
Screenshots

Watch trailer on Steam ↗Kin's Chronicle
flashdim · Published by flashdim
Mixed — 69% positive (13 reviews) · 5 achievements
Last updated 27 Sept 2026
You are Kin, a slumbering imp awakened by a less-than-stellar Arcanist who wants to fix the damaged world. Use new powers granted to you by new allies to recruit monsters and travel through time.
Adventure, Indie, RPG, Early Access · 2021 · More free games
Embark on an adventure as Kin, an awakened imp tasked with repairing the world. Recruit monstrous companions and journey through time in this unique blend of RPG and indie game from flashdim.
About this game
Development of this game has resumed as of September 2023!

Delve into winding caverns, climb creepy towers, and find shortcuts in devious labyrinths. Sneak past traps and wandering enemies if you can, or dash right through and heal up later! Keep your eyes peeled, and find the gear and relics that will help you to solve the mystery of the broken world.

Pummel baddies in classic Role-Playing Game style with tons of attacks and spells. Use combat Finesse abilities to slow your enemies down and create an opening for a massive meteor spell! But if they can't take the heat...

Jealous of that special ability the Giant Carnivorous Plant used that nearly knocked everyone out? Convince him to join you, and use it on your enemies!
There will be 70+ beasts, spirits, and mythological creatures you can collect and add to your team! Gather as many wanderers as you can to help your cause, each with their own levels and abilities.

