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Watch trailer on Steam ↗ZeroSpace
Ironward, Starlance Studios · Published by Gamersky Games, Starlance Studios · Official site ↗
Content notice: Provides a top-down representation of warfare, depicting non-realistic science fiction battles.
Very Positive — 81% positive (1,431 reviews) · 1 achievements
Last updated 27 Sept 2026
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, ready to fight to the death.
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Action, Indie, RPG, Simulation, Strategy, Massively Multiplayer, Early Access · 2026 · More £30+ games
Command The Protectorate through the Orion sector's chaotic battles in this hybrid sci-fi RTS/RPG. Lead humanity to victory against alien factions in an expansive, early-access experience from Ironward and Starlance Studios.
About this game
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, all armed to the teeth and ready to fight to the death to achieve space dominance. Harness the latest warfare technology and recruit seasoned shock troopers and specialist crew members. Navigate through political turmoil as you make the hard choices needed to guarantee humanity’s place among the stars. But really the choice is yours. Don’t like the Protectorate? Pick a different faction, and wipe your opposition off the face of the galaxy.
Wage Intense, massive scale conflict
Deploy infantry, artillery and air weaponry to dominate the battlefield. Engage in strategic buildcraft and troop deployment either solo, with a friend or against everyone. Orbital weapons, nuclear strikes, mechs are just some of the ingredients you get to play with. Pick your favorite arsenal and allegiance and lay waste to your enemies, scattering their burning carcasses among the Orion Sector.
You are the last line of defense
Jump into an epic, cinematic saga of brotherhood in arms that spans the galaxy. Take on the mantle of Aster, Commander of the Protectorate, tasked with saving humanity from losing access to interstellar travel and receding into an age of darkness and ignorance. Engage in a cinematic RPG experience where your choices shape the future of the galaxy, then drop into the battlefields to execute on your strategies.
Choose your allegiance & arsenal
With 4 warring factions (3 active in pre-launch period), 7 mercenary factions and 14 distinct commanders all vying for power and dominance, you will have to use all your wit and strategic thinking to come out on top. Ally yourself with the right parties, build out your force, and protect the Orion sector.
PROTECTORATE
A Caelo Ad Terram.
For centuries the Protectorate have been the stalwart defenders of humanity’s ventures through the Orion Arm, guarding against enemies foreign and domestic of the United Earth Spheres. As humanity’s galactic infrastructure teeters on the brink of collapse over a deficit of the resource “flux,” the Protectorate brings honed tactics and heavy firepower to bear. Field veteran commandos to deep strike enemy positions, or bring the heavy firepower of your mech divisions to break enemy lines.
GRELL
Grow. Expand. Exterminate.
The Grell are a tide of highly evolved plant-like creatures that spawn sites of raw flux crystals through the galaxy, and humanity’s first contact with alien life. As external powers dive deeper into exploiting flux for faster than light travel, the once passive Grell have begun to flood across worlds, wiping out those who would threaten their biosphere. Expand your blooms by spreading the roots of your biomass across the battlefield, and rip apart your enemies with twisted evolutions from the acidic Harbinger to the rampaging Reaver.
LEGION
Across a Million Worlds, We March.
The Legion of Truth are a fanatical empire from beyond the reaches of known space, devoted to their Emperor and a pantheon of god-like beings. Their armies crusade across the cosmos, bringing all in their path under the Idals, and purging those unwilling or unable to accept the voice. Drown your enemies with waves of expendable Thralls and Fanatics, and break your enemy under the treads of the titanic Terror Tank, a mobile fortress that can reconfigure with the tide of battle.
XOL
For Purpose. For Survival.
The Xol are civilization of autonomous robotic consciousness, brought to the brink of extinction by the dark crusade of the Legion. Though fiercely individualistic, they are united by one imperative: survival. As the tide of annihilation turns against them, the Xol will bring the most advanced robotics technology in the galaxy to bear, wield the accumulated genius of their society, and wipe out all who threaten their future.
