius has been increased Bug Fixes Adjusted upgrade material checks to prevent incorrect amountsExit location addition should prevent getting stuck while exiting Ute and Farm TruckRaiders have stopped littering (no longer leave floating melee weapons after despawn)Players no longer slowly glide out of vehicles in multiplayer (camera is jittery in third person though)Cars should no longer spawn on top of eachother
    Read full article on Community Announcements (DeadPoly)
  • Patch NotesOfficial

    Patch 0.6.5

    Additions Raider AI now has additional skills, weapons, and moreVehicle animations have been updated to be a bit more fluid Changes Made some adjustments to Raider and Hunter spawns to prevent long inactivity periods if they fail to spawn the first timeChanged some of the UI highlighting while moving and hovering over itemsChanged casing ejection setup for performanceDefault grid size is now 5 instead of 10Updated the weapon inspect window background and lighting for visibilityChanges to zombie ragdoll when dyingReworked how vehicles collide with players and zombies (no more brick wall zombies) Bug Fixes FINALLY! Fixed serialization bug with inventory saves that could eventually lead to empty containers (most common on airdrop crates)Adjusted some inventory functions that could lead to crashingFixed recoil displaying incorrectly when inspecting gunsResolved some issues with gun attachments not registering when joining multiplayerRemoved reticle showing while scoped inZombies are less scared of stairs
    Read full article on Community Announcements (DeadPoly)

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