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Watch trailer on Steam ↗Tactics of World War I
Headless Horseman Games · Published by Headless Horseman Games
Content notice: Historical depiction of World War I. Players will be exposed to mature and sensitive content. No body mutilation, or excessive use of gore.
Mixed — 58% positive (12 reviews) · 7 achievements
Last updated 27 Sept 2026
Tactics of World War I is a real time tactics (RTT) game that puts you in the role of a military leader in the First World War. It requires you to plan your actions thoroughly and make smart tactical decisions in the blink of an eye.
£7.99
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Price history
Strategy · 2025 · More £5 - £15 games
Take command of your troops and make critical decisions on the battlefield in Tactics of World War I. This real-time strategy game challenges you to strategize effectively as a military leader during one of history’s most pivotal conflicts.
About this game

Tactics of World War I puts you in the role of a military leader on the Western Front. Lead your men through some of the fiercest battles in history. But only if you plan your attacks thoroughly, and react smartly and quickly to your enemies actions you will succeed.
Two Single-Player Campaigns
The game features two single-player campaigns set on the Western Front. A German campaign about the invention of the famous "Sturmtruppen", an elite infantry unit founded to overcome the stalemate of trench warfare. And a British campaign dealing with the deployment of the very first tanks to the battlefield.The campaigns extent over the entire conflict from 1914 to 1918, including decisive battles such as the Battle of Flirey or the Battle of Passchendaele.
Realistic Small Unit Tactics
Tactics of World War I focuses on the tactical aspects of the battle like cover, suppressive fire, and flanking maneuvers. Resulting in a fast-paced gameplay loop accompanied by truly innovative, streamlined controls.With more than half a dozen individual units per faction, from light infantry to heavy weapons, such as mortars or tanks, Tactics of World War One provides you with a variety of tactics.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel(R) Core(TM) i5-4460 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: GeForce GTX 940M or AMD equivalent, 2 GB VRAM
- DirectX: Version 9.0c
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel(R) Core(TM) i7-6700 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: AMD Radeon R7 260 or GeForce equivalent, 2 GB VRAM
- DirectX: Version 9.0c
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 1.0.9
Hello everyone! I just released patch 1.0.9 for TACTICS OF WORLD WAR 1. Despite testing, I overlooked an issued with the behaviour of the mortars in the game. They were designed to zero in on their targets, becoming more accurate the longer they shoot at a single target. However, they did not always behave in this way, which made the mortars much more subject to randomness than they should have been. This patch therefore primarily adresses this issue Mortars in the game are now much more predictable, just as intended. At the same time, I had to rebalance the mortars and tanks to account for the changes made to the mortars' accuracy. I believe these changes should make for a much better experience. Patch notes: Bug fixes Fixed an issue with the accuracy of mortars and added an indicator for it. Fixed an issue where the combat medic would stop following its assigned unit. Improvements Added a visual designator for the current mortar accuracy. Added new tips to the skirmish loading screen. Balancing Reduced the hit points of tanks. Reduced the damage dealt by mortars. Thank you for your continued feedback on the game. Headless HorsemanRead full article on Community Announcements (Jerome[GER])Patch NotesOfficial
Patch 1.0.8
Hello everyone,I have just released patch 1.0.8 for Tactics of World War I. This is the biggest update yet, adding a skirmish mode and the French faction to the game.In addition, this new version contains a host of bug fixes and other improvements.Thank you for your feedback so far. As announced in the Community Hub, this will not be the last update for Tactics of World War I. In the coming months, I will be adding more maps to Skirmish mode and also creating a campaign for the French faction.Have a great weekend!Headless HorsemanPatch notes:ImprovementsImprovements to the first two campaign levelsImproved the movement of tanks. They are now less likely to get stuck in terrain features.AI controlled units will now use grenades.BalancingMGs can now shoot over units in trenchesReduced the line of sight of heavy machinegunsBug FixesAdded a timer after screen resolution changes to avoid black screen issuesFixed an issue, where a British tank would not be destroyed in the opening screne of the 2nd level of the British campaignFixed an issue, where a German HMG would spawn instead of a French HMG after loadingFixed an issue, where the game would crash in the 2nd level of the German campaignFixed an issue, where units would get stuck in trenchesFixed an issue, where some units were not shown on the mini map.Fixed an issue with the breaching marker during a pauseFixed an issue, where the game would crash due to uninitialized group markersFixed an issue, where the game would crash after loading a new mapFixed an issue, where some units would stop moving after loading a save fileFixed an issue, with wrongly displayed unit symbolsFixed an issue, where the mouse pointer would not been visible in the victory screenRead full article on Community Announcements (Jerome[GER])Patch NotesOfficial
Patch 1.0.7
Hello everyone! I have just released patch 1.0.7 for TACTICS OF WORLD WAR 1. Thank you for your feedback on the game. I hope you like the new features, i.e. the tactical pause and the option to not remove fallen from the battlefield. As always, I have also fixed some bugs. Patch notes: Fixes Fixed an issue where tutorial videos would not be played Fixed an issue where the Windows mouse cursor would not fade out during cutscenes and loading screens. Fixed an issue where the game would not pause during the victory screen Improvements Added a tactical pause to the game (the game is paused, but orders can still be issued) Added an option to not remove fallen soldiers from the battlefield Thank you for your patience, feedback and continued support. Headless HorsemanRead full article on Community Announcements (Jerome[GER])Patch NotesOfficial
Patch 1.0.6
Hello everyone! I have just released patch 1.0.6 for TACTICS OF WORLD WAR 1. Patch Notes: Fixes Fixed an issue in level 5 where neutral units would stop fighting. Fixed an issue where units near obstacles had suboptimal pathfinding Improvements Replaced still images in some tutorial screens with video clips Improved the game flow in level 1 to better explain mechanics. Increased the maximum zoom level Thank you for your patience and continued support. Headless HorsemanRead full article on Community Announcements (Jerome[GER])Patch NotesOfficial
Patch 1.0.5
Hello everyone! I have just released update 1.0.5 for TACTICS OF WORLD WAR 1. Patch Notes: Fixes Fixed a graphical issue where the terrain had gaps in some levels. Fixed an issue where units would stop attacking after throwing a grenade. Fixed an issue where units could get trapped inside a trench. Improvements Added a progress bar and sound effects when cutting barbed wire. Improved the animation of rifleman when shooting at moving enemies. For the next patch, I plan to make some improvements to the tutorial. I have also started to create the roster of the French unit. A showcase is coming soon. As always, if you come across a bug or have suggestions for improvements, please contact me via the Community Hub or by sending an email to the support mail. Headless HorsemanRead full article on Community Announcements (Jerome[GER])






