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Master of Puppets

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Master of Puppets screenshot 1
Launch trailerWatch trailer on Steam ↗

Master of Puppets

BoaNeo AB · Published by BoaNeo AB

6 user reviews — 67% positive (6 reviews) · 17 achievements

Last updated 27 Sept 2026

Turn based strategy game with resource management and a deck building mechanic

DJCTQ 12

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £6.69 · Highest: £6.699 Oct 2026

Indie, Strategy · 2022 · More £5 - £15 games

In Master of Puppets, players must navigate complex resource management while crafting a strategic deck to outmaneuver opponents. Developed by BoaNeo AB, this 2022 indie strategy title challenges your tactical prowess in every move.

About this game

Master of Puppets is a turn based strategy game with resource management and a deck building mechanic. Each turn, cards are played to build and upgrade a squad of Mechs. The Mechs can be moved around on the game board to protect strategic locations, gather resources, find treasure and, most importantly, attack enemies.

Master of Puppets comes with a variety of game modes, including a growing library of handcrafted stories and an infinite number of procedurally generated campaigns. Procedurally generated campaigns has 3 planets of 12, 18 and 24 maps to a total of 54 maps per campaign. As you unlock each location you will be able to collect more cards.

• Endless number of procedurally generated campaigns.
• 54 maps of increasing difficulty for each campaign.
• Handcrafted story based campaigns added regularly.
• 86 different cards with more coming.
• Fuse, forge and upgrade cards to build your custom deck.
• 4 mission types.

Get the free demo today, or play the single map preview directly in your browser:

https://play.unity.com/mg/other/mop-8m2km

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Dual-core 64-bit CPU @ 2GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 630 / 640M or AMD Radeon HD 7450
  • DirectX: Version 10
  • Storage: 400 MB available space
  • Sound Card: Optional
  • VR Support: No

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Quad-core 64-bit CPU @ 2.3GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: Yes
  • VR Support: No

Supported Languages

English

Latest news

  • Patch NotesOfficial

    V1.3.43

    Fixes bug in "The Signal" campaign - second planet, 3rd map, the purple door incorrectly required a blue key.
    Read full article on Community Announcements (BoaNeo)
  • AnnouncementsOfficial

    V1.3.34

    On popular request I finally decided to cave in and change the controls so that it is now tap to move and drag to attack. Vs. the previous setup where you used drag to move and tap to attack. I've added two additional features as part of this (the last of which wasn't really possible with the previous scheme): 1. With a selected mech, your movement boundaries are now clearly shown on the map. 2. When attacking, the mechs attack cone is visually rendered on the map, and as you drag in the direction you wish to attack, the mech rotates accordingly and highlights potential targets. Pt.2. means you now have much more control of what gets hit in an attack. You can, for example, aim between two units to hit both, where previously you were only able to hit one of them. In addition to this, build 1.3.34 has the following fixes: * Fix crash after finishing first map in Omol Cleansing * Fix occasional infinite 180 degree rotation at end of path * Fix prespawns so they don't happen on isolated tiles or on the players spawn point * Fix trying to load bad campaign index on launch (after upgrade)
    Read full article on Community Announcements (BoaNeo)
  • Patch NotesOfficial

    V1.2.29

    An initial batch of 17 Steam Achievements has been added.
    Read full article on Community Announcements (BoaNeo)
  • AnnouncementsOfficial

    V1.2.28 - New Improved Tutorial Mission

    This update includes a new 3-map tutorial mission which tries to address the onboarding situation for new players by giving more explicit hints for every step in a game turn. I'm fully aware that I have been developing this game in a vacuum, and probably invented some UX or game mechanics along the way that are not entirely intuitive. It's hard for me to tell, though, having worked with it for so long, so any feedback is appreciated.
    Read full article on Community Announcements (BoaNeo)
  • Patch NotesOfficial

    V1.2.25

    This patch is primarily aimed at fixing the Omol Cleansing which was broken because of the drag-to-move fix in 1.2.24. (I simply forgot to apply the fix across all campaigns which left "The Omol Cleansing" in a strange non functioning hybrid state). It does, however, also include a couple of minor features and fixes: Tapping a tile will now show line-of-sight markers from that tile in all directions Ambient occlusion had been accidentally disabled in a previous build. Tile markers were using a silly amount of material switches and texture memory which is now fixed for a small performance boost. Mechanic Skill now requires line of sight (this was always the case, but implicit when tiles could not block on edges. Since walls now allow two units to be adjacent without actually being able to see each other, an explicit line-of-sight check was needed) Added colliders to mechs and map visuals for particle collision
    Read full article on Community Announcements (BoaNeo)

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