Join a persistent, shared galactic war
Rank to become the dominant battle group in the sector as you take part in a living, breathing galaxy shared by thousands of real players. Defend your territory and conquer neighboring planets by leading a vast armada of troops, aliens, creatures, vehicles, and heavy weaponry- all for the glory of your alliance.
Enjoy Classic RTS combat, evolved
Building on decades of RTS mechanics, enjoy a unit management and control system that is both streamlined and deep, allowing for smooth control at all levels of play. Are you a fan of micromanaging every unit type or do you just love the big ball of death? Zerospace makes it easy for you to manage your armies and conflict. Play your way with several gameplay modes: Solo, Co-op, Co-op /w AI, PVP, etc.
Feature & content breakdown:
A singleplayer campaign with 15 main story missions, 10 hero loyalty missions, and 15 side story arc missions. With choices and dialog trees similar to Mass Effect and Baldur's Gate.
Hours of cinematic cutscenes and interactive dialogs where your choices dictate the game’s outcome.
10 specialist heroes from various factions in campaign mode to build relationships with, or select from over 14 to lead your multiplayer games.
A separate, persistent Galaxy map with multiple game modes that contribute towards shared conquest. (Co-op, Single-player, PvE, 2vAI, 2v2, Scenarios and 1v1)
4 main factions - From a plant species to organic robots.
7 mercenary factions - Delivering even more specialized battle groups
Wishlist & Follow today!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD / Intel CPU, 4 Cores 3 Ghz
- Memory: 16 GB RAM
- Graphics: Nvidia 1080 Ti or RX 5700
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
- Sound Card: NVIDIA High Definition Audio
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD / Intel CPU, 8 Cores 3 Ghz
- Graphics: RTX 3060Ti or RX 6800
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
- Sound Card: NVIDIA High Definition Audio
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
ZeroSpace Hotfixes - September 1st 2026
GeneralFixed regression and some bugs with building queueFixed more issues related to merge menu closing early (unmerge and some units dying)Fixed Xol powerfield patchinessUI fixes for faction, unit, and power displaysAn error is now displayed when you go to build without having any seedlings as GrellUpdated faction display in lobbyHid map that is still under developmentMisc localization updatesGalactic WarFixed Aster Sentinel upgradesFixed Aster Predator shield upgradeFixed Galavax cheaper infantry upgrade not reducing flux costIncreased Aster and Galavax harvester speed to 500Updated resource iconsFixed double commander exploitMisc UI tweaksVersus/Skirmish/SurvivalGeneralHeroes now grant XP based on owning player level rather than owning player XP (70 + 0.05 * player XP -> 70 + 70 * player level)T7 talents changed from flat bonus every time XP gained to bonus based on XP gainedResource Talent +7 hex/flux -> 0.25 hex/flux gained per XPPower Talent +1 power -> +0.1 power gained per XPLegionWar Experience no longer grants XP after reaching max levelGalavaxWeapon damage point reduced from 0.5s -> 0.4sAttack leash range increased from 1.1 -> 2.25 (attack less likely to be cancelled vs running targets)MammothStomp damage per second reduced from 60 -> 45Removed line damage on unit killDark Disciple / Stormbringer mounted move speed bonus reduced from 125 -> 50ArandiPhoenix Guard cost reduced from 250/50 -> 225/50Free CorsairsDeadeye cost changed from 75/200 -> 100/175Raider range increased from 8 -> 9Rover heath increased from 320 -> 340MarranSharpshooterHealth and Shields reduced from 100 -> 80Damage reduced from 15 -> 14ValkaruHound damage decreased from 18 -> 17Misc/Bug FixesFixed various units not being pushable by other unitsFixed units being able to walk next to the bottom side rocks on StarsandPredator shield upgrade fixedJuggernaut Heat Discharge now ends when hidden (Eg. by Erandi Devourer Devour)Mammoth stomp no longer works while hidden (Eg. Erandi Devourer De...Read full article on Community Announcements ()Patch NotesOfficial
Xol Beta Bug Fixes & Versus Balance Update - August 28th 2026
