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Smelted Kin: Inhuman Impact

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Smelted Kin: Inhuman Impact screenshot 1
Smelted Kin: Inhuman Impact trailerWatch trailer on Steam ↗

Smelted Kin: Inhuman Impact

Microbat Studio · Published by Microbat Studio · Official site ↗

Last updated 27 Sept 2026

Sci-fi 2D shooter platformer combining the control of a human character and an armored vehicle on the surface of a planet filled with robots and immortal local inhabitants

Free to PlayComing SoonDJCTQ 10Full Controller Support

Free

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Action, Adventure, Indie · More free games

Explore Smelted Kin: Inhuman Impact, an action-packed adventure where you control both a human and an armored vehicle to navigate a world teeming with robotic enemies and eternal inhabitants.

About this game

Move on the planet's surface in an armored vehicle through unfriendly inhabitants, robots and harsh atmospheric conditions


Explore abandoned and active colonial buildings with your character to unlock the path further on the surface


Improve your character and vehicle abilities with the help of your companion - a humanoid android

Non-stop action in outdoor locations and exploration gameplay in indoor areas

Creepy atmosphere and surreal creatures are present to some extent​

Find out what happened to the colonial mission and the reward will be a replayability with a slightly different gameplay (replayability will be added shortly after the release of the full version)

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 2 MB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 200 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-750 or AMD Phenom II x4 945
  • Memory: 4 MB RAM

Supported Languages

English, Russian

Latest news

  • AnnouncementsOfficial

    Updated demo version 1.0.8

    This version contains a full level, as it is planned in the final release Many improvements compared to the previous version: Improvements in physics / gravity The appearance of the levels has been significantly improved Improved sound design, the range of sounds has been significantly expanded More comfortable shooting mechanics, as well as a new AOE ability New additional upgrade effects Some important events will be displayed in text Mini-quest with a special special enemy Improvements in game control and navigation in the interface Try it and let us know your impressions or suggestions
    Read full article on Community Announcements (Microbat Studio)
  • AnnouncementsOfficial

    Devlog #2

    This update is mainly aimed at developing the next location, but the existing level and mechanics were also refined. What's new: Implemented design of a new outdoor area {STEAM_CLAN_IMAGE}/40873358/5cbf31ee549334ee208d01397e13b5d2e1f7d8ea.gif Designed new enemies for that new location. Here are some of them {STEAM_CLAN_IMAGE}/40873358/2f0d874d6d5681a5df60da0d6d48fc53b6576202.gif {STEAM_CLAN_IMAGE}/40873358/782ea59644712ac7425c4175b9b47a6c546fbc5e.gif {STEAM_CLAN_IMAGE}/40873358/290dbaccb60a606a18012809209962c52d4279e7.jpg New mini-boss. It will be recognizable by those who are familiar with the first episode of the game. Here, his goals are slightly different and this is more of a mini-quest. {STEAM_CLAN_IMAGE}/40873358/46604beb3b02a54d476ef1d31032a9270a7b67e9.jpg Added elemental blow to combat mechanics. AOE attack, at the cost of resources {STEAM_CLAN_IMAGE}/40873358/34407049406cf693c1808da02177b2ebe8967532.gif What's improved: Each upgrade now has a unique additional effect. This gives more tactics to the battle, because for the additional effect to work, you can improve the ability only 1 time {STEAM_CLAN_IMAGE}/40873358/d207dfe8b25960c3e638b804fa4291512e45ccf6.jpg What's in the next devlog : Some improvements in UI, extended radar for outdoor areas, system messages A closer look at new locations There will be an updated demo as well
    Read full article on Community Announcements (Microbat Studio)
  • AnnouncementsOfficial

    Devlog #1

    The first devlog is already here. The demo is available, hopefully without critical bugs and contains the entire first level. About 20-40 minutes of gameplay depending on which places you want to visit. The game takes place on a colonial base, which finds itself in confrontation with local life forms. This is a sequel to the first episode. The mechanics of the game are mostly an action platformer with elements similar to the blaster master (character and tank). What is implemented: Tank controller - full implementation The character controller is a full implementation, but some features are likely to be added. Outdoor area- fully implemented, with an underground branch, which will be implemented in other locations. {STEAM_CLAN_IMAGE}/40873358/9b53b88e1df8692a280fb906e850ee7469430e66.jpg {STEAM_CLAN_IMAGE}/40873358/a5424c65bc24ea8727efada8c1fa817e6784d8e4.jpg Indoor locations are non-linear, only for the character, 2-3 per level. {STEAM_CLAN_IMAGE}/40873358/3d634913af3f7b67c30d4741bf2b42820b59f4ca.jpg Mini bosses, 2-3 per level, can be found inside indoor and outdoor locations. {STEAM_CLAN_IMAGE}/40873358/ed68941569a72bf4841d65f7fc77434a7fbd0da3.jpg {STEAM_CLAN_IMAGE}/40873358/9919c0868caf3843384d6a3914c0edf26bd4384c.jpg Loot and upgrades of the tank and character. Fully implemented, but the balance is still in questionable stage. {STEAM_CLAN_IMAGE}/40873358/7eb8dcb56bcf923197bcec9613f53411b3e69a9d.jpg Enemies and environment. Fully implemented in the demo version, but will differ in other locations. {STEAM_CLAN_IMAGE}/40873358/ad62f3566b49f93fa108eeda2f39bf18ac42b6c8.jpg {STEAM_CLAN_IMAGE}/40873358/4f4a6648aefef3e09c7eba895cd4aeb3640f3390.jpg {STEAM_CLAN_IMAGE}/40873358/7db682561fdba072c7b1e1d8d0bd1402715cb7ad.jpg {STEAM_CLAN_IMAGE}/40873358/e63d6a33199cd48672dcb07286180f8f2b427a58.jpg What's next: The second level (of three), which will be different from the first. There will be not only mechanical creatures, but also local nature, inhabitants and even "living" col...
    Read full article on Community Announcements (Microbat Studio)

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