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Empower

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Empower screenshot 1
EmpowerV2 trailerWatch trailer on Steam ↗

Empower

DespoDev · Published by DespoDev · Official site ↗

4 user reviews — 75% positive (4 reviews)

Last updated 27 Sept 2026

Enter a physics based multiplayer PC VR Sci Fi arena sandbox that supports ranged and close combat. Switch dynamically between PC and VR mode and compete against other players and complex AI with fully physics-based weapons in different gamemodes.

Early AccessDJCTQ lCo-opPvPVR

£14.00

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £14.00 · Highest: £14.009 Oct 2026

Action, Indie, Simulation, Early Access · 2021 · More £5 - £15 games

Experience intense action as you toggle between PC and VR to take on complex AI and human opponents in Empower. This 2021 indie simulation offers a dynamic sci-fi arena where every weapon is physics-based, supporting both ranged and close combat.

About this game

Empower is a physics based multiplayer VR PC arena sandbox in which you can fight with firearms and melee weapons against or with AI and other players in different modes. All of this takes place in zero gravity and ground based arenas. You can switch between PC and VR mode at any time without restarting the game.



You can change almost everything during the round without having to create a new lobby. Be it the mode itself, or the number of AIs and their difficulty or how many players and spectators are allowed to join and more.

The arena also offers training opportunities as there is a complex AI that can block projectiles and parry swords, evade dangerous attacks and act tactically.



Of course, you also have the ability to block projectiles or enemy weapons because everything is based on physics.
This opens up a new world for physics-based sword fighting against real players.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 980
  • Storage: 500 MB available space
  • VR Support: SteamVR. Standing or Room Scale

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1080
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    V1.2.0

    New Added Longsword weapon Added Weight for weapons Added Random equip AI Added ability to reverse grab swords VR Added an additional controller binding TiltZeroG_X that can be assigned to an button of your VR headset in the steam vr controller config if it has unused ones to enable turning in zero g without the need to turn in real space (you need to enable the “enable additional Zero G binding” checkbox in the controls options too) the zero g turn will then be the same button as the normal turn button and the new assigned TiltZeroG_X will be the new Zero G tilt button Added Jump pad and Hover Lift Added Controlls options to enable holding objects only as long as the grip is hold (especially for index controllers) Added new Map “Combat Arena” without any zero gravity parts Added new Map “Duell Arena” (small ground based arena) Added new Map “Duell Arena Space” (small Arena in Space) Added new Map “Duell Arena Flat” (small flat area arena) Added full support for Index Controllers and Quest Controllers as well as windows mixed reality controllers Added Startup Map for Character calibration and an tutorial Fix PC Fixed a bug that kept you in combat mode after dying Fixed the slicing decals when sword is moving slow PC Fixed a bug that stopped sprinting when pressing rmb while holding no weapons Fixed a weapon holster bug that caused weapons to holster at the same holster and fly away Fixed the sudden arena music stop when leaving the arena Change Improved the weapon sync Improved 2 hand weapon handling sync Force grab is now easier Decreased sword length back to normal but added new Longsword weapon Disabled wall slice weapon slow down for now 2 handed weapons can now be equipped in the secondary weapon slot Sword AI now uses a Longsword instead of the old sword VR The ingame menu is now partially static so you can move closer or look around without it following you (on non moving platforms) Sword impact spark and sound now only appear on first impact and when the swo...
    Read full article on Community Announcements (Deverin)
  • Patch NotesOfficial

    V1.1.5

    New Added AI difficulty option in Host settings PC added target lock system Slicing walls will now slow down weapon movement Fix Fixed a rare ping bug that caused gravity holes Fixed a rare bug that caused ai weapons to sometimes be not in the ai´s hands and fly somewhere around (especially for late joiners) Ai now attacks from different distances depending on the equipped weapon VR Fixed a bug that sometimes prevented equipping holstered weapons Change Sword length increased Removed ingame team change “teleporter” (now team change is only possible through the menu “selection” button)
    Read full article on Community Announcements (Deverin)
  • Patch NotesOfficial

    V1.1.1

    Worked on new models with a more simple style that will come as I cant hold the realistic look for the future game because im not an artist and premade models often wont fit my needs. I also worked on the basics of the next big game mode so its not that much new for the arena mode.. New VR Debug Controllers now support Vive and Oculus Controller meshes Added a secret Fix Fixed a bug that stacked enemy ai in death match mode after updating the lobby settings PC Fixed a bug that prevented projectiles from flying accurate when crouching or looking down PC Its now easier to attack from left or right side with 2 swords VR can now interact with widgets while holding weapons Change Remade the Team selection to better fit with future modes Increased the Controller location offset value to 20
    Read full article on Community Announcements (Deverin)
  • Patch NotesOfficial

    V1.1.0

    New Added a Tutorial Map (just enter the teleporter in the Main Menu on your left) Added 1 handed sword AI Practice Mode added (when active health are infinite) The Host can now reset the kill counter Fixes Swords now no longer do damage if they just touch the hands Swords and bullets from team members are not longer blocked except friendly fire is activated Fixed a bug that prevented you sometimes from sprinting after performing some chained melee attacks VR Debug controllers now work correctly Changes Chat text now has outline to read it better When mouse isn’t moved while melee attack, you will attack from a random direction
    Read full article on Community Announcements (Deverin)
  • Patch NotesOfficial

    V1.0.1

    Sorry that’s not that much but I had to write my finals this week.. I took a great release date Performance increased slightly Friendly fire melee damage now possible VR 1 hand recoil is now replicated VR Controller Position and Rotation customization Control menu added Latejoiners now see equipped VR weapons instantaneously Optional Bullet predict line added (must be allowed in the lobby host settings and activated in the user settings) Session Filters can now be completely ignored to find sessions easier Temporally Player and Spectator cap cant be edited anymore ingame as this wont affect anything do to a subsystem bug and just confuses so you now need to set the cap on lobby start. Fixed a rare bug were you could join a session with outdated informations and may be stuck in a different game mode than everyone else.
    Read full article on Community Announcements (Deverin)

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