
Screenshots

Watch trailer on Steam ↗Wonhon: The Beginning
BUSAN SANAI GAMES · Published by SuperGG.com · Official site ↗
Content notice: This game is a work of fiction and should not be seen as realistic or historically accurate. Please treat this as an entertainment product. This game is not suitable for children or those who are easily disturbed. Please make sure to seek proper guidance or counseling if any of the themes concern you.
Mostly Positive — 80% positive (94 reviews)
Last updated 27 Sept 2026
A paranormal stealth-action and tactics game about a young Korean girl who was killed in a military conflict and returned from the dead with the ability to turn into a ghost and possess living creatures to exact her revenge.
Action, Adventure, Indie · 2021 · More free games
Explore Wonhon: The Beginning, where you control a vengeful spirit navigating stealth and combat in a haunting tale of survival.
About this game
Wonhon is a paranormal stealth-action and tactics game about revenge in a 1920’s era Korea. The main character is a Korean girl who was killed along with her family during an attack on their village. Jeoseung Saja, the God of Death, gives the girl the paranormal ability to turn into a ghost and possess living creatures. Without weapons to protect herself, the girl must rely on stealth, finding any opportunity to use the power to transform into a ghost in order to exact her revenge.

A Girl and a Ghost: A defenseless child surrounded by enemies, the game’s phantasmal protagonist can take life force (Qi) from living creatures, turn into a ghost and possess them.
A Story of Vengeance: Having made a deal with death, the girl must defeat the marauding army through stealth and combat.
A Delicate Balance: Challenging situations call for clever solutions, will you go the stealthy route, possessing your foes and sneaking past problems, or will you go with brute force, and fight your way through the situation?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel i3
- Memory: 6 GB RAM
- Graphics: DirectX 11 capable card, i.e. GTX 650 or better
- Storage: 4 GB available space
Recommended
- OS: Windows 10 (64-bit)
- Processor: Intel i5
- Memory: 6 GB RAM
- Graphics: GTX 1650
- Storage: 4 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
🍂 The Autumn Sale is here!
{STEAM_CLAN_IMAGE}/40460247/c9f561ee95b680ab5d088be7e35b53e117eeb616.png The Autumn Sale is here, and we’re happy to offer you a 25% discount on Wonhon: A Vengeful Spirit! Hurry up, because this discount is only available from November 24th to December 1st! https://store.steampowered.com/app/1294340/Wonhon_A_Vengeful_Spirit/ Don't forget to tell your friends!Read full article on Community Announcements (polina.isaeva)AnnouncementsOfficial
Possess enemies to free the souls of the ghosts from the living world!
{STEAM_CLAN_IMAGE}/37518397/b1ad47d4313dc18766d4d795e5d5c8ece729ede7.jpg Hoo hoo, deadly little ghostlings! Dive into the story of a girl who has returned from the world of the dead with supernatural ghostly powers granted by a God of Death! https://store.steampowered.com/app/1294340/Wonhon_A_Vengeful_Spirit/ It's been a long and tough path, and without your support, we wouldn't have made it. As a result, we'd want to express our gratitude with a simple - THANK YOU! {STEAM_CLAN_IMAGE}/30912759/fc11269959d5bc9e2150e6b8c22347be157bf4ad.png A few words from Sean, the developer of Wonhon: A Vengeful Spirit, who alone managed to create something that many people could not do with the team: “It’s been roughly over 2.5 years since I started developing this game - From December 13th 2018 to July 15th 2021! Developing Wonhon by myself has been a very challenging yet rewarding experience, pushing me to learn all sorts of things about 3D modeling, animation, level design, programming, and many other components that go into creating a game. Nearly 1000 days of development! I can probably count on one hand the days I took off during all this time, so it really has consumed my life. I remember, the first day of development was entirely spent on creating a low poly version of one of the buildings used in the game. It took some time to figure out, but it looked pretty good by the end of the day. Before starting to develop this game, I didn’t know much about 3d modeling, so just discovering that I could make a low poly approximation of a traditional Korean house in Blender got me excited enough to think I could do this all by myself. Wonhon was truly a labor of love for me, and I hope that players will feel it as they go through the game. I should also thank Gabsung Lim for the sound design, Alex Park for the story and dialogue in the game, and everyone at Super.com for their support. It wouldn’t have been possible to bring this game to life without their assistance and encouragemen...Read full article on Community Announcements (bearplaster)






