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Generation Nova

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Generation Nova

OatCube Games · Published by OatCube Games · Official site ↗

Content notice: The game has references to violence, cruelty and suicide only in text form. There are no violent graphical elements.

Last updated 27 Sept 2026

Manage a colony of people who woke too soon from their cryo-sleep. Build and manage a working generation ship and hopefully one day the grandchildren of the first generation might land on a habitable planet.

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Simulation, Strategy · More free games

In Generation Nova, you oversee a generation ship's early wake-up. Strategically build and maintain life support systems to ensure survival until the next planet comes into view.

About this game

Recommended for wishlist

"Somewhere far in the future faster-than-light travel has still not been achieved."

If you are interested in the game please add it to your Steam Wishlist. This way you will also get notified of the upcoming release and updates. This small action helps the developer out and is completely free!


About the Game

"They told us it was a foolproof method for interstellar travel."

How would you feel about waking up from cryo-sleep centuries too early on a huge space ship?

GENERATION NOVA is a strategy game of resource and colony management.

Balance the passengers needs and resources to keep the them alive and happy for millenia. But don't be too eager: Expand too fast and you might not have enough workforce to even feed the new children. Will you make the sacrifices needed to keep the voyage running or will the cold hull of the ship contain only corpses in the end?

The game takes inspiration from games like Banished, Rimworld and Frostpunk. Huge inspirations for the story and setting are from books Across the Universe and the Silo -series and the film Passengers.

Monitor and Manage

Keep an eye on the ship from a high level while managing the nitty-gritty details of daily life aboard. Build, assign, and optimize while your passengers work around the clock. Mine asteroids, construct essential buildings, and balance productivity with happiness. All while making sure there will even be a next generation.

Intuitive Building System

Build nearly two dozen different buildings that all serve a specific purpose inside the generation ship. Catch and mine passing asteroids to produce and refine resources and tools to keep the generations growing. Keep the security and happiness up to increase the passengers efficiency and hopefully lower the chances of bad things happening.

Technology Upgrades

Assign passengers to conduct scientific research to gain upgrades and enact harsh social policies. You don't want to keep half of your population tilling the soil in the farms do you?

Dynamic Event And Task System

Choose your playstyle: Make harsh decisions and be a tyrant or be liberal and try to help as much as possible. In the end only thing that matters is that the generations will live on. Make the elders work or let them enjoy their last moments of their life in peace. Encounter problems with material and resource malfunctions and order passengers to fix the issue even at the cost of their life.

Passenger AI

The passengers have been through a lot by just waking up in the ship. Social problems will eventually occur and everything will take a toll on their psyche. Manage their happiness and hope to keep the needed production lines going. You don't want to end up with no tools to mine the asteroids. And you definitely don't want the food to run out.

Interesting Sector System

Depending on where you are flying through the space the passengers of the ship might get more creative and faster in work. But pass a dark void or a nebula and the problems might start piling up. Hopefully the hull will not be breached in the asteroid field. Plan in advance to go on a resource production spree when you know the passengers are willing to do the extra work and give them the breaks they need when times seem most dire.

Full Music Score

Over an hour of atmospheric and original music tracks made by Markus Brogaard.

"Home... This is our new home for now. Maybe one day at least the children of the future will breath unfiltered air."

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Core Duo 2
  • Memory: 4 GB RAM
  • Graphics: DirectX 10+
  • Storage: 700 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Reworks in code and balancing operations

    Hi!For more information, join the community on Discord!https://discord.gg/SBauyn7pThe game has been progressing along slowly and smoothly. Been fixing a lot of issues with unoptimized and weird code. I've also been handling problems regarding performance. Previously the game might have started lagging on lower end computers.A lot of smaller things that contribute to the larger feel of the game have been done:A lot of system balancingTutorial has been made more approachable and easierDebris-collection system to fill the idle time in gameHope system has been balanced to remove soft-lock situations that resulted in player losing no matter whatIncreased the verbosity of UI and different pop ups such as birth and resource gainsInformation in encyclopedia and other parts of the game has been increasedBuildings can now be unlocked similarly as technology upgrades. This means the player has more to do and more to plan towardsAdded dozens of new world events to make the events more immersive instead of repeating the same onesHope to see you on Discord!
    Read full article on Community Announcements (Oatstar)
  • AnnouncementsOfficial

    Untitled

    Been working on improving the progression system in the game. The construction on certain buildings will be locked out until the ship has enough passengers. Now the game prompts events regarding the newly unlocked buildings that encourage the player to build them as they are unlocked. This helps in keeping the ship running and passengers safe but also introduces the different buildings and systems in a more linear way. {STEAM_CLAN_IMAGE}/40480987/4fc5db90a3179051d25278cda584b2b7d7b50391.png Currently the development speed has been a bit slow due to real life things like studies for example, but it's moving on steadily forward.
    Read full article on Community Announcements (Oatstar)
  • AnnouncementsOfficial

    Playtesting in progress

    Playtesting is in progress and todo-list is filling with mostly with smaller bugs and quality of life improvements! A lot of fixing and tweaking with the game speed and balance mostly to keep it relaxing enough to not quit playing altogether, but at the same time keeping it difficult and slow enough to feel the progression. {STEAM_CLAN_IMAGE}/40480987/59179b5d979a71dfe23a45b4d9e32f72108dbaa0.jpg
    Read full article on Community Announcements (Oatstar)
  • AnnouncementsOfficial

    Pre-alpha playtesting has started!

    {STEAM_CLAN_IMAGE}/40480987/1dbf5df999d5ad8ede7961908f5ec15741f48b92.jpg Hello fellow space ship managers! The pre-alpha testing phase has for Generation Nova has started. Currently most of the systems have been built in and the game is playable without any game breaking bugs. The next major milestone is to fine tune the balancing of resource production and building systems for an enjoyable game experience. Tutorial system will be built after the testing phase. Be sure to stay updated on the news about the game by subscribing on Youtube and/or wishlisting the game! Oatcube Youtube
    Read full article on Community Announcements (Oatstar)
  • AnnouncementsOfficial

    Alpha testers needed - New DevLog

    Hi everyone! Alpha testers needed. The development is going nicely and the game is heading towards a playable Alpha-build. DevLog and info on participating here on Youtube: If you are interested in testing the game and giving feedback and answering the questionnaire, send me an e-mail on oatcubetester@gmail.com with the header "GAME TESTER for Generation Nova". I'll be in touch with some of you later this year. - Oatcube
    Read full article on Community Announcements (Oatstar)

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