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Astro Colony

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1.0 Release Trailer trailerWatch trailer on Steam ↗

Astro Colony

Terad Games · Published by Terad Games · Official site ↗

Very Positive — 81% positive (2,729 reviews) · 25 achievements

Last updated 27 Sept 2026

Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.

PEGI 6Co-opSteam Workshop
-25%

£12.56

£16.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£12.56£16.75

Price history

3 Sept 2026Lowest: £12.56 · Highest: £12.5611 Oct 2026

Action, Adventure, Indie, Simulation, Strategy, Casual · 2026 · More £5 - £15 games

Manage your own cosmic empire in Astro Colony, where you'll explore space, establish new colonies, and take care of astronauts—all while creating efficient conveyor systems for production.

About this game

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About the Game


Astro Colony is a game of automation and exploration in an infinite procedurally generated universe. It is composed of fully destructible voxel planets.



Move stations, dock them and create a galaxy network no one have seen before!


A space adventure game could not exist without a variety of biomes and hundreds of plants!


Construct unique transport systems using conveyor belts and pipes.


Recruit new Astronauts and fulfill their needs by providing food and shelter.


Research over 70 unique technologies to progress in colony development.


Play the game in the co-op mode with your friends or join other hosted lobbies.


Traverse the universe full of unexpected events and discover unknown grounds.
But be aware, the danger is lurking around the corner!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: i3
  • Memory: 4 GB RAM
  • Graphics: ATi 7770, Nvidia GeForce GTX 660
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Additional Notes: It runs smoothly on most PC that are not older than 2012 - during tests it was ok even on laptop with Nvidia 920M (2GB of VRAM and 4GB of RAM in system).

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English*, French, Italian, German, Japanese, Polish, Russian, Hungarian, Simplified Chinese, Spanish - Spain, Korean, Portuguese - Brazil, Portuguese - Portugal
*languages with full audio support

Latest news

  • Patch NotesOfficial

    The multiplayer is getting a major update - testing open

    Hey, Colonists! If you are following our Discord, you probably know that my focus went to improving multiplayer so it's fully playable even with a rough Internet connection. I spent the last 3 weeks making every system in the game bulletproof and fully reliable even with 500 ms delay or 25% packages being lost 😱 In the post, I want to share progress and let you try it out with a custom branch. The official release will come in about 2 weeks. NEW SYNCINGWith the new initialization not using begin play but waiting for all systems to be fully replicated, it is now 100% sure that syncing will eventually succeed.There were some actors in the game using Begin Play, so they got all modified to use a new, reliable path.RELIABLE CLIENT SIMULATIONHaving reliable client simulation with 1000 ms is not an easy task. There are many ways to make resources move ahead of a server or behind the server.There are two types of corrections right now that allow for a 100% replicate outcome. If the client has already pushed something in the wrong direction, resources are simply teleported back. This happens for the entire chain that was wrongly pushed. If the client is behind and there are awaiting pushes, server is overriding the simulation, allowing for synchronized moves. This is a saving situation where the server removes the conveyor belt, and resources cannot cross the gap. Right now they will still move like it was a conveyor belt there.RESOURCES TRACKED WITH IDsEvery resources in the game has it's own unique ID that is set by the server. This makes it easier to find exact location and do correction if needed.This also resolves the removal of moving resources, as many times clients could accidentally remove resources in adjacent cells.JUNCTIONS - STABLE MERGE Even if the previous merge was working quite well, it is now improved for multiplayer to guarantee that all resources are always matching between client and server.Devices and logic blocks are now creating conveyor connections....
    Read full article on Community Announcements (AstroColony)
  • Patch NotesOfficial

    Improvements & fixes

    Hello Colonists! There was a small update today. Please check the the changes below. Water stops crafting when the water tank is full! No more wasting ice cubes! Gas rigs will also stop if there is no capacity in the gas tanks. When a new gas tank is created or gas is consumed, they will resume extraction. Radar no longer requires titanium rods, since titanium is obtained in the further stages of the game. IMPROVEMENTS & FIXESwater and gas stops when tank is fullspecific crash fixed related to navigating bots to "decoration" like wood tablelocalization was updated, so you can find more descriptions and corrected languages, plus the missing translation for vehicle designer was correctedautopilot technology was removed - autopilot itself is now part of navigationFrom two previous hotfix updates (last 7 days):fixed asteroid interactions when some solid objects are behindfixed French localization tagsfixed crash related to service bots entering some devicesrecipes not yet revealed can no longer show detailsfixed missing texture for a big storagefixed triggering visual effects for pipe gates when resources enter/exitfixed some visuals and warehouse resource placement.fixed resources "unknown item" for some not yet revealeditem details are now showing questionmarksdistance for interactions changed, so it's easier to click far away objectsnew technology, "iridium collector" was added, and the device is an iridium absorber Thanks guys so much for your support! Tefel (Terad Games)
    Read full article on Community Announcements (AstroColony)
  • AnnouncementsOfficial

