
Screenshots

Watch trailer on Steam ↗StoneHold MOBA
Little Orbit · Published by Little Orbit, Ultimax Digital · Official site ↗
Last updated 27 Sept 2026
StoneHold is a free-to-play 5v5 action MOBA where collectible card strategy meets intense third-person combat. Pick a Warden, build a deck, draw by crushing turrets and defeating enemies, then swap cards and skills at base for constant counterplay. UE5 visuals and a world of chiseled stone magic.
In StoneHold MOBA, choose your Warden, build a deck, and clash in 5v5 battles. Little Orbit's game blends collectible cards with third-person action, offering dynamic play through base swaps and enemy turrets.
About this game
Jump into 20-minute matches with over-the-shoulder action. Dodge, aim, and outplay enemy Wardens with precise timing, smart positioning, and skillful ability chains.

Build Warden-specific, 30-card skill decks to fit your team. Draw cards by destroying turrets and leveling up, then play them mid-fight to adapt on the fly. No two battles — or builds — ever play the same.

Win matches and events to earn unique rewards. Salvage duplicates into Shards to upgrade your favorites, unlocking stronger effects balanced by mana and cooldown trade-off. Tune your deck with a mix of quick, low-cost bursts and heavy-hitting, high impact attacks.

Dive into regular drops that keep the battlefield alive: new Wardens, fresh card sets, balance changes, and seasonal events that keep the meta moving.

Explore a unique fantasy realm carved from stone and magic in Unreal Engine 5. Command Wardens inspired by iconic RPG classes — Barbarian, Ranger, Wizard, and more — each with stylized visuals and rich lore.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: 64-Bit
- Memory: 8 GB RAM
- Graphics: NVIDIA RTX 2060 or better, AMD RX 5600 XT series or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
- Additional Notes: Requirements subject to change as development progresses.
Recommended
- Requires a 64-bit processor and operating system
- OS: 10 (64-bit) w/ DirectX 11 or newer
- Processor: 64-Bit, Quad-Core, 2.5GHz or faster
- Memory: 16 GB RAM
- Graphics: AMD 6700 XT or better, NVIDIA RTX 3060 or better
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 5 GB available space
- Additional Notes: Requirements subject to change as development progresses.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Mega AMA with Matt Scott
We're excited to announce a Mega AMA with Little Orbit CEO Matt Scott, happening August 12 at 11:00 AM Pacific!This isn't just about one game. We'll be discussing APB Reloaded, Fallen Earth, StoneHold, STFU, Unsung, and anything else you'd like to ask about Little Orbit. Whether you have questions about a specific title, upcoming plans, development, or the studio in general, this is your opportunity to ask Matt directly during a live Q&A.Watch the AMA live on Twitch If you'd like to submit questions ahead of time or chat with the community before the stream, join our Discord:Join the StoneHold DiscordWe hope you'll join us on August 12 at 11:00 AM Pacific. See you there!Read full article on Community Announcements (Emily)Community & EventsOfficial
NEXT FEST Twitch streams
Join us Monday, March 2, 2026 at 1PM PT / 4PM ET Our creators are going live with StoneHold on Twitch in in 10 minutes. Come hang out, watch the gameplay, and enjoy the chaos Twitch Drops are ONTune in live, watch the action unfold, and earn StoneHold Gold while experiencing the chaos in real time.Catch the streams with: https://www.twitch.tv/samdadude https://www.twitch.tv/christdickson https://www.twitch.tv/SrTumbao https://www.twitch.tv/bale_ggRead full article on Community Announcements (Emily)Patch NotesOfficial
Follow-Up Bug Fixes & Improvements
This update is now live and focuses on improving combat responsiveness, targeting accuracy, and overall gameplay consistency. We've made adjustments to skill behavior, camera interaction, blocking mechanics, and card systems, alongside continued animation cleanup and balance tuning across all Wardens.As development continues, we'll keep refining combat systems and addressing feedback as it comes in. We appreciate everyone's continued testing and feedback. It helps us identify issues faster and improve the experience for everyone.Bug Fixes & ImprovementsCleric: Judgement Ball projectile speed increased by 40%Adjusted Skill/camera tracking for all wardens so that range target skills lock warden/camera rotation together for better targeting.Vertical camera pitch unlocked for all wardens: Default off, please open settings menu -> gameplay -> Lock Vertical access to change.Continued balance and adjustments for warden skills (too many adjustments to list here)Wardens can now hold RMB to block and sustain the block for more than 1 hit without the need to reset block stanceContinued clean up to animations on all wardens2nd Pass fix to tornado leaving animation/sound playing after completionRemoved ability to draw cards for free (sorry no free cards for you!)Jungle Minions (red and blue) are now receptive to CC (stun, knockdown, etc.)Rogue: Improved hit rate for all skills, Progressive Cutter has better hit response but is still undergoing testing and improvementUtility: Redraw card now draws cards instead of just tossing your hand for nothingRead full article on Community Announcements (Emily)Patch NotesOfficial
Bug Fixes & Improvements
This update is now live and focuses on improving overall stability, combat reliability, and match flow. We've addressed several crashes, refined skill behavior, and continued tuning combat systems to ensure gameplay feels smoother and more consistent.Please note that another hotfix is planned for tomorrow as we continue addressing reported issues and fine-tuning gameplay. We truly appreciate your continued patience, testing, and feedback. It helps us identify problems faster and improve the experience for everyone.Bug FixesFixed a crash caused by the Root DebuffResolved issues with Barbarian skills not landing correctly, missing targets, or multi-hit abilities failingContinued improvements to auto attack aimingFixed auto attack recovery after skills endApplied skill balance adjustments and fixes, including reducing overly strong bleed effectsOngoing general crash stability improvementsTowers now de-spawn shortly after being destroyed to prevent choke points and stop minions/bots from getting stuck in pathingWardens can now hold the shift sprint button and tap space to do the sweep/roll and then they will continue sprinting after the recovery without having to let go of and then re-press the shift key.Read full article on Community Announcements (Emily)AnnouncementsOfficial
Open Beta is now LIVE!
The time has come to open the gates. StoneHold is officially entering its Open Beta, inviting players from around the world to jump in, test the battlefield, and experience the core vision of the game firsthand. This phase marks an important milestone in StoneHold's journey and is focused entirely on gameplay, feedback, and community-driven refinement. StoneHold blends 5v5 action MOBA combat with strategic cardplay, creating a unique hybrid where mechanical skill and tactical decision-making are equally important. Players take control of powerful Wardens, each bringing a distinct role and playstyle, while building decks that shape how every match unfolds. Cards are drawn and played dynamically during combat, allowing players to adapt, counter, and surprise their opponents in real time. What to Expect During the Open BetaThe Open Beta is a chance to:Play full matches and explore StoneHold's core systems Experiment with different Wardens and deck combinations Learn how cardplay impacts team fights and strategy Help shape the future of the game through active participation Live Gameplay From CreatorsThroughout the Open Beta, content creators will be streaming StoneHold live, showcasing real matches, deck experimentation, and Warden synergies. It's a great opportunity to learn strategies, see high-level play, or just enjoy the chaos of early meta discovery. Download on SteamGo enjoy the Open Beta by downloading the game on Steam and stay tuned for future updates, announcements, and the road to full release: Join us on DiscordAlso make sure to join us on Discord to stay in the loop with announcements, updates, and community discussions around StoneHold. It's the best place to connect with the team and fellow players as we move forward together.https://discord.gg/TVFqk8MSmXRead full article on Community Announcements (Emily)






