
Screenshots

Watch trailer on Steam ↗Suit for Hire
Godmode Interactive · Published by Godmode Interactive · Official site ↗
Content notice: Blood and violence
Very Positive — 93% positive (3,343 reviews) · 40 achievements
Last updated 27 Sept 2026
Suit for Hire is a challenging action shooter, tactically blend weapons and martial arts together to unleash beautifully crafted violence.
£12.79
Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More £5 - £15 games
Embark on a challenging journey as you tactically blend weapons and martial arts in Suit for Hire. Experience beautifully crafted violence in this intense action game from Godmode Interactive.
About this game
Suit for Hire is a thrilling top-down (and third person) action shooter that combines strategic gunplay with intense martial arts combat. Dive into a world of exquisitely executed violence as you navigate through adrenaline-pumping missions.
Become a Skilled Assassin
In Suit for Hire, you'll step into the shoes of a highly skilled assassin, taking on dangerous contracts in a variety of stunning locations. With a limited supply of ammo and resources, you'll need to outsmart and outmaneuver your enemies to survive. Utilize a wide array of weapons at your disposal, including pistols, shotguns, and assault rifles, but it's not just about firepower- masterful martial arts moves will allow you to take down foes in stylish and brutal ways.
Features
Top down and Third person mode, easily switchable at any point in the game
Tons of levels, chapters and Arena levels to put your skills to the test
Finishers, melee combat and action movie moves
Use different weapons and tools to your disposal
Immersive Visuals and Gameplay
The game's sleek and stylish visuals, combined with its intense gameplay, create a truly immersive experience. Whether you prefer to go in guns blazing or rely on your martial arts skills, Suit for Hire offers a variety of playstyles to suit your preference. Prepare for an adrenaline-fueled journey through a world of beautifully crafted violence.
Are you ready to become the ultimate assassin? Suit up and prove your skills in Suit for Hire.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8/10 64-bit
- Processor: Intel i5-3570 @ 3.4GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 550Ti
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i7-4770 @ 3.9GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 970
- DirectX: Version 11
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
v1.0.15 - Photomode, Headshots (and some other things)
Hey everyone! Apologies for this update taking so long, it was essentially ready for a hot minute considering it was in the Beta branch for a while. This update includes a bunch of things spanning from bug fixes, improvements, additional customizable settings and more. There's a few more minor bugs on my to-do list so expect a patch in the coming weeks, that being said, I tried to do extensive testing of this update to make sure I didn't f*** anything up, but if you notice anything game breaking, feel free to yell at me in any of the respective channels (Discord, the Community Hub, this news update's thread, messenger bird) and I'll do my best to hotfix anything ASAP. PhotomodeOne of the new features in this update is the quick photomode that was added in, you can easily pull it up with the hotkey (Default: J, customizable) and there's a button in the pause menu as well. A few players have already been taking some fun screenshots with it during the Beta, now others can mess around with it as they execute enemies with style. I may add some filters/more controls in the future, let me know if you'd like anything added and I'll consider it. Headshots in Third PersonAfter the 3rd person mode's release, a few people were confused by the lack of damage variety based on where enemies were hit. I didn't really consider it since I wanted the gameplay to be similar from top-down to third person- but it made sense adding headshots to the third person mode. This only works for secondary weapons, since your primary pistol is meant to be a tool of destruction. The Enhanced Hitboxes setting is turned on by default but if you prefer the more arcade-y shooting style, you can disable it in the Gameplay settings. KatanaThe Katana has been in the game for a while now, but it felt like it was missing a special something. The Katana can now pierce and stick into enemies/surfaces when you throw it at the right distance, be careful not to throw it in an unreachable spot because there's a sm...Read full article on Community Announcements (Crimson)Patch NotesOfficial
v1.0.14.1 - Hotfixes Patch
Hey everyone, Just a small hotfix patch fixing a few issues that have been brought to my attention (thanks for letting me know quickly!) Melee attacks will only cause impulse deaths now (non-animated, should fix the weird stiffness issue) FIXED: Crosshair resetting improperly when restarting a mission, Reticle HUD showing up when disabled, etc. FIXED: Akimbo deagle not counting towards clean suits Thanks and keep the feedback/bug reports coming, I'll try to have another patch out later in the week.Read full article on Community Announcements (Crimson)AnnouncementsOfficial
v1.0.14 - Reticle HUD, Overkill, and more
Hey everyone, This update focuses on making shooting enemies a bit more fun by implementing 'overkilling' and animation physics that used to be in the game before (should be fixed/improved now), additionally adding some more QOL improvements. I tested this patch a bunch but there's a chance some bugs sneaked through, let me know if you encounter any weird issues and I'll get on it ASAP. Aim Assist Intensities Felt like Aim Assist was a bit too strong? The Aim Assist settings now have a Low, Medium, High (and obviously Off) setting, you may notice your settings have reset if you were using Aim Assist before, so feel free to play with the settings to see which one feels best for you. https://i.imgur.com/iQpmPor.jpeg Reticle HUD A feature that was requested was having a condensed version of the HUD directly on your reticle/crosshair, this setting is turned off by default but feel free to give it a try if it tickles your fancy. https://i.imgur.com/j4NGcfu.jpeg Various other changes and improvements have been made (and bugs have probably been produced), please let me know if you come across anything and I'll make sure to get on it as soon as I can. UI indicator when slowmo is activated to show stamina is being reduced Added overkilling (can shoot enemies multiple times when killed, bullets will penetrate them when killed though to not get in the way) Modified physics ragdolling Adjusted some deceleration values for Grunts Slowed rotation rate when grabbing an enemy from 500 to 300 QOL: Aim assist intensity for controller and KB/M Improve blending of sidestep/roll animations Thumb mouse buttons will now show as TMB on UI QOL: Condensed crosshair UI (seeing ammo count and stamina) FIXED: Incorrect animation in Grunt movement FIXED: HUD shake is incorrect when firing in third person FIXED: Leaves aren’t set to Vegetation and stops bullets in City 2 Park Level (green leaves trees) FIXED: both hands play recoil animation when dual wielding deagles FIXED: Countering an attack ...Read full article on Community Announcements (Crimson)Patch NotesOfficial
v1.0.13.3 - Patch
Hey everyone, Another patch hopefully improving the game further and fixing a few bugs, let me know if you encounter anything new or if the below bugs haven't been fully fixed: Reload UI not showing during Ultimate reload Added Grabbing to input buffer to allow chaining actions more fluidly (is that a word?) System to make player face specified orientation on spawn (third person) Keep facing direction when switching from top-down to third person Music now resets when hitting Replay button after ending a mission FIXED: Music not resetting in Trains FIXED: Firing recoil animation and then crouching causes crouch anim to be delayed FIXED(?): Secrets challenges not completing properly (made adjustment to code that should make this work better) FIXED: Reloading game while holding a bodyshield causes the UI to stay on screen Thanks again for all of your bug reports and feedback!Read full article on Community Announcements (Crimson)Patch NotesOfficial
v1.0.13.2 - Patch
Hey everyone, Mostly a small hotfix patch to fix an issue with the Deagle ultimate, but I also made some various changes/improvements in other areas. Added Reload progress UI (let me know if you run into any issues with the crosshair and/or this new UI) Adjusted water in Miami: Ocean Drive level to be more… threatening, also adjusted collision to not be as punishing for the player FIXED: Dual wield deagles animation not functioning properly FIXED: Loading screen taking mouse control if hitting pause menu too quickly during animation Made more optimizations to UI Thanks for all of the feedback and bug reports, let me know if you come across any new issues with this patch.Read full article on Community Announcements (Crimson)






