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Watch trailer on Steam ↗Bibots
Square Squid · Published by PID Games, Dear Villagers · Official site ↗
Mixed — 56% positive (59 reviews) · 32 achievements
Last updated 27 Sept 2026
Bibots is a top-down shooter rogue lite set in a futuristic world. Play as Tayar, an explorer in control of a nervy robot and clear rooms filled with monsters, powers and secrets to unveil. Die, try and repeat until you face your world’s final threat.
£1.54
£10.29Lowest price we've ever recorded
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Price history
Action, Indie · 2022 · More under £5 games
Control Tayar, a nervy robot explorer, in Bibots, a top-down shooter where you clear rooms filled with threats and treasures. Die, try again, and uncover the final challenge.
About this game

Play as Tayar, the crob explorer and the unexpected savior of his world, Takaful. Pick your guns, guts and go counter the plans of an evil mastermind. Tayar is not alone to accomplish this feat, chosen by a Bibot (actually luckily stumbled upon one) he gains the ability to transform into one of those ancient mechanical creatures. Each Bibot has his own strengths, try them all and pick your favourite according to your own playstyle.
Key Features
Discover a colourful world
Venture through mysterious temples in a colourful world full of characters to discover but also inhabited by dangerous monsters. The world is divided into regions, each with its own atmosphere to discover. The regions are procedurally generated and contain hand crafted battle rooms, treasures, merchants and secrets changing each time you play. Protect your home from vile enemies corrupting the fauna and threatening Takaful.
The Bibots
Choose the Bibot that will join Tayar in his epic journey, accumulate energy during your fights and use it to summon the devastating power of these mechanical beings. Each Bibot has its own playstyle and abilities, use them to fight your toughest enemies or save yourself from impossible situations. Learn to master them! The more you fight with the same Bibot, the more its synergy with Tayar will increase, unlocking new variants of its attacks to customize them before going into battle.
Customize your guns
Equip Tayar with a variety of weapons which you can customize with chips that you will find while exploring or encountering merchants. Experiment and combine their effects to customize your playstyle and create the weapons of your dream with countless possibilities and powerful synergie.
Level up
Accumulate experience during your fights to improve Tayar's skills. Make it a survivalist, a soldier, a scientist or mix it all up. Each branch grants you access to permanent passives upgrading a wide range of skills and offering you new possibilities to enhance the synergy between Tayar and his Bibot.
Made for speedrunners
Bibots is made for all types of players, therefore we created features and game mechanics thought for speedrunners. The game keeps track of your current run time and you can see it any time while you play. The faster you clean the levels, the more you will be rewarded with bonuses corresponding to your fast play style. Influence your timer by summoning your Bibot and stop the flow of time, switch your characters intelligently to prevent time from running out and unlock a maximum number of rewards.
Die, try and repeat to break your records… Or well, to save the world!
System Requirements
Will my PC run this? →Minimum
- OS *: Win 7,8,10,11 32/64-bit
- Processor: Intel i5+
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 460
- Storage: 7 GB available space
Recommended
- OS *: Win 7,8,10,11 32/64-bit
- Processor: Intel i5+
- Memory: 8 GB RAM
- Graphics: Nvidia Geforce GTX 660
- Storage: 7 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Important Security Update Available ✅
Your safety while playing our games is our top priority. We’ve been informed of a recent security vulnerability affecting Unity. Although no malicious activity has been detected in connection with this issue, we’re taking immediate action to keep our players protected. A new update is now live on Bibots and includes the necessary security fixes. We strongly encourage all players to update the game as soon as possible to ensure the best and most secure gameplay experience. You can find additional details on Unity’s official website here: https://unity.com/security/sept-2025-01 https://store.steampowered.com/app/1610500/Bibots/Read full article on Community Announcements (Apozh - Dear Villagers (CM))Patch NotesOfficial
1.052 update - Bug Fixes and Balance
