
Screenshots

Watch trailer on Steam ↗Wildsilver
Great Potion Games · Published by Great Potion Games · Official site ↗
Positive — 100% positive (15 reviews)
Last updated 27 Sept 2026
Wildsilver is a JRPG featuring an active-time battle system. With a party of up to four characters, visit towns and explore dungeons, find items and equipment, level up, choose between abilities and defeat powerful bosses. Enjoy beautiful and epic music in an emotional story with plot twists.
£4.29
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Price history
Indie, RPG · 2023 · More under £5 games
Embark on a journey through towns and dungeons as you lead your party of up to four characters. Discover items, level up, and face powerful bosses in this JRPG from Great Potion Games, released in 2023.
About this game
Wildsilver is the fifth JRPG created by Great Potion Games. This is the full version of the game.
Story
Velven, the female protagonist living in a forest near a village, is on a mission to save her sister Soire who has been poisoned by a Basilisk. In order to brew the Elixir, which is the only cure, she needs the Basilisk’s heart. On her way, she meets a little robot with a hammer and a brave knight from the capital who offer their help. Together, they venture into the lair of the fierce dragon.

From that point on, the story takes a few turns to gradually turn into a plot that is ‘god-slayingly epic as expected from a game of this genre’. Velven will actually get to see the capital herself, find out what ancient secrets it hides and, through courage, skill and, to be fair, some lucky circumstances, save the world from destruction.
Gameplay
Explore environments, find chests, fight monsters, get stronger, learn skills, buy items, customise equipment, solve puzzles, talk to people, break urns.
Features
15 hours of playtime
epic and emotional story
easy-going progression with some challenges
ATB system (you can choose between wait and active mode)
robotic companion (people seem to like Gilbert a lot)
many ways of accumulating power
many reversible customisation options (that is, equipment with effects)
finisher skills
clean level design and user interfaces
smooth lighting, tilt shift, parallax water and other visual effects
self-written soundtrack with 49 tracks
awesome sound effect for critical hits (this is more important than you’d think!)
many cutscenes, but mainly short ones (I hope this is a good compromise)
British English
no time pressure
no missable items (no need to keep a guide and double-check every 5 minutes)
no game over (except for elite and boss battles)
Asset Creator?
Are you one of the talented people who have made assets used in Wildsilver? Send me a message! You'll get the game for free, of course!
If you have created assets that you think would fit this game phenomenally, please get in touch too!
Letsplayer? Streamer?
If you’re a letsplayer or streamer with a regular schedule that would have a slot for a session of Wildsilver, I'll gladly provide you with a key as well!
More Games
Please visit my website to find information about my other games: Game Master, Game Master Plus, LV99: Final Fortress and Wildsilver Zero!
Have fun playing and please leave a review!
System Requirements
Will my PC run this? →Minimum
- OS: WIndows 10
- Memory: 8 GB RAM
- Storage: 500 MB available space
Recommended
- OS: Windows 10
- Memory: 16 GB RAM
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.0.1
Behemoth: Fixed a bug with Rumbling Barge.Fixed an error with the Ruins chest count.Fixed an error with the mystic equipment prophecy.Fixed an error with the reward for learning all passives.At Level 45 or higher, the drop rate for mystic equipment now increases to 5% (from 1 %).Updated plugins.Read full article on Community Announcements (saireau)AnnouncementsOfficial
Wildsilver 1.0.0 out now!
The full version of Wildsilver is out now!This marks the end of a long journey that started with Wildsilver Zero, the free demo/prototype released back in 2021 that turned into its own kind of game, and continued through early access with a steady stream of patches.While the full story has been playable for a long time, this release represents the moment where everything feels complete and coherent.Save files will remain compatible, just like with previous patches. You can continue your journey, whether you’re mid-game or close to the end. If your last play session has been some time ago, however, I highly recommend starting anew to see all the little improvements that add up to a very different experience.Thank you to everyone who played Wildsilver Zero or the early-access version, reported bugs and/or shared feedback. Your support helped shape the game into what it is today!Patchnotes:Raze: Now has a melee-attack animation.Common claws: Now only restore HP when critting.Vengeance: Now attacks twice as intended, but lowered HP restored to 10% of damage (from 25%).For enemies between Level 31 and 35, raised max HP by 2.Bargo: Moved to later maps in every dungeon to reduce backtracking.Polished Castle, Cathedral and Tower tilesets.Added messages to display when skills are learnt via EXP orbs.Added a fainting animation for the ‘Game Over Lite’ when losing to common enemies.Made some minor fixes and optimisations.Read full article on Community Announcements (saireau)AnnouncementsOfficial
Wildsilver Release Date
Wildsilver will officially leave early access and release as version 1.0.0 on 23 February 2026!Over the course of the initial early-access release of 0.9.0 and eleven patches, there were many additions and refinements in terms of balancing, visuals, audio, cutscenes, and countless details based on my own backlog as well as player feedback.With a long list of must-dos and should-dos cleared, I’m finally ready to call the project finished.Read full article on Community Announcements (saireau)Patch NotesOfficial
Patch 0.9.11
Undead Behemoth: Replaced Phase Barge with Razing Void.Banditron 3K: Now uses Omega Mode guaranteed every 4 turns, but only then. Also added a cutscene explaining what’s special about the battle.Kavka: Fixed a number of errors with her quests.Completions: Now called ‘Searches’ to prevent text overflow.Revised tilesets.Polished Castle, Cathedral and Tower maps.Added face emotions for major NPCs.Added an epilogue with a new BGM.Updated plugins.Read full article on Community Announcements (saireau)Patch NotesOfficial
Patch 0.9.10
Fatigue: Now reduces HP by 50% (up from 20%), or 5% for elites and bosses (up from 2%). Spectral Saint: Now triples Action Times. Scuttle: Now deals 100% damage (down from 150%). Frenzy: Now also raises ATK by 30%. Barrage: Now grants the user Haste when being used. Cobold: Now called Kobold. Grizzly: Now uses the correct Sweep animation. Treant: Raised max HP by 9%. Drake: Optimised sprite size. Yeti: Raised ATK by 10%. Basilisk: Lowered DEF by 10%. Seraphim: Renamed to ‘Seraph’ (plural: ‘Seraphim’). Behemoth: Raised ATK by 9%, lowered DEF by 10%. Wyvern: Now uses Prepare, which is now required for Sinferno and Malizzard. For enemies between Level 26 and 30, raised main stats by 1. Commander’s Uniform: Now called Vanguard. Taunt: Now handled as a buff. Poison: Now degenerates HP by 5% (down from 20%) per turn left after battle. Burn: Now degenerates HP by 5% (down from 10%), or 2% for elites and bosses (down from 4%). Added an animation for taking damage from Poison after battle. Revised every buff and debuff. Manor: Roboguards now move as intended. Swamp: Added a second Tanuki. Polished Capital maps. Reduced the intensity of the bloom lighting effect. Weakness and resistance popups now work as intended. Made many minor fixes and optimisations. Updated plugins.Read full article on Community Announcements (saireau)






