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DoomBreaker

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DoomBreaker screenshot 1
Early Access Trailer 2024 trailerWatch trailer on Steam ↗

DoomBreaker

wildlogicgames · Published by wildlogicgames · Official site ↗

Last updated 27 Sept 2026

Doombreaker is a fast-paced hack-and-slash adventure. Explore a procedurally generated world, delivered to you in radiant 2D pixel art. Build your hero and fight evil, as the story is brought to life with full voice acting.

Early AccessPEGI 7Co-opPvPFull Controller Support

£4.29

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £4.29 · Highest: £4.298 Oct 2026

Action, Adventure, RPG, Early Access · 2024 · More under £5 games

Embark on a fast-paced hack-and-slash journey through a procedurally generated world in DoomBreaker. Build your hero and fight evil, exploring with the immersive storytelling of full voice acting.

About this game

Doombreaker is an action-packed, procedurally generated world where 1 to 4 heroes journey across dynamic landscapes, battling endless waves of demons, braving dangerous swamps, forests, mountians and other mysterious places throughout their quest. Every playthrough offers new and unique challenges in the fight to protect the realm from evil.

FEATURE LIST

  • Procedurally generated world.

  • Procedurally generated items, weapons, enemies, events.

  • Combat system allows for various combat techniques, that can be improved as you progress.

  • Fight with countless melee weapons, swords, spears, axes, mace, hammers and more.

  • Equip yourself with shields and various armory for best defense.

  • Plug &play from 1 to 4 heros.

  • Customize your hero, with a name, race and custom skins.

  • Hero progression system.

  • Trade and aquire more powerful weapons.

  • Random creature AI behaviour & abilities.

  • Fight your way through hordes of demons.

  • Loot & gather your riches.

  • Story accompanied with voice work driven narrative, delivered as your progress throughout your adventure.

DYNAMIC WORLD EXPLORATION

You will encounter many evil creatures as you embark on your quest to destroy evil. Through rich forest littered with bandits, goblins, treants, treacherous pitfalls and bone crushing traps, all the way up to dangerous cliff tops, blocked pathways and rickety rope bridges. No two journeys will ever challenge you the same way as they did before.

PLAYER EQUIPMENT SYSTEM

Player equipment is comprised of various weapons, shields & armors. You'll find them in the world during your journey, or you can buy certain equipment from travelling merchants in the game world.

There are 4 tier groups for each and every weapon, shield and armor. These range from bronze, iron, steel and ebony. Your basic equipment set will comprise of Broadswords, Longswords, Morningstar Mace, Shields and Breastplates. What is available will further expand as your progress through your journey.

PLAYER PROGRESSION SYSEM

Your exerience, loot & equipment are all saved upon reaching checkpoints, however, upon death, heros will lose all their equipment, loot & kill counter score. Your current amount experience gained is diplayed upon reaching each checkpoint.

During the hero level up state, this exp is spent on raising base attributes of your choice. The kill counter score contributes to the additional phase of levelling up, where it is converted into points for unlocking, or swappping out combat techniques tied into your controls.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 SP1+
  • Memory: 500 MB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • DirectX: Version 10
  • Storage: 256 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch 7 - Alpha build 0.963

    Quick update patch 12th Dec 2024 Last update did not include 64bit Windows build.
    Read full article on Community Announcements (wildlogicgames)
  • AnnouncementsOfficial

    Player Progression Sys - Alpha build 0.963

    The player progression system has been further implemented, with it's changes reflecting throughout the build. UI/UX Changes during the Level Up state. Player perks now applied. UI Stat window displays player perks. Player abilities directly tied in with perks. Experience gained is not lost upon death & directly ties within attribute distribution. Kill count is lost upon death & directly ties within skill set distribution. Players begin with the following 3 perks, Sprint, Evade, Powerstrike. These of course are your abilities to carry out during combat. They, just like others unlisted, are unlocked and applied to your character build during the level up state. Sprint & Evade are tied in with the SPEED Attribute. Powerstrike, tied in with ENDURANCE attribute. It's possibile to redistribute these attributes during the level up state, along side your newly aquired attribute points to spend. However, do keep an eye on what perks are removed or added during this phase, as you'll not be able to reapply until your next opportunity to level up (which isn't currently reachable/available). Your kill count directly ties in within the seond phase of the level up state and serves as "experience" gained toward unlocking a new move set for your player. These are currently unavailable. To bring clarity to what this is exactly, think of your Powerstrike move, you hold down button and then release. This in future for example purposes, will be upgradable or replacable. Replaced with a Powerspin move. Where the player will strike both side with similar properties applied from that of the Powerstrike. There is audio/voice work yet to be added into level up state which will soon follow with patch updates.
    Read full article on Community Announcements (wildlogicgames)
  • Patch NotesOfficial

    Patch 6 - Alpha build 0.963

    Player behaviour minor change. State PlayerHitByPowerAttack locks out input for duration of state. Game world audio playlist loop issue resolved. (Some tracks continued playing during Doom Portal Event Audio)
    Read full article on Community Announcements (wildlogicgames)
  • Patch NotesOfficial

    Patch 5 - Alpha build 0.963

    Doom Portal issue with the event not firing at all. Fixed. Incorrect UI Equipment Icons not displaying correctly upon next level load. Fixed. Incorrect Player Equipment sprite colours applied upon next level load. Fixed. Improved lighting in level environments. Main Menu & Story Tell Scenes now including additional environment parts, that previously wasn't loaded/generated.
    Read full article on Community Announcements (wildlogicgames)
  • Patch NotesOfficial

    Patch 4 - Alpha build 0.963

    Added SpikePit' platform to level generation. Extended game world audio cycle to cover 2 additional tracks. Adjustments made to basic riverside (decor) platform in level generation. Adjustments made to pixel lighting settings, supports more lights. Overall graphics settings adjusted to support higher textures.
    Read full article on Community Announcements (wildlogicgames)

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