Bugs fixed: Fixed a bug where the “Sales” passive in the survival branch could spawn an item with a smaller pop up Fixed a bug that caused the “be as water” passive from the soldier path to prevent the character from dashing Fixed a bug that caused the “Tesla” passive from the scientist path to activate infinitely on a dead enemy Fixed a bug that could make chasing enemies stuck against walls Fixed a bug that could prevent progression in the tutorial if the player restarted the game while in bibots. Fixed a bug that could make scarab enemies die prematurely in a fight Fixed a bug that made the shuriken from the tactical ability “Surprise shuriken” remain after death Fixed a bug that made the first slides of the prologue not being displayed after a restart Fixed a bug that made the “Born flayer” passive from the soldier path give bibot’s attacks the bleed property Fixed a bug that made the visual effect from the passive “Plague” from the soldier path appear on enemies that were not affected Fixed a bug that made enemies teleported by the “Mass grave” passive from the soldier path to die at the same time as the enemy that triggered the effect Fixed a bug that made slime enemies teleported by the “Mass grave” passive from the soldier path to appear at the wrong location Fixed a bug that prevented the time of the battle against the last boss and the completion time of the last biome to be displayed in the details of the end game recap. Fixed a bug that prevented the player to navigate between their unlocked passives in the character menu with a controller Fixed a bug the locked the progression in the tutorial if the player picked a psym cannister too soon Fixed a bug that made the slime enemies stuck in place after a dodge from the player Removed an unwanted collision in a chest room in biome 2: No’okmul Fixed a bug that prevented the player from picking up items after opening the sarcophages in biome 1 : Makbara without picking up the spawned items. Fixed a bug that pr...Read full article on Community Announcements (Sinhei)Patch NotesOfficial
NEW PATCH!
LIST OF CHANGES: Level design: - Fixed the collisions of a treasure room in the first biome Enemies: - Increased the health points of the Comets during the boss rush Other: - The occurence of the "Harvest" effect has been slightly nerfed Bugs: - Fixed a bug that could disable traps too soon in special rooms under certain conditions - Fixed a bug that could cause a bad display of the price on the keys at the merchant with the passive "Business is business" - Fixed a bug that caused the effect of the passive "Sales" to be repeated several times in the merchant - when coming into contact with the items. - Fixed a bug that could prevent an animation to be played on the tactical ability interface - Fixed a bug that could change the visual of a pick up after their spawn in some special rooms - Fixed a bug that could prevent the Compos'Up purchase screen from closing properly after a purchase - Fixed a bug that played the audio of the passive "Sales" at a too high volume - Fixed a bug that played the audio of the passive "Pyromaniac" at a too high volume - Increased the number of crebuk boxes in some speedrun rooms - Fixed a bug that could prevent progress in the tutorial after picking up the first chip - Fixed a bug that could prevent the progression in the tutorial if the player died several times and managed to generate too much psym too early - Fixed a bug realted to the "Decoy" tactical ability that could prevent bosses from targeting the player againRead full article on Community Announcements (benjaminbriolat)Patch NotesOfficial
Achievements Update
Since the last patch we worked on answering a popular request amongst players. We added steam achievements in the game and hope you'll have fun unlocking them :) We also kept working on improving the experience by fixing bugs linked to chips and the player’s interaction with them. New additions: 32 achievements to unlock: Reach level 5 with a bibot Reach level 10 with a bibot Reach level 15 with a bibot Reach level 20 with a bibot Kill 500 enemies Kill 1000 enemies Kill 2000 enemies Cause an affliction on 200 enemies Upgrade a weapon to level 2 Upgrade a weapon to level 3 Upgrade a weapon to level 4 Upgrade a weapon to level 5 Complete the tutorial Spend more than 5000 crebuks Spend more than 100 metal scraps Summon your bibot 50 times Purchase 30 items Open a speedrun door Open 10 speedrun doors Complete a playthrough in 30 mins Spend 30 level points in the soldier path Spend 30 level points in the scientist path Spend 30 level points in the survivalist path 9 other secret achievements Bug fixing: Fixed a bug where it was possible to infinitely recycle/pick up an item dropped from the inventory. Fixed a bug where a chip dropped from the inventory had its properties and visual changed. The visual representation of used chip slots in the weapon HUD can no longer be misplaced.Read full article on Community Announcements (Sinhei)Patch NotesOfficial
Hotfix patch
Hotfix patch is out: Fixed a bug where the time played in previous playthroughs for every biome was kept in the timestamps calculation, making the time doors unable to be opened after subsequent playthroughs.Read full article on Community Announcements (benjaminbriolat)






