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Watch trailer on Steam ↗DeepStates [VR]
Marc Zimmermann · Published by EpicScapes · Official site ↗
Very Positive — 88% positive (92 reviews)
Last updated 27 Sept 2026
DeepStates [VR] - Experiences designed to calm your mind and drift away. Wind down in compelling natural sceneries with dense atmospheres. Please note: Development for DeepStates is discontinued.
£9.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Early Access, Casual · 2021 · More £5 - £15 games
Explore serene environments designed to soothe your mind in DeepStates [VR], an early access casual simulation that invites you to unwind and drift away.
About this game
You may also like 'Realms of Flow':
Join the Discord
About the Game
Development for DeepStates is discontinued. Please see the latest announcement for more details.DeepStates [VR] - Experiences designed to calm your mind and drift away.
Wind down in compelling natural environments with dense atmospheres. Let the scenery sink in and whenever you are ready activate the DeepGuide, which uses breathing, humming, spatial sounds and entrainment with brightness-, volume- and haptic modulation, as well as binaural beats to get you deep. After a guided session aspects of the environment and mood will have transformed.After choosing one of the (currently six) available environments you can explore it using teleport or smooth locomotion. In each environment you can control certain parameters (e.g. time of day) using your thumbsticks / trackpads. Additional controls for image, sound, locomotion, performance, as well as settings for the DeepGuide (e.g. session length, manual or fixed guided tempo) can be accessed via the radial menu. There you will also find additional information regarding the specific controls for each environment and its modes. The application knows three modes: Default, DeepGuide and Afterglow.
- What it is NOT
Don't expect fast-paced action, gamification/quests, huge open-world levels or complex scene interaction (more interactions with the environment are likely to follow though). - Please take a look at the recommended specs and try the demo first to test performance and VR headset/controller compatibility.
This application is resource intensive. - Much care is taken to optimize it, while still trying to keep a decent quality. It's a tight-rope walk - especially with VR. The hope is that you don't have to care too much about technical acpects or performance issues and can just enjoy the application. - If you encounter any issues or have feedback of any sort,
feel invited get in contact via Steam Discussions or Discord before writing a review.
There you can also access more infos about known issues and solutions, change-log and roadmap.
Developer's note (Marc Zimmermann aka. epicscapes):
In DeepStates [VR] I combine my passion for using environments to convey feelings and emotions, with my interest in the manifold realm of altered states of mind. For this application I create places that I personally have a strong longing for and which tend to give me this certain vibe, a mixture of 'the joy to be alive here and now' and a feeling of 'melancholia', since all of it will come to an end eventually.My goal is to create interesting, soothing and deep, meaningful states of being.
I dearly hope that these experiences will provide value for you and enrich your palette of being.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel Core i7-8700
- Memory: 6 GB RAM
- Graphics: Gen1 HMD (Rift1 etc.): RTX 2070/3060 || Gen2 HMD (Index, Rift S etc.): RTX 2080/3070
- Storage: 10 GB available space
- VR Support: SteamVR
- Additional Notes: Additional notes on performance: in channel #issues-and-solutions
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64bit
- Processor: Intel Core i9-9900
- Memory: 8 GB RAM
- Graphics: Gen1 HMD (Rift1 etc.): RTX 2080/3070 || Gen2 HMD (Index, Rift S etc.): RTX 2080Ti/3080
- Storage: 10 GB available space
- Additional Notes: Additional notes on performance: in channel #issues-and-solutions
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Realms of Flow - Early Access!