GeneralFixed queued buildings with the same priority occasionally being processed in the wrong orderFixed multiple bugs related to Xol merge menuHotkeys not working when in merge menuBuild menu not accessible when in merge menuMerge menu automatically closing when a unit finishes mergingMerge menu automatically closing when selection changes (like from a unit dying)Added spacing to Xol merge menu between units tiersUpdated portraits for Xol and a few buildingsFixed Xol creep growth creating unintended hole-like gaps while spreading.Fixed lag when producing large numbers of Xol units at once and rallying themFixed healing turrets trying to heal targets that are too far awayIdal Conduits no longer recharge energy for buildings under constructionFixed a few upgrades and abilities where adding shields to units also increased their shield regenerationInactive in-game chat no longer blocks clicks or shows a text cursor.Reduce flickering on in-game tooltipsFixed menu layout issues with unit descriptions, talents in lobbyCampaignAdded the option to adjust difficulty when restarting a missionFixed bug related to flux deposits that start in vision (like on Containment Breach)Adjusted Celestari bunker activation triggersUpdated Hero Career Panel UIEscape now closes Ship consolesShip consoles now stop the screen from scrollingUpdated textures for Bessie and some campaign specific Valkaru units/buildingsMisc camera updates on ShipMisc Ship lighting fixesFixed general issue with roughness/shininess on ShipGalactic War A new Galactic War season is approaching. We’ll be making more announcements soon. In the mean-time we have some small fixes and UI preparation for the new season. This section will be more exciting with our September update 😉Commander: GalavaxAdded an additional level (12 total levels now)Level 11 now provides cheaper Dark Disciples and StormbringersUpdated play bar UIUpdated score screen UIThe Galactic War overview popup now appears less often for veteran players....Read full article on Community Announcements ()Patch NotesOfficial
ZeroSpace Performance Update - August 19th 2026
GeneralAnimation optimization for Sentinel, Harbinger, Skrell, Exalted, Dark Disciple, Storm Bringer, Weaver, Shade, Asterion, Chronowarper, Shadow Leech, Cultist, Rageborn, Chas’ki, Heavy Trooper, Sharpshooter, Frog 🐸, Protectorate Extractor, Dinobot, Deadeye, Clackjaw, and HarvesterThese now use the same system as Commandos and Stingers, so there should be large performance improvements when there are a lot of these on the screenAdded a hotkey for attack ground - Default: Control + A (If you had attack on quickcast previously there was no way to attack ground)Added a modifier hotkey to self cast abilities - Default: Alt (Hold this when you press the key for a self castable ability, like Vynthra’s Life Harvest, to self cast the ability)Added ability to mute opponents (select their portrait in lobby or use the info button in the top right during a match)Channels now properly end when targeted unit diesFixed some topbar cooldowns showing numbers that were way too highDrag scroll speed is no longer dependent on FPSFixed drag scroll sometimes moving when not moving your mouseRoller death explosions now properly disappearPerformance improvements related to bunkers, extractors, destroyed units, and ragdollsFixed surround pathing of flying units and vehicles with accelerationFixed flying units and vehicles with acceleration not moving close enough to shoot at targetFixed flying units not pathing around areas that are blockedResolved an issue with communication method to Steam Network backbone that occasionally caused network throttling and player to gain over 1000 pingFixed replay data being read unnecessarily when downloading new matches causing the game to freeze once you had around 1,000 replays savedMisc crash fixesCampaignVictory screen now always waits for in progress dialogFixed misc text clipping and layout problems in Ship menusGalactic WarGalactic War units will no longer be affected by changes to Versus/SkirmishReverted a few of the previous Versus balance chan...Read full article on Community Announcements ()Patch NotesOfficial