Final version includes:
- 150+ Spells and skills
- 720+ Craftable weapons and armor
- 80+ Recruitable monsters and characters
- Keyboard & mouse controls (Customizable)
- Soundtrack included
- X-Input/Xbox Gamepad support (Customizable)
- Lots of Graphics and Gameplay options!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Microsoft Windows® 8.1/10 (64bit)
- Processor: Intel Core i5-4430 or better
- Memory: 4 GB RAM MB RAM
- Graphics: Compatible OpenGL / VRAM 1GB or better
- Storage: 1 GB available space
- Sound Card: N/A
Recommended
- Requires a 64-bit processor and operating system
- OS: Microsoft Windows® 10 (64bit)
- Processor: Intel Core i7-4770 or better
- Memory: 8 GB RAM MB RAM
- Graphics: Compatible OpenGL / VRAM 2GB or better
- Storage: 1 GB available space
- Sound Card: N/A
- Additional Notes: 1920x1080 or better Display
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
v0.51.8 Release
The default game version has been updated to v0.51.6-beta-hotfix-1 to v0.51.8, which includes all the changes and additions between those versions. This fixes a lot of long-standing bugs, enhances the default control configurations, and improves performance on portable systems like laptops and Steam Deck. Steam Deck performance in general still has a ways to go, but for now there are only a few minor enhancements to consider before adding additional content! What's Changed 🎁 New Content * Native Mac release! * Native Linux/Steam Deck release! ✨ Enhancements * Updated core NW.js libraries to speed up the above * ALL maps have been reworked for better performance! * GitHub releases will now have builds attached * Releases will now also appear at https://flashdim.itch.io/kins-chronicle 🪲🔨 Bug Fixes * Quitting to title then loading a game locked camera position (2nd attempt at fix) * 3d flicker/flash during intro * Gamepad and on-screen controls have been reworked * Inconsistent wandering mob sizes by @flashdim in https://github.com/flashdim/kins-chronicle/pull/164 * Observer tarot animation plays incorrectly by @flashdim in https://github.com/flashdim/kins-chronicle/pull/167 * Loot pots opening glitches by @flashdim in https://github.com/flashdim/kins-chronicle/pull/171 * Help button doesn't trigger menu on battle screen #168 by @flashdim in https://github.com/flashdim/kins-chronicle/pull/172 * Bosses/Enemies give alert (!) gabs after defeat #163 by @flashdim in https://github.com/flashdim/kins-chronicle/pull/173 Full Changelog: https://github.com/flashdim/kins-chronicle/compare/v0.51.6-beta-hotfix-1...v0.51.8-beta {STEAM_CLAN_IMAGE}/40528645/ee9c7692fa53dd4b941ac8d43ae30e5b31a7e421.pngRead full article on Community Announcements (flashdim)AnnouncementsOfficial
v0.51.8-beta
What's Changed 🎁 New Content * Native Mac release! * Native Linux/Steam Deck release! ✨ Enhancements * Updated core NW.js libraries to speed up the above * ALL maps have been reworked for better performance! * GitHub releases will now have builds attached * Releases will now also appear at https://flashdim.itch.io/kins-chronicle 🪲🔨 Bug Fixes * Quitting to title then loading a game locked camera position (2nd attempt at fix) * 3d flicker/flash during intro * Gamepad and on-screen controls have been reworked Full Changelog: https://github.com/flashdim/kins-chronicle/compare/v0.51.6-beta-hotfix-1...v0.51.8-beta {STEAM_CLAN_IMAGE}/40528645/ee9c7692fa53dd4b941ac8d43ae30e5b31a7e421.pngRead full article on Community Announcements (flashdim)Patch NotesOfficial
v0.51.6-beta-hotfix-1
Fixed some crashed caused by all the big changes. What's Changed 🪲🔨 Bug Fixes Don't run updateControlIcons while loading game config by @flashdim in https://github.com/flashdim/kins-chronicle/pull/116 Fix undefined equipment type error by @flashdim in https://github.com/flashdim/kins-chronicle/pull/117 Full Changelog: https://github.com/flashdim/kins-chronicle/compare/v0.51.6-beta...v0.51.6-beta-hotfix-1Read full article on Community Announcements (flashdim)Patch NotesOfficial
v0.51.6-beta
What's Changed A lot of things that have really annoyed me over time that just made things feel...cheap. This was a good warmup on getting back into the code. ✨ Enhancements Closed gaps in Brambleburg Cellars map by @flashdim in https://github.com/flashdim/kins-chronicle/pull/62 Update core files and dependencies by @flashdim in https://github.com/flashdim/kins-chronicle/pull/64 Updated VisuStella MZ plugins and made multiple UI fixes by @flashdim in https://github.com/flashdim/kins-chronicle/pull/72 Recenter player view while entering a portal by @flashdim in https://github.com/flashdim/kins-chronicle/pull/78 Additional VFX when teleporting to Keep by @flashdim in https://github.com/flashdim/kins-chronicle/pull/80 Increased Earth Worm attack & added lifesteal to Chomp skill by @flashdim in https://github.com/flashdim/kins-chronicle/pull/81 Changed "Save/Quit" to "Main Menu" by @flashdim in https://github.com/flashdim/kins-chronicle/pull/82 New hidden achievement by @flashdim in https://github.com/flashdim/kins-chronicle/pull/88 Updated title screen links to News and Roadmap by @flashdim in https://github.com/flashdim/kins-chronicle/pull/92 Changed "Greater Mimik" to "Mimik" by @flashdim in https://github.com/flashdim/kins-chronicle/pull/98 Add Effekseer EX for better VFX performance by @flashdim in https://github.com/flashdim/kins-chronicle/pull/100 Update core rendering libraries by @flashdim in https://github.com/flashdim/kins-chronicle/pull/101 Add screen shake effect to Quake skills by @flashdim in https://github.com/flashdim/kins-chronicle/pull/103 Gamepad triggers now turn by default by @flashdim in https://github.com/flashdim/kins-chronicle/pull/104 Made OK/Confirm prompt context-sensitive by @flashdim in https://github.com/flashdim/kins-chronicle/pull/105 Gamepad support rework by @flashdim in https://github.com/flashdim/kins-chronicle/pull/113 Updated armor crafting, increased part drops by @flashdim in https://github.com/flashdim/kins-chronicle/pull/115 🪲...Read full article on Community Announcements (flashdim)Patch NotesOfficial
v0.51.2-beta
Should be the last of the tiny hotfixes for a while, just to bring us back to where we were. What's Changed 🪲🔨 Bug Fixes ● Achievements not working by @flashdim in #58 Full Changelog: v0.51.1-beta...v0.51.2-betaRead full article on Community Announcements (flashdim)