Hello Deep Minds, As you might have noticed my next application Realms of Flow has just been released in Early Access. It utilizes a combination of high-framerate stereoscopic 180°-video and interactive elements for breathing, mindful listening, playfulness, humming, and frequency entrainment. Find more details on the store page: https://store.steampowered.com/app/2397600/Realms_of_Flow and some additional infos on the Discord in channel #realms-of-flow. As promised everyone who bought DeepStates at full price can claim a free copy of Realms of Flow. However, if you truly would like to support this new project (and maybe also enjoyed DeepStates as is), I would of course also very much appreciate, if you buy it. If that is not an option for you, please follow these steps to claim your copy of Realms of Flow: - Join the Discord - Send me (epicscapes) a DM with: - A screenshot/copy of your receipt for DeepStates showing the purchase at full price (you can black personal details, but date (prior to original announcement), price and Transaction ID/Invoice No. should be clearly readable) - A screenshot of DeepStates being unrefunded in your library Happy flowing and have a nice sunday! Marc {STEAM_CLAN_IMAGE}/40650064/b6b67c6fb002bc3041c02b4ccf02c42a34241683.pngRead full article on Community Announcements (epicscapes)AnnouncementsOfficial
DeepStates Development On Hold.
Hello folks, It's time for an announcement regarding DeepStates. tl;dr Development for DeepStates is currently on hold. I'm working on a new app called Realms of Flow, which will be closer to my roots, combining pre-rendered cinematic VR with real-time guide visuals. Users who purchased DeepStates for the full price will be eligible for a free copy of Realms of Flow. Long story: After struggling with the continued development of DeepStates as well as some health issues, I thought a lot about what I actually can and want to create going forward, and in the end made the decision to put the development of DeepStates on hold for an indefinite period of time. For one thing, after experimenting quite a bit with new environments, I was not satisfied at all with what I personally can achieve in terms of quality, detail and performance with real-time visuals in VR. A lot of aspects like water, clouds and trees are not possible for me to create in a way that I'd like to do - and I don't want to just create deserts until the end of time. Another thing is the amount of pure bug fixing and taking care of technical aspects that ate most of the time and led to a lot of frustration on my side. Complex programming and creating interactable real-time environments is unfortunately not my strength - I tried hard, but same as with the performance aspect I kept bumping into walls I could not overcome. Going forward I'd like to focus more on the content creation and artistic side of things. Hence I created a concept for an app that I probably wanted to create all along but didn't see it. It will combine pre-rendered cinematic stereoscopic visuals (as in Conscious Existence) and interactive real-time guide mechanics as I was already building for DeepStates and which I will iterate and improve on. It still involves quite a bit of programming but on a somewhat simpler level of logic and math where I know what I'm doing. I did a lot of tests and experiments already and am pretty convinced tha...Read full article on Community Announcements (mz.envfx)Patch NotesOfficial
/// 0.9.6.2 /// Additional Options for Guided Sessions
Hello Deep Folks, The latest update 0.9.6.2 on Steam now offers a variety of options to customize your DeepGuide sessions as well as some bugfixes. (details below) Personally I prefer to set all the visual elements to the new "particles" option and enjoy the colorful chaos. This year the progress was and will be slower than expected, since I can only spend a couple of hours on the weekends to work on it. Nevertheless I wish you happy drifting away! All the best, Marc /// 0.9.6.2 Changelog /// Guide update with additional options to customize the guided session experience: - Choose if and how the guide voice will be visualized - Choose the style of the circle indicator expanding and contracting with each breath or deactivate it - Choose the style of the evolving main visuals coming and going with each breath or deactivate them - Choose or deactivate the sounds indicating the timing for the in- and out-breath - Choose the style of the spatial sounds, that will be surrounding you, or deactivate them - Choose if and how the spatial sounds will be visualized - Choose the style of the guiding humming sound or deactivate it - Choose if and how your humming will be visualized - Change the volume modulation intensity for the second half of the session - Change the intensity of the binaural beats in the second half of the session - Detach guide visuals from head position and/or rotation - Disable Afterglow mode to keep the scene and daytime/mood the same during the session - updated DLSS to 2.4.3 - NVIDIA only, driver version 471.11 or above needed - Activation of floating/sound-reactive rocks in Afterglow mode now based on distance, when a rock has been focused once, instead of loosing activation if not directly focused anymore (user request) - Raised the maximum voice reverb volume to 200 - Fixed: Audio Reactive Threshold parameter was not working with mic feedback enabled - Fixed some issues with the wrist bands not correctly indicating the activated mode - Fixed: Some SFX...Read full article on Community Announcements (mz.envfx)AnnouncementsOfficial
