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Watch trailer on Steam ↗March March!
Lepka games · Published by Lepka games
Last updated 27 Sept 2026
A deckbuilding (kinda) roguelike with Tetris-like unit management and turn-based battles.
Free
Adventure, Indie, Strategy · More free games
Navigate through challenging levels by strategically managing units and deckbuilding in March March!, an indie adventure where every move counts.
About this game
Tactical Battles
Engage in turn-based battles with indirect control over your units. Your main task is to choose the entry lines for your units and arrange their formation strategically. Plan several moves ahead to maximize your combat potential. You'll also have an arsenal of skills at your disposal, allowing you to support your allies or wreak havoc on your enemies.Choose your hero!
Each has a unique skill set.Turn the Enemy into a Chicken!
The game features dozens of spells to help you navigate a wide variety of situations.Assemble the Perfect Army
With over a hundred different units divided into 9 classes, you can develop unique strategies and uncover hidden synergies.
Travel the Global Map
Explore a diverse map filled with various locations, from the Temple of the Sun to the Thieves' Guild. Each site offers unique bonuses, but you won't be able to visit them all, so plan your route wisely.Bosses
If you're weary of fighting brigands and skeletons, test your skills against mightier foes.
Artifacts
Discover a wide range of artifacts to suit every taste and playstyle. And much more!System Requirements
Will my PC run this? →Minimum
Minimum:
- OS *: Windows 7+
- Processor: 2GHz+, SSE2 support
- Memory: 1024 MB RAM
- Graphics: Intel HD Graphics 4000
- DirectX: Version 11
- Storage: 600 MB available space
Supported Languages
English, Russian, Ukrainian, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Turkish, Japanese
Latest news
AnnouncementsOfficial
Upcoming features
Hello, everyone! We have completed most of the main tasks for launching the playtest. We are currently working on a tutorial to help new players understand the basic mechanics of the game. Next week, we will begin a closed playtest to iron out any bugs we can find.Unfortunately, we probably won't be able to finish everything we want before the start of Steam Next Fest, so the public playtest will be launched immediately after the end of the festival in early March.Here are a couple of features that are ready and will be waiting for you in the playtest!Battle acceleration: If you are already used to the game and want to play it faster, this button is for you. Everything will happen twice as fast!New figures and improved visuals for predicting the next figure. We already wrote about this in the news earlier. To avoid battles where crowds of units fight each other, with no end in sight, we have introduced two new battle mechanics.1) Exhaustion: If both players cannot inflict morale damage on each other within 7 turns, they will both lose morale. After that, they will lose morale every 3 turns. If one of them will inflict morale damage using a unit, the timer will reset2) Massacre: If there are 30 or more units left on the battlefield at the end of a turn, the next turn begins automatically (without new units entering the battlefield). This should help avoid overly long battles and the accumulation of units.Hero Classes: We have reworked almost all of the Paladin and Mage skills. Now they will not repeat themselves.Mana Regeneration: After combat, all mana is fully restored. Some skills, artifacts, and units allow you to regenerate mana during combat. The Mage has a built-in mana in-combat regeneration mechanism, starting from the beginning of the game.Prediction of unit damage and unit deaths. This feature is not yet perfect, but it makes it much easier to calculate the results of your actions in each turn.Morale damage. Previously, units spent 2 HP on this. Now, regar...Read full article on Community Announcements (Dr.Robo)AnnouncementsOfficial
Playtest time!
Hi everyone! We've been a bit (A LOT) quiet recently... but we have good news, right now!Work on different chapters of the game is being carried out in parallel, and one of them is almost ready. We plan to polish it by the end of January or early February. In this regard, we would like to invite everyone who wants to participate in the playtest. YOU CAN SIGN IN RIGHT NOW! Do it, it's free :)What to expect from the playtest: One of the first chapters that will be included in the final version of the game.Fast battle mode.Main enemies - vile bandits, illegal fairies selling... pollen, greedy beekeepers, and others.Gold has been added - the main resource for improving your army on the map. Unique new skills for the Paladin and Wizard.Army placement before battle. Random events on the map. New units, artifacts, and spells. New BOSS. And much more! We hope you like what we're preparing, and we'll be waiting for you at the playtest.Read full article on Community Announcements (Dr.Robo)Patch NotesOfficial
New SHAPES update 🧩🧩
Hi everyone! We wanted to share new features that affect the spawn shapes of units that enter the battlefield. Previously we had 5 shapes. {STEAM_CLAN_IMAGE}/40342821/de508f41b4e15d057b4c84c28f130e61ba37d96d.png We decided to add 2 more. Here's what came out of it. L with a spacer. {STEAM_CLAN_IMAGE}/40342821/b28a6074b0ed0cb42bfb052df819ef739e3ec4bc.gif Square. {STEAM_CLAN_IMAGE}/40342821/8b350592ca08764d6bf0e9c7ecb4fc949f5c1883.gif NEW PREDICTOR We also decided to improve the predictor of the next shape. Now it shows not only what the next shape will be, but also what unit classes will be in it. This will give players who like to calculate moves in advance more information to make the right decisions. {STEAM_CLAN_IMAGE}/40342821/1f29e20aa7c104c6419c3104271b192cbbe9fbd7.gif We hope you like these ideas! Stay tuned for more!Read full article on Community Announcements (Dr.Robo)AnnouncementsOfficial
Video
This should be hiddenRead full article on Community Announcements (Dr.Robo)AnnouncementsOfficial
This is how we grow our trogls!
{STEAM_CLAN_IMAGE}/40342821/bf0c03afc3d30811adc3dbf555a3fe03f9ec23be.png Step A So! A quick guide to raising trogles in March March Caves! We decided that we needed an individual stuffed with spores as much as possible and developed several sketches for a zombified trogl. Step B Now we need to pick a sketch and render it. For that we're using Photoshop. We also need to draw each limb/body piece. That way we will be able to use it for skeletal animation in Spine. Step C After Photoshop file with layers is ready, we export it to Spine and begin the rigging stage. To put it simply, rigging includes all the preparations for subsequent animation. {STEAM_CLAN_IMAGE}/40342821/c02c82143fec379433fd151e461fcf70b5bf0a93.gif After the animations are done, our zombie will truly come to life and will be able to crawl to the battlefield {STEAM_CLAN_IMAGE}/40342821/86b26b0981ca66f00a9f3d6465f38e1626e9e58a.gifRead full article on Community Announcements (Dr.Robo)