ZeroSpace Update - August 14th 2026
GeneralGrell starting base now begins with full biomassTopbar power buttons now show cooldown durationFixed drag select occasionally not ending when letting go of mouse buttonFixed score screen not always displaying when you surrenderResolved an issue with not getting the correct faction in SurvivalAbility casts are no longer interrupted by auto attacks when walking towards the selected targetFixed buildings being able to be queued for a short duration after their prerequisite buildings were cancelledFixed Badgers not always doing damageGalactic WarDifficulty scales all rewards nowXP gain from level 12 -> 30 has been corrected, no xp/levels are lostGalaxy fuel cost is temporarily cut in half to help navigate around piratesGalactic War matchmaking waits for better matches instead of forcing matches quicklyFixed loading screen closing before the galaxy was ready to be shownAlliance icons now properly display instead of showing a white squareFixed match history bug for galactic war players with over 700 gamesVersus/Skirmish/SurvivalGeneralReplays now have match stats buttonChat pane now closes when the replay browser is openedGrellDeep NestPower cost increased from 15 -> 18Boomers spawned reduced from 4 -> 3Rapid Germination faster building construction reduced from +40% -> +30%Boomer health reduced from 250 -> 150LegionEfficient UpgradesResearch Speed increase increased from 35% -> 40%Research Cost reduction increased from 35% -> 40%Deadnought bombardment damage per bomb increased from 60 -> 70Steelsworn armor increased from 0 -> 1ProtectorateCommando Eagle Tactics now requires Mechanical Research Lab instead of War FoundryHauler health increased from 400 -> 500PredatorReinforced Matrix shield decreased from 75 -> 50Reinforced Matrix cost decreased from 150 -> 125Titan Antimatter Boosters range decreased from +4 -> +3Misc/Bug FixesFixed Thralls giving health/energy to nearby heroes on deathFixed Disruptor not doing damage on dedicated serversFixed Xol buildings not be...Read full article on Community Announcements ()Patch NotesOfficial
ZeroSpace Update - August 11th 2026
Pirate activity has increased near faction homeworlds. Fluxrift travel will be disrupted between nearby systems. Deep space scans have detected unusual readings from worlds who have had their rift lanes cut off from nearby strongholds.GeneralHide UI now works in replays and while spectatingEnd of game score screens now display in replaysCancel construction now always cancels the most recently started buildingAdded an area for Titles in profile (Actual titles coming soon!)Default action buttons now show when multiple units are selectedReplays that are being downloaded now show the progress, and restart if interruptedDedicated servers no longer end a session if players are still in gameCan no longer accidentally cancel matchmaking queue just as a match is foundFixed Cha’Kru Temple Revive VFX locationAdjusted VFX size on Bastion explosion to better match the AOEFixed units not starting from a production structure with an empty queue when it recently completedFixed party invite popup appearing multiple timesFixed a crash related to replaysGalactic WarMercenaries no longer spawn near expansions on Casual and Normal difficultiesVersus/Skirmish/SurvivalGeneralRemoved ‘Harvester’ armor typeHarvesters and Extractors armor type changed from ‘Harvester’ to ‘Medium’GrellGatherer speed reduced from 510 -> 500Infused seedling health increased from 70 -> 75InfuseCost multiplier increased from 0.045 -> 0.05 (Now matches cost of Protectorate Shield and Legion Reanimate)Infused bonus Damage/Health/Regen lowered from +50% -> +45%Koru Symbiosis increased healing reduced from +30% -> +25%Rapid Germination increased construction speed reduced from 50% -> 40%LasherNo longer deals bonus damage vs MediumDamage increased from 17 -> 18Corrosive Secretion medium damage bonus increased from +50% -> +75% (Total reduced from 100% -> 75%)Skrell damage bonus changed from +150% vs Harvester -> +50% vs MediumStinger health increased from 90 -> 100LegionLabourer move speed increased from 450 -> 500Sco...Read full article on Community Announcements ()