New Environment 'Frozen Silence'
Hello beautiful souls and happy new year! The latest update contains the new environment 'Frozen Silence', as well as the new guide voice. For all changes see below. On Discord you can also find an updated roadmap. The next update will hopefully bring more customisation options for the DeepGuide, possibly a new type of experience that I call "flow spaces" and hopefully a proper tutorial. As always, let me know what you think. If you feel like writing a review on Steam, that would of course be much appreciated. Much love ːsteamhappyː Marc /// Changelog 0.9.6.1 /// - New environment: 'Frozen Silence' Voice-Over: - New voice for the DeepGuide (male). A female alternative will come back in the future. - Voice repertoire extended and menu options added for enabling/disabling certain aspects. - Visual element added that appears while the guide voice is speaking. Grabbable rocks: - Levitation: During the DeepGuide session you can now focus on a rock making it levitate with the in-breath. When the humming part starts you will be able to make it float higher with your voice and with a bit of practice you can keep it in the air. This will also train you to stay in the breathing rhythm, since the levitation via humming only works in the out-breath section. - ASMR Sounds: Instead of being on by default you have to give the rock a shake to activate the ASMR sounds. The sound will change with each shake. - updated DLSS to version 2.3.2; minimum driver requirement: 471.11 - Grab the latest driver from nvidia.com. - Increased max. step height and walkable slope to make walking over obstacles and getting onto plateaus easier - FIXED (finally, let's hope): menu pointer not able to access buttons in some places like level boundaries and other random places - FIXED: tip of menu pointer went sometimes behind the window - FIXED: black screen when selecting menu home button with left thumbstick+trigger - Sub-menu windows now close when selecting the same menu item a second time - User 'bo...Read full article on Community Announcements (mz.envfx)AnnouncementsOfficial
New environment: 'Temple of Serenity'
Hello Virtual Wanderers, Update time! A new and more interactive environment has been added, as well as more fun stuff like a Hookah and some grabbable rocks for all environments, bringing my modest programming skills to the limit. The next update planned for the end of the year will likely bring an overhaul of the DeepGuide feature, additionally to another environment if the universe wills it. So stay tuned! Deep greetings, Marc CHANGELOG - New environment added: Temple of Serenity - featuring more interactivity. Note: The sound experience during the DeepGuide in this environment will be different depending on the area you activate it in (5 areas) - FIXED: Mic-check in hub would not respond correctly when mic was not initially activated when starting the app - FIXED: Invisible boundaries would collide with menu pointer, preventing menu selection - FIXED: Height setting would be loaded incorrectly when entering an environment making the player too tall and correcting via menu setting was not entirely possible - DLSS updated to DLSS 2.2 - NVIDIA Geforce Driver 471.11 or above needed! - Saved settings will now be loaded automatically when entering an environment. You can also save/load/reset/delete via the 'Save' menu. - Additional slider for sound reactivity added to enable a gradual response to music/input - Added haptics for grabbing - Added option for keeping objects grabbed after releasing the grip - Radial and palette menu selection now also possible with left hand (thumbstick + trigger) to enable one-handed usage of all menu actions - Option to hide the hands added to menu (holding triggers for 5 sec. to hide hands has been removed) - Alternative option for activating the thumbstick controls added: double-tapping the respective triggers - since some controller models override the thumbstick-press with their system options (activate it via menu) All/multiple environments: - Added Hookah/Shisha - happy smoking while reflecting on the world! - Added some grabbable...Read full article on Community Announcements (mz.envfx)






