
Screenshots

Watch trailer on Steam ↗Run, Doodleguy!
Michael Herndon · Published by Michael Herndon
8 user reviews — 100% positive (8 reviews)
Last updated 27 Sept 2026
Easily Create and Share custom content with players around the world in this endlessly customizable runner from the world of your notebook!
£2.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Casual · 2022 · More under £5 games
Dive into Run, Doodleguy!, where creativity meets speed in an endlessly customizable runner. Craft unique levels and share them with the global community for a fun, casual gaming experience.
About this game
...and when you're done with that, try making your own fun, or check out what other players have made!
ENDLESSLY CUSTOMIZABLE
Want a new challenge? Try drawing some Obstacles!Doodleguy looking a bit bald? Draw a Hat to warm his sketchy head!
Wanna run faster? Tired of the Pencil? Feeling a different scroll direction? Use Game Modifiers to change up the rules!
Tired of your boring old notebook? Create or download a Theme for some new scenery! ...or maybe even a new Doodleguy?
...and mix all of it together with Collections! Run through an endless forest, or create a scalable cliffside with countless permutations... anything you can draw, you can play!
Run through Collections made by other players and go for the High Score!
Customization lies at the very core of Run, Doodleguy!, so let your endless creativity run wild!

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: 2.5GHz
- Memory: 2 GB RAM
- Network: Broadband Internet connection
Recommended
- Network: Broadband Internet connection
Supported Languages
Latest news
AnnouncementsOfficial
Indefinite Server Outage
Hey everyone, I come with some unfortunate and somewhat embarrassing news. Some time in the last week, my SQL Database server (which Run, Doodleguy!'s network content is hosted on) was hacked into and fully wiped. The data is being held ransom for $42k, which in my opinion is not worth it (not to mention the insane debt I'd go into if I did pay it). All Drawings, Collections, and User Info have all been wiped, and the game now freezes whenever you try to open the Network Menu. Worst of all, this is happening in the midst of an extremely busy period in the development of MINDWAVE, a game I am a project manager and programmer on. I do want to bring Doodleguy back online, but I'm not sure when I'll have the free time to make it happen. As an apology for 75% of the game's content being made inaccessible, I'll shortly be dropping Run, Doodleguy!'s price to $2.99 USD (and let's be honest, the game should've been at this price from the start :P). If you're in a territory outside the USA and you believe Steam's auto-generated regional pricing is unfair, please let me know on Twitter (@MookalH) so we can discuss a better price for your region. As my first ever commercial game release, this game still holds a very special place in my heart, and seeing this happen has put me in a really bad mood to say the least. There is a silver lining though. Most of the people who have played this game are friends or otherwise acquaintances of mine. If their created drawings are still stored on their devices offline, I can let them know to reupload everything whenever I get the servers working again (i.e. whenever I am less busy). I have no idea when this will be though, so please don't hold your breath. Thank you for reading, and I apologize for the inconvenience. I'll see you again when the update drops! ... ːsteamhappyːRead full article on Community Announcements (mook (wishlist mindwave!))Patch NotesOfficial
1.0.2 Patch
- Fixed a crash that can happen upon starting the game.Read full article on Community Announcements (mook (play run doodleguy!))Patch NotesOfficial
1.0.1 Patch, and Happy Launch!
Thanks to all players for the support on day one so far, it really means the world to me :) Launch was rocky (had to delay the release by almost 3 days!), but it's turned out in the end, and I've learned a lot from the past few days. I've got a lot more plans for games in store, and I'm infinitely grateful for everyone who's chosen to follow me on my journey. It's gonna be a great one! Also, I've fixed a pesky bug one of the playtesters has found. - Fixed a bug that let players pause the game to cheat death. Happy drawing!Read full article on Community Announcements (mook (play run doodleguy!))






