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Conquest of Elysium 5

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Conquest of Elysium 5

Illwinter Game Design · Published by Illwinter Game Design · Official site ↗

Very Positive — 90% positive (1,998 reviews)

Last updated 27 Sept 2026

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

DJCTQ 10Co-opPvPSteam Workshop

£24.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £24.99 · Highest: £24.9913 Oct 2026

Indie, Strategy · 2021 · More £15 - £30 games

In Conquest of Elysium 5, explore a vast fantasy world filled with diverse factions and mystical rituals. Dive into the intricate turns-based strategy gameplay offered by Illwinter Game Design, released in 2021.

About this game

Conquest of Elysium 5 is a quick turn based fantasy strategy game with a touch of rogue-like. The game is full of depth, details and monsters. There are also a huge number of factions, each with its own unique gameplay and magic rituals.

The main focus in the CoE series is that each race plays differently. We're not talking about a unique building here and a unique unit there, we're talking about completely different playstyles, with different mechanics and different goals. Perhaps you're playing a druid, focused on amassing a vast forest and jungle empire from which to harvest ingredients to summon creatures of the woods with no practical need to conquer mines. Perhaps you're a dwarf, who's only concern is mines and produce units at a set rate every turn, focused almost entirely on upgrading those units to survive as long as possible since they are so difficult to replace. Perhaps you are a Scourge Lord, who’s pyramids of power drain the very life force from Elysium and channel it to him and his Heralds. With 24 different factions that alone is enough to keep your play dynamic as you vie for control of the map to conquer Elysium.

New for the 5th version of Conquest of Elysium is four additional planes to interact with, boats and ports which enables players to travel to islands beyond the main continent of Elysium, three new factions, new rituals and summons for the existing factions, new battle maps for different fortifications, new independent factions that fight each other, new monsters, more and different random events, and much more.

The game has ten different planes. There is for instance an Infernal plane that is the home of the devils and the demons. So if a demonologist manages to summon a demon lord, there will suddenly be a dark citadel without its master in inferno. Banishing a devil will force it back to inferno instead of slaying it permanently. Although extremely difficult it is possible to permanently destroy a demon lord by storming inferno and slaying it on that plane. Although there are many planes you will only rarely have to visit them. But they continue to run in the background and make certain actions or random events more exciting. Among the new planes in CoE5 is the sky-realm above Elysium. From the clouds flying armies might descend upon the inhabitants of Elysium, only to take to the skies and retreat if their losses were significant. But the clouds are not unattainable. Beanstalks, rainbows and tall mountain spires allow ground-born armies to ascend to the clouds.

Most factions start with a random set of rituals, a random set of combat spells and together with the random map that will ensure that no two games are the same. More rituals and spells can be learned during the game if you have the right resources and find the right locations. In addition to the aggressive wildlife of Elysium there's also random events to contend with, from bumper harvests and bandits, to the very gates of the underworld opening into Elysium. Your hands will be full before you even make contact with the enemy.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: win 10 or later
  • Processor: 64-bit processor
  • Memory: 4 GB RAM
  • Graphics: OpenGL
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Conquest of Elysium 5.39

    There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General It was not possible to load game over 1000 turns long Fix for potential crash when an enemy is eliminated in network game Fix for network server crash if failing to write a file Fix for some spells (e.g. tangle vines) not being cast sometimes Fix for slightly incorrect popup about enemy army contents Sage guild lost library gold bonus when upgraded Changed powers for the Great Archon AI sailing fix Stat, typo and sprite fixes Modding Max nbr of workshop items increased to 500, again Fix for #darkbless not working on magic items Class modding didn't end properly and could be affected by later commands
    Read full article on Community Announcements (johan)
  • AnnouncementsOfficial

    Conquest of Elysium 5.37

    This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty. General Fix for game crashing with "Out of space on bg" message Range penalty for archers didn't work, fixed Fix for planar immortality of some High Priestess summons Mage would not cast Mass Combustion if many friendly units nearby AI player could stop receiving income if first teammate was eliminated Emperor in the Empire society now got his proper name Queen of the Deeps could be killed by hateful fire giants Fix for Faery Paths targeting unknown square Make sure background is correct after ant hill creations Some morale checks were vs strength instead, fixed Fix for cloaked named square Fix for cloaked square with fungus/herb/weed income Better file handling error messages Fix for failed summoning fights in network games Legion of Gods was without memorized spells when newly hatched Never show more than the first 2000 games in network lobby Miasma now expires if swamp disappears Stat and typo fixes Modding Max number of workshop mods increased 200 -> 500 Make sure background is correct after alter terrain events Map editor 'remove fancy terrain' now keeps impassable mountains Fixed various issues with 'remove fancy terrain'
    Read full article on Community Announcements (johan)
  • AnnouncementsOfficial

    Conquest of Elysium 5.36

    This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General Spell casters will no longer cast curse on affliction immune enemies Displaced was much too effective, fixed Earthquake didn't work properly Fix for wrong tree type when viewing Elysium from the sky Battle inconsistency fix when altering memorized spells Game could freeze due to never ending fights, fixed Smaller save files Improved joystick activation detection Stat and typo fixes Modding Ensure that mods don't have illegal filenames Error notice in mod menu for mods with bad filenames Enable mod icons for lobby Random map locations can now target leftmost column too Improved performance for mods with many sprites
    Read full article on Community Announcements (johan)
  • AnnouncementsOfficial

    Conquest of Elysium 5.35

    This is update fixes a bunch of bugs, e.g. the King in Yellow didn't revive properly in the void when he was slain, this has now been fixed. There was also a bug that could potentially crash the game if it ran over 1000 turns that has been fixed. General Fix immortality for Vastness & King in Yellow Grave robbing now works on mausoleum squares too Earthquake no longer castable on the sea Foretelling can now find all type of greater mines Ice was not inanimate, fixed Network bugfix Pressing 'a' to deselect all troops didn't always work Fix item transfer bug Array out of bounds fix for games over 1000 turns long Crusade could start in a void square, fixed Awe bright flash in combat didn't work Icon for games with mods in network lobby Fix for pathing revealing enemy location in fog of war Animated tools will no longer drown Fix for hooded spirit and path boosting not working It was possible to burn forests even if no longer able to cast that spell Modding Increased maximum number of mods (250 -> 500) Fix for line wrap in Japanese & Chinese languages.
    Read full article on Community Announcements (johan)
  • AnnouncementsOfficial

    Conquest of Elysium 5.34

    This is mostly a bug fix update. Most importantly it fixes a bug where the game could crash when setting up ship battles. General Ship battles could crash the game, fixed Better at finding good start locations Fix for sage guild's library income bonus not working Upgrading some guilds to level 3 made them lose some recruitment bonuses Apocalyptic Riders weren't able to reform properly Self Proclaimed King was stupider than he should be Too high chance of getting the Arcane Dragons, fixed Stat and typo fixes
    Read full article on Community Announcements (johan)

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