    Endless crafting is back, new storages, improved interactions

    Hey Astro Colonists!It's time for another big quality update that I've been preparing for you for the last 2 weeks and ended up publishing at 4am :) There are plenty of new changes, so let's dive in!Endless craftingYes, the crafting not being interrupted is BACK! By default, as long as the device has enough resources to craft or resources to mine/pick, it will operate! It's now fully up to you how you control the flow. It is possible to limit both inputs and outputs. They will be respected and crafting - power consumption will be reduced if the limit is reached. Inputs of crafting devices are still limited by stack sizes, so use new devices and bigger storages wisely!Controlling overflowTo better control automation resources flow, now it's possible to use Incinerator to remove them from the game or inventory Trash Bin 🗑️New interaction & switching axesWhen starting to drag, the game detects if it's a floor or wall surface and suggests a mode. This way, placing something directly on the wall is no longer a problem.Default placement can be switched by pressing F, so even if you start selecting a conveyor belt, you can select a horizontal grid or place multiple lines of conveyor belts at once!Here, water pipes create a horizontal grid.Floor is no longer blocking, so there is no need to navigate around it.It is now super easy to select foundation right under the floor.Balance & recipesWhen designing new recipes, I tried to better balance the use of individual resources.Above all, it was necessary to reduce the consumption of ice, and secondly of copper.Next, it was important to increase the use of iron. A new resource was born—a ROTOR that uses iron and uranium.The availability of glass, quartz, and stone has also been adjusted.stone consumes only 20 water (instead of 50) and requires 6 units of earthquartz requires 10 Earth (instead of 20)In addition to making the mining of quartz/stone accessible, depth of drills was increased:to -12 from -8 for giant drill-8 from -5 ...
    Read full article on Community Announcements (AstroColony)
  • Patch NotesOfficial

    Improvements & balance update

    Hey Astro Colonists! Another balance update has just been released. Please get the latest version on Steam!The costs for all technologies in the second and third universes have been adjusted. This should make the game more accessible!Additionally, many systems have been improved, and recently reported bugs have been fixed.Check out the changelog below:TECH TREE CHANGESAs you can see there is a huge cost cut, especially in the beginning of the second universe.Cultivation before cost 400 basic science AND 400 biology, right now it is only 80 biology!There is no need of having this huge grind in the beginning of the second universe!IMPROVEMENTS & FIXESfixed breaking links of logic blocks when rotating a blueprintimproved cable cars that should not get stuck (if they still do please let me know)fixed working effect for circular sawtech tree universes II and III rebalancedfixed a rare crash when trying to fix a burning devicepicked plants should now give 4 science points - instead 0fixed an issue where human would lose head when kicked from the buildingfixed multiplayer issue where awaiting human for training would not have headfixed multiplayer creating AI issue, that new AI would be assigned to the wrong grid cell - this was eventually causing some problems when playing longtrace collision improved, so decorations are not accidently opened when interacting with a devicemultiplayer "Base Warehouse" not syncing state for client when loadingtransport bots ignoring requests for rare conditions where device inventory was fullWORK IN PROGRESSThe game as you may noticed got a few negative reviews. This came to me unexpected, since I believe the state of the game is way better than it was when coming out to Early Access almost 4 years ago.It was a very long journey with 7 major updates and hundreds of improvements, so I want to continue to improve state of the game. It makes sense to save it, so more players can discover the game and enjoy it like me!I think an update like thi...
    Read full article on Community Announcements (AstroColony)
  • Patch NotesOfficial

    BIGGEST BALANCE UPDATE

    Hey Colonists!We are in the second week of the 1.0 VERSION of the game! I am not slowing down. Thanks to your feedback, I am improving the game further!The game just got a big balance update with over 20 new improvements, so please go ahead and get the latest update on STEAM!NEW BALANCED TECH TREEThe tech tree got rebalanced to support all types of playstyles with new players in mind:It is divided into sections, each corresponding to a specific chapter of the game:planetoidswater automationplanet explorationastronautsresearch – specialistsIt is a huge balance change with more than 10 technologies changing their places, so please share your feedback with me on Discord: https://discord.com/invite/EFzAA3wSTARTING PLANETOIDSEach time you start your adventure with Astro Colony you will have 5 planetoids at your disposal.They serve as the initial source of resources and allow you to automate the station faster!When you feel ready to explore infinite space, you can unpin them or hide all planetoids on the map. STARTING PLANETSSeeing players unlucky with starting seeds, I decided to change how the game begins.Right now all difficult types like ellipsoid, sphere, crater, and cauliflower will be transformed into more favorable shapes!You can clearly see how much flat surface and how exposed resources are.PUSH OUT WHAT YOU WANT!Every crafting device is now changing the way it pushes resources. It's doing it only for active recipes.This way you can easily get rid of all "unwanted" resources.NEW BOOSTER INDICATORSince the booster is a very important skill in the game, allowing you to traverse the universe faster, it is also now included in the UI. IMPROVED GUIDES All guides in the guidebook got updated with a new, bigger format, videos, and texts. Please check them out!MORE VISUAL POLISH - CATCHER BEAMSSome visual glitches of humans in multiplayer or animations of devices like harpoon connectors got fixed. However, the most noticeable for you will be the asteroid catcher beam ch...
    Read full article on Community Announcements (AstroColony)

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