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Mining Mechs

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Mining Mechs

Delayed Victory · Published by Delayed Victory · Official site ↗

Very Positive — 90% positive (2,743 reviews) · 76 achievements

Last updated 27 Sept 2026

Unleash your inner miner as you commandeer a high-tech Mining Mech! Mine for valuable resources and upgrade your mech for even bigger hauls as you explore the underground. Fun to play alone or with up to 7 friends in online co-op multiplayer!

DJCTQ 142 DLC available ↗Co-opFull Controller Support

£2.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.99 · Highest: £2.998 Oct 2026

Adventure, Indie, Casual · 2023 · More under £5 games

Commandeer a high-tech Mining Mech and mine for valuable resources in this fun, casual adventure game. Released in 2023 by Delayed Victory, it offers solo play or online co-op with up to seven friends.

About this game

Strange noises and weird activities have been detected underground and you've been called in to help! Control a Mining Mech to dig deep into the earth and collect valuable resources. Sell those resources on the surface to earn money, which you'll need to ugrade your mech or buy new mechs. Each mech has its own benefits and will help you explore the depths even further. Don't think your quest will be easy though; the deeper you get, the tougher it gets! Will you unravel the dark secrets of the underground, or will you meet challenges that push your digging skills to the limit?

Features

  • Play alone or together with up to 7 friends in online co-op multiplayer
  • Control your mining mech to dig down into the earth
  • Collect valuable resources to sell on the surface for cold hard cash!
  • Upgrade your mech to dig faster, deeper and longer
  • Find mines and connect them to the surface for passive income
  • Unlock a wide variety of achievements by completing challenges

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX970
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 200 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese

Latest news

  • AnnouncementsOfficial

    What's next for Mining Merchant

    Hey everyone! It’s been a little while since the last post, so here’s a quick update. First off: If you don't have the game yet, Mining Merchant is currently on sale with the same discount as launch, so now’s a great time to pick it up! https://store.steampowered.com/app/3744080/Mining_Merchant/ Updates Since launch I've pushed quite a lot of patches with a lot of QoL updates, bug fixes and polish patches. Based on community feedback, I've been able to improve the balancing of the game, with the biggest change being a reduced need for copper. We've also improved the art in the shop and beach areas, and the lava and basic biomes. {STEAM_CLAN_IMAGE}/45741194/636c13b5da634949cc846405b3831ec7295956c1.png Moving forward Community feedback has always been very important to me. I've read and replied to most reviews, and had a lot of discussions on the Community Hub, which have helped me a lot in understanding what people like and dislike about the game. I've made notes of all the feedback I've received since launch, and I'm planning to make changes based on this. Once we're happy with the state of polish, we'll be moving on to adding new content. We're planning to expand the game both in features as well as content. Since launch one of the most asked question is whether I'm planning DLC, which is a nice compliment as it means people want to play more. And the answer is yes, we're definitely planning to expand the game, both with free updates as well as DLC. I'll share more when the plans are a bit more concrete, but here's a little sneak peak: {STEAM_CLAN_IMAGE}/45741194/28f07cb6a955fe6ef6eeab85adcfae071db2e1a0.png Taking a break In the months leading up to launch I worked nearly 24/7 to get the game over the finish line. That meant months of doing nothing but game development. Just waking up, game dev, and going to bed. Weekdays, weekends, evenings, all day every day. As you can imagine I'm feeling a bit burned out at this point, and I don't think I can work on new exciti...
    Read full article on Community Announcements (Delayed Victory)
  • AnnouncementsOfficial

    Thank you!

    Hey everyone! Mining Merchant has been out for a little over 24 hours now, so I wanted to take some time to thank you all for the support. Collectively, you’ve already mined 40 million tiles, which is just insane! https://store.steampowered.com/app/3744080/Mining_Merchant/ I also want to thank you all for the overwhelming number of heartwarming messages I’ve received. It’s not something I take for granted, and I really appreciate all the reviews, posts, and DMs I’ve gotten. Releasing a game is very hard and stressful, and it hasn’t always been easy, but this really reminded me what I’m doing this for. That said, as with any launch, this one is far from perfect. I’ve already pushed out two patches fixing various issues and making changes based on community suggestions. I’ve also now switched the default branch to performance mode, removing all the debug functions used for initial bug reports. This should improve performance across the entire game and reduce loading times by around 2–3x. Thank you for your patience as I polish the game. Lastly, I just wanted to confirm that I’m taking all the feedback I’ve received in reviews, community hub posts, Discord, and everywhere else to heart. I’m prioritizing bug fixing and optimization first, but rest assured I’m keeping a list of all your suggestions and feedback to improve things in the coming days and weeks. That’s it for now. Thanks again, and I hope you have a great weekend full of underground exploration! -Barry
    Read full article on Community Announcements (Delayed Victory)
  • AnnouncementsOfficial

    Mining Merchant is now available! 🎉

    Hey everyone! Hope you're all doing great! Just wanted to make this post to share Mining Merchant is now available! There's a whopping 30% launch discount, so go check it out! There's also a franchise sale going on with discounts up to 80%, so if you want the complete franchise, now is the time to get it. https://store.steampowered.com/app/3744080/Mining_Merchant/ Wishlist Mining Merchant Follow the Franchise Page Join the Discord
    Read full article on Community Announcements (Delayed Victory)
  • AnnouncementsOfficial

    Launching Next Week! 🚀

    Hey everyone! Hope you're all doing great! With just one week to go until the release of Mining Merchant, I figured it was time for a quick Community Hub post. Before we dive in, make sure to wishlist the game on Steam so you get notified at launch and don’t miss the launch discount! https://store.steampowered.com/app/3744080/Mining_Merchant/ Launch The game launches on May 1st at 13:37 during the "Mining Mechs Franchise Sale", featuring discounts across all games and DLC, plus bundles to grab the full franchise or complete your collection. Pricing The base price is $6.99 USD, with a 30% launch discount bringing it down to $4.89 (regional pricing applies based on currency and location). You might be wondering why I'm discounting it so deeply on launch. Well, Mining Merchant had a much bigger production budget than my previous games, so pricing had to go up a bit in order for me to afford my mortgage. At the same time, I know many of you expect a lower price, so I’m balancing that with a bigger launch discount. A bit unconventional, but hopefully it makes sense! Supporter Pack Another way for me to keep the base price low while keeping my lights on, is the Supporter Pack. This is just a little pack you can get to support me beyond purchasing the base game. Obviously this is completely optional and does not impact the gameplay in any way. It does come with a couple of fun though! I know this is not for everyone and that's perfectly fine. The extra revenue from this pack does help me a lot to keep the base game affortable for everyone, so in the end we all benefit! {STEAM_CLAN_IMAGE}/45741194/a1d91ab0cbae539f790d3c377f2f3356328dc515.png Feedback Throughout development and the demo, I received tons of feedback via Discord, Steam, and even from jumping into random lobbies; thank you for that! It helped shape and polish the game a lot. A standout addition is crafting automation, which was heavily requested and honestly something I can’t live without now. The biggest one t...
    Read full article on Community Announcements (Delayed Victory)
  • Patch NotesOfficial

    Patch Notes v1.01.09

    Updated runtime to v2024.14.3.260 Several QoL improvements Performance optimization Added carousel countdown Fixed text input Fixed fullscreen force
    Read full article on Community Announcements (Delayed Victory